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96 Jobs Found

Engine Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999793995202

JOB DESCRIPTION

What you will do:

  • Provide the technical foundation to power an entire game universe
  • Compile, understand and document development needs and assess their feasibility to best serve the production team
  • Implement new engine features, respecting the time, frame and memory budgets
  • Maintain, extend, debug and optimize the existing game engine
  • Share your knowledge with various teams and be a resource contact for programmers.

Qualifications

What you bring:

  • 3+ years of professional experience (at least one released title)
  • Excellent programming skills in C++
  • A thorough grasp of multithreaded programming techniques
  • Strong ability for analyzing and extending existing code
  • Good knowledge of algorithms & mathematics
  • Excellent teamwork abilities
  • Fluent English and good communication skills
  • Self-organized and structured working attitude.

Nice to have:

  • Bachelor’s degree in computer science or computer engineering or equivalent experience

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Junior User Research Analyst (f/m/d)

Düsseldorf - Full-time - 743999827647320

JOB DESCRIPTION

As our new Junior User Research Analyst (f/m/d) at Ubisoft Düsseldorf, you will be responsible for preparing and running studies assessing the usability and appreciation of our games in order to validate the game design. This includes preparing the study protocol, data collection tools, data analysis, interpreting and reporting this data to answer the various objectives and needs of the production teams and the studio.  

What you will do: 

  • Select the appropriate methodology, define test measures, and create relevant tools in order to evaluate if the players’ experience is in line with the design intentions of the various productions
  • Efficiently analyse multiple sources of data (including observation, telemetry, etc.) and provide valuable and actionable insights on players’ experience
  • Identify and use the most optimal data visualization methods to present the findings (graphs, tables, etc.)
  • Elaborate study reports and present the findings destined for production teams, brand management and high management
  • Remain up to date with game design, data visualization and User Research trends (training, conferences, new/best practices, etc.)
  • Assume any other related duties

Qualifications

What you bring:

  • Master’s degree in ergonomics, HCI, cognitive psychology or any other relevant training or experience
  • PhD in any of the above fields is an asset
  • Experience in game design is an asset
  • Excellent research skills (develop appropriate methods to answer research objectives, conduct appropriate analyses and communicate findings efficiently)
  • Be proactive, innovative and autonomous
  • Be organized and able to manage multiple projects simultaneously
  • Being able to handle customer contacts during tests including interviewing skills
  • Excellent written and oral communication skills in German and English (French is an asset)
  • Good knowledge of qualitative and quantitative research methods and tools;
  • Master Office suite
  • Good knowledge of the videogame industry
  • Statistic knowledge and use of statistics programs (e.g. R) is an asset

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Düsseldorf region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Senior Gameplay Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999790704856

JOB DESCRIPTION

As our new Senior Gameplay Programmer, you will get the opportunity to develop gameplay elements that facilitate the playability of the game; the link between the player's actions and the consequences of those actions on the running game state.

Your Impact

  • Implement and optimize the gameplay systems and features with the game designer to ensure fluid playability  
  • Use prototyping techniques to demonstrate the validity/invalidity of a feature idea  
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

  • Experience in programming robust and efficient code  
  • Excellent knowledge of C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing codebases  
  • Familiarity with game-related 3D mathematical concepts 
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

What We Bring
We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset.

We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits that we hope help you settle into your life in Berlin

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation tickets.
  • English and German classes for free. The main language in the studio is English.
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check berlin.ubisoft.com

Executive Producer [Anno Brand] (f/m/d)

Mainz - Full-time - 743999808708250

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As the Executive Producer for the Anno brand, you will be responsible for the strategic overview of all Anno products developed within our studio. Being part of Ubisoft Mainz’s leadership team, you help us enrich the brand and deliver a multitude of projects on time and budget without sacrificing quality.

Combining your strengths as a strategic thinker and empathetic people manager, you motivate, drive, and enable Anno’s core team in their realization of the brand’s vision and products. You build strong relationships with strategic stakeholders both within and outside of Ubisoft, collaborate closely with Studio Management as well as the Operations teams and have a highly visible impact on growing the Anno brand into a worldwide premier empire builder franchise. 

What you will do:

  • Manage a team of 4-6 professionals (Producers, Creative Director, Brand Manager and others) responsible for the development life cycle of several Anno products
  • Guide and motivate Anno’s core team in their handling of key areas such as scheduling, budget, quality, communication and brand development
  • Collaborate with Studio Management, Production as well as external partners, ensuring each project’s progress towards excellence and successful completion
  • Enhance relationships with internal departments both on a studio and HQ level, including Executive Management, Sales, Marketing and Operations
  • Identify and promote efficient and innovative solutions to increase profitability, quality and brand recognition

Qualifications

What you bring:

  • 10+ years of experience producing console and PC games from conception to release
  • Superb understanding of game production
  • Extensive experience as a Senior Producer for a major title
  • Fully produced at least 2 large team games (PC or Console)
  • Excellent project management skills
  • Excellent written and verbal communication skills in English
  • Strategic thinker, who is highly organized and analytical in decision making
  • Empathetic people manager
  • Ambitious but down to earth attitude while striving for excellence

* Knowledge of Brand Marketing is a big plus
* Experience with strategy games is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Animator [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999814924955

JOB DESCRIPTION

As our new Lead Animator you will drive the animation quality of a brand-new IP and collaborate with Directors to deliver an amazing AAA game experience.

  • Leading and managing the Animation team.
  • Collaborating with the Art Director, Technical Art Director and Animation Director to create animations that fits the visual style of the game.
  • Building, developing, and nurturing a strong, empowered team with a healthy, diverse, and supportive team culture
  • Driving the artistic direction of the game.
  • Creating goals for your teams and help them reach it.
  • Defining the animation quality for your team.
  • Prototyping animation systems that will be the basis for animation and gameplay-related discussions.
  • Working closely with production and help defining priorities, optimize workflows and processes.

Qualifications

As our new colleague you'll be able to communicate well and have a keen eye for animation. As a valued lead animator on the team, you will be positive and forward thinking and be able to anticipate the needs of the project and your team members. 

  • You have 5+ years’ experience as an Animator in game development.
  • You have some experience leading, coaching, mentoring or training other team members 
  • You have knowledge of keyframe animations, gameplay animation and procedural animation.  
  • You shipped at least 1 title.
  • You can work with a complex animation system and complex animation state machines.
  • You understand animation workflows and tools (e.g. MotionBuilder, Maya).
  • You have a technical understanding of the animation pipeline
  • You are motivated to constantly expand your knowledge and expertise
  • You are a strong communicator and can easily discuss and negotiate with people up and down the hierarchy.
  • You are Fluent in English, both verbally and written.

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to really put your own mark on the game!

You get the opportunity to create unique animations in our snowdrop engine, with the goal of bringing life to the beautiful and dangerous world of Pandora.

  • Relocation and Visa Support.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.
  • Flexible working hours and work from home policy.
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • German classes for free. Main language in the studio is English.
  • Company Pension Scheme.
  • Up to 350€ childcare support per child per month.
  • Discounted Games and all games on Ubisoft Connect for PC.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget 80€.
  • All Legal residents of Germany are eligible for free public healthcare.

Additional information

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior Gameplay Programmer [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999817224932

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

Your Impact

  • Design, implement, test and document the technical aspects of features for a AAA game on PC & console
  • Work together with other international Ubisoft studios
  • Work with game designers and fellow programmers to conceptualize and realize the functionality
  • Analyze and understand game design to define required features and game systems to be developed
  • Development of features within a multi-threaded environment.
  • Implement and optimize systems in C++ with designers
  • Analyse and understand game design to define requirements for features and game systems to be developed.
  • Plan your schedule effectively using AGILE methodology
  • Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.

Qualifications

  • 5+ years of professional experience
  • Experience in video game programming
  • Experience in mentoring and supporting more junior team members
  • Excellent knowledge of C++
  • Knowledge of multithreaded development
  • Experience in programming robust and efficient code
  • Strong ability for analyzing and extending existing code
  • Ability to provide solid estimations
  • Great interpersonal and communication skills; we integrate directly with teams around the world
  • Fluent in English

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

UI Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999786387733

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a UI Programmer on our team, you will support UI Designers and other UI Programmers with the implementation and improvement of technology that they need. You will be working on the integration of our in-house UI Tech with our Game Engine for a AAA game.

Depending on the needs, you will also implement visual Designs related to in-game menus. You will implement and integrate the Features that will empower our UI Team to deliver their vision of the UI. You will collaborate closely with an interdisciplinary Team. You should be passionate about UI, Video Games and confident in writing C++.

What you will do:

  • Create and update UI components to meet the intent of the game’s design and flow
  • Use your expertise to help colleagues make informed choices about the UI
  • Create layouts for UI Artists and Designers to work in
  • Debug and profile code on multiple platforms
  • Document your work

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Proficiency in C++ 
  • Previous professional experience, in the capacity of a UI Programmer role
  • Good understanding of UX/UI design principles and ability to think user centric
  • A thorough grasp of multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Senior Environment Artist (f/m/d)

Berlin - Full-time - 743999819475543

JOB DESCRIPTION

As our Senior Environment Artist your contribution will be the creation of high-quality environment and prop assets with a full pipeline of 3D production, from block-out to integration into the game.

  • Design, prototype and implement high quality AAA game environments for real-time games
  • Collaborate with Lead Environment Artists and Art Directors to ensure a high level of visual quality is met
  • Ensuring a productive and efficient workflow for the Level Art team through excellent internal and external communication
  • Establish a prospering art culture within the team, to strive for exceptional quality
  • Push the visual and technical quality of the project to the next level 
  • Ensure that you meet the expected artistic and technical quality standards

Qualifications

  • A minimum of 5 years’ professional experience creating Environments for games.
  • Proven experience on a least one shipped title as an Environment Artist
  • Excellent skill with composition and storytelling inside 3D space
  • Strong knowledge of at least one 3D software package (Maya / Max / Blender)
  • Good skill with Substance Painter and Photoshop.
  • Solid understanding of modular asset and texture creation.
  • Familiarity with current generation modelling techniques, such as face-weighted normals and trim sheet textures
  • Knowledge of high-poly modelling and texture baking pipelines
  • Understanding of PBR texturing principles
  • Familiarity real-time game editors (Eg: Unreal Engine) with node-based workflows
  • Ability to work with different art styles, from realistic to stylized.
  • Ability to work closely to references materials, with minimal need for oversight and direction

Bonus skills:

First knowledge of Marmoset Toolbag and Substance Designer

 

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 'care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Public Affairs Intern (f/m/d)

Düsseldorf - Intern - 743999826644471

JOB DESCRIPTION

As our new Public Affairs Intern (f/m/d) at Ubisoft Düsseldorf, you contribute to the success of the Ubisoft entities in Germany (Düsseldorf, Berlin, Mainz) by building relationships and using networks of the video games industry and other stakeholders (institutional, political & educational sector) to achieve strategic corporate goals (e.g. CSR initiatives, fostering the games ecosystem etc.). This position will be a paid internship and is planned for a duration of 6 months.

What you will do:

  • Support the Public Affairs team members with their activities for initiatives like Ubisoft Education, Ubisoft Entrepreneurs, Research & Development and CSR projects (Diversity & inclusion, sustainability, charities)
  • In collaboration with the Public Affairs Director continue support of Ubisoft’s local communities (incl. regional video game industry networks like games.nrw e.V.)
  • Research key socio-economic and political metrics on municipal, state and federal level
  • Prepare presentations and write reports, briefings etc.

Qualifications

What you bring:

  • Majoring in communications, media studies, international relations, political/social science, business administration or other relevant fields
  • Good understanding of German politics
  • Execute tasks with integrity, being diligent and worthy of trust
  • Sharp analytical mindset, proactive and structured working method
  • Fluent in German and English orally and written
  • Strong social and communication skills

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date and why you would like to join us

Additional information

Your benefits:

  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 12 Days Paid Vacation: For the duration of your internship 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Senior Technical Level Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807707663

JOB DESCRIPTION

The Role

A Senior Technical Level Designer is a solution finder and liaison between level designers and other disciplines. They help with shaping the implementation details of complex locations; as well as, creating and integrating reusable location ingredients into the game themselves. They are advocates for production efficiency and quality for world creation by mentoring others and highlighting constraints.

What you’ll be doing

  • Implement and take ownership for complex locations and the ingredients they are built with
  • Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
  • Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned locations considering engine and toolset constraints
  • Review built locations to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
  • Create training materials and conduct workshops for level designers and artists working on locations to advocate best practices
  • Debug issues with locations and implement or suggest reliable solutions until production has ended
  • Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support team members building levels should they encounter issues
  • Mentor junior members of the technical design team and level designers interested in growing their technical expertise

Qualifications

What you’ll bring

  • Extensive experience and knowledge of:
    • (Visual) Scripting languages and programming concepts
    • Game editors and engines
  • Demonstrated understanding of level design principles and the workflows needed to achieve them
  • Ability to work with complex logic and data structures that are reusable and modular
  • Strong organizational skills
  • Ability to write clear and concise technical documentation for technical and non-technical audiences
  • Being creative (original and resourceful in finding solutions)
  • Great communication skills and desire to build strong ties with both technical and design departments on the project
  • Being proactive and solution-oriented
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Good English verbal skills, both orally and in writing

Relevant Experience

  • Ideally ~5 years of technical level design experience with at least 1 shipped title and exposure to a full project life cycle or equivalent experiences

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Level Designer [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999804740461

JOB DESCRIPTION

You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. Driving the game’s vision by building levels and working with others to achieve a consistent flow throughout all levels built for the game, you'll be an essential part of the team.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

  • Create high-quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes/level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for
  • Mentor less experienced level designers and share your knowledge with your peers

Qualifications

  • 2+ years of experience in game development and a track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental storytelling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflow
  • Comfortable with indoor and outdoor level design
  • Fluent in English, both verbally and written (No German is required)
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in an AAA environment
  • Experience and passion for VR are a strong bonus

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. Kindly ensure you list the names of your projects and provide links if possible.

We Offer

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. The main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  

Additional information

For more information feel free to take a look at https://duesseldorf.ubisoft.com

Studio Production Director (f/m/d)

Düsseldorf - Full-time - 743999822550380

JOB DESCRIPTION

What you do:

Using your insights into the evolution of the games industry, be a driving force to make Ubisoft Düsseldorf a leader of game development and operation in the group and the industry.

 Role in Ubisoft Düsseldorf

  • You are the directly responsible for all games developed at Ubisoft Düsseldorf. The producers of our lead games, the lead of our VR unit and the Codev Director report to you.
  • You are responsible for creating and implementing the production philosophy to ensure that Ubisoft Düsseldorf will successfully deliver on projects efficiently, while maximizing the quality targets.
  • You are a member of the Ubisoft Düsseldorf Board
  • You report to the Managing Director

 Role in the German studio network / Ubisoft Blue Byte

  • You are a member of the Ubisoft Blue Byte Board of Directors and support the strategic evolution of all German studios
  • Production Responsibilities
  • Work with producers and teams to ensure all games are developed and operated at an excellent level in terms of quality and profitability
  • Act with a game P&L mindset
  • Define the best production processes and methods to reach the product and studio goals
  • Conduct production audits and act upon the results
  • Work closely with business & platform teams
  • Be a driving force to create the game operation team of the future, incorporating production, operation and business mindset and responsibility
  • As part of the Ubisoft Düsseldorf Board, shape the studio portfolio of the future
  • Identify the right platforms and business models
  • Work closely with Ubisoft HQ and studios to identify opportunities
  • Be a major driver in the process to identify the best products for the future and initiate their development (prototyping, selection, pitching, core team creation)

Studio Strategy

  • Maintain and develop business relationships with internal and external partners
  • Work with current and Identify future strategic partners within the Ubisoft network and create long-term relationships with them
  • Be a strategic partner to HR to support the career evolution of Düsseldorf’s Development staff and help to determine how make our employees fit for the future keeping in mind our strategic product portfolio
  • Work as a strategic consultant for the operations teams regarding development related challenges
  • Work with MD and Operations Director to determine best practices across the studio and across the German studio network
  • Bring synergies between German studios to life

Qualifications

  • Degree in Project Management/Administration or equivalent industry experience
  • Expert knowledge of project management methods in game development
  • Shipped multiple AAA games
  • The ability to collaborate with and flexibly create and modify workloads for multiple teams
  • Excellent verbal and written communication skills in English
  • Excellent self-organization and self-motivation abilities 
  • Passion for games and strong knowledge of the gaming industry

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year:  Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Company Pension Scheme: We offer an attractive scheme
  • Up to 350€ childcare support per child per month. 
  • Discounted Games: We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free: Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water 
     

We offer a highly interesting challenge for a team player including the opportunity to demonstrate personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application should include your resume, and cover letter detailing your earliest starting date, salary expectations and motivation.

For further information please check bluebyte.ubisoft.com and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Online Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999810495989

JOB DESCRIPTION

As our new online programmer, you will join the Snowdrop Game Engine team and be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

About Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

  • You will be part of a team, working on transferring technology from existing modules into micro-services." 
  •  You will be developing Unit test scripts 
  • Design and Implement micro services
  • Work closely with a graphics programmer to adapt compute shaders to a micro service
     

Qualifications

  • 5 years experience with substantial project work in software development
  • Open to new ideas and ways of doing things
  • Self-motivated with a positive “can-do” attitude
  • Strong knowledge in C++
  • Proficient in technical documentation
  • Basic knowledge of Cloud features (either AWS or Azure)
  • Ability to understand and develop on serverless architecture
  • Experience in Games Development
  • Have worked with CUDA and/or graphics APIs in the past.
  • Languages – C++, Python,
  • API’s, Frameworks – Captn Proto, CUDA
  • Microservices design patterns e.g. CQRS

What We Bring
We offer an opportunity for you to create and improve a cutting edge game engine and join an industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com/snowdrop 

DevOps Programmer [Build & Release] (f/m/d)

Düsseldorf - Full-time - 743999806689771

JOB DESCRIPTION

Build & Release

Joining Build & Release, a division of Ubisoft Düsseldorf, you will be supporting game productions and tech teams in all their needs with build system, version control and automation for their projects. This means working inside the pipelines, behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. We currently have 3 cooperation's with large game projects across Ubisoft.

Your Impact

As DevOps programmer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independently. 

  • Working on AAA titles using the Snowdrop technology
  • Maintenance and improvement of the existing build pipelines
  • Setting up CI/CD pipelines
  • Supporting developers with versioning software

Qualifications

  • Solid understanding of C#
  • Strong experience with Build and Automation Pipelines
  • Experience building CI/CD systems
  • Ability to work on a strategic level and finding custom solutions for different specifications 
  • Good debugging and problem-solving skills
  • Strong ability for analyzing and extending existing code
  • Good oral and written communication in English

Preferred additional experience

  • Java/Python
  • Perforce, Git, GitLab
  • Automation software (e.g. Jenkins, Ansible, Custom)
  • working on multi-platform projects
  • C++ experience is a plus

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
 

What We Bring 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Feel free to apply directly on our website  https://duesseldorf.ubisoft.com/en/ 

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Senior Technical Artist

Berlin - Full-time - 743999804843291

JOB DESCRIPTION

The Role

The Senior Technical Artist works with the Lead Technical Artist, Art Director and Programmers to define and create the pipelines and tools needed to support the art production. They are champions of budgets and technical constraints with which they are expected to inform and guide the team. A key aspect of this role is to identify areas of the current workflows that can be optimized through tools, technology or procedural concepts and implement smart and efficient technical solutions.

What you’ll be doing

  • Establish quick, efficient and clear pipelines in collaboration with team leads, accounting for the artist's needs as well as technical requirements or other limitations
  • Champion of Tech Art constraints, pushing for top visual quality and performance
  • Work with Art Leads, Technical Directors and QA to ensure that all art content conforms to technical requirements
  • Profiling and optimization
  • Produce and maintain documentation on tools, methods, processes, and engine limits for consultation and future reference
  • Develop and deliver training programs for artists on new tools and workflows as required
  • Participate in the development of technology roadmaps for the specific needs of the project
  • Collaborate with all production teams to answer questions and solve complex technical and art-related challenges, identify and communicate risks, share feedback and best practices while maintaining a balance between creative vision and technical constraints

Qualifications

What you’ll bring

  • Extensive experience and knowledge of:
    • Scripting languages and programming concepts
    • Industry standard DCC tools and workflows, both for 3D and 2D content
    • Game editors and engines
  • Knowledge and understanding of rendering pipelines
  • Ability to profile, identify and address art production bottlenecks
  • Strong organizational skills
  • Ability to write clear and concise technical documentation for technical and non-technical audience
  • Being creative (original and resourceful in finding solutions)
  • Great communication skills, and a proactive and solution-oriented attitude
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Good English verbal skills, both orally and in writing

Relevant Experience

  • 5+ years as a Technical Artist or relevant experience with significant involvement with at least 1 published title and exposure to a full project life cycle

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Character Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999800650550

JOB DESCRIPTION

You'll be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and setting up AAA characters for the game. You will be working closely together with Technical Artists and Animators to push the visual and technical quality to the next level. 

What you'll bring:

  • You'll enjoy the challenge of developing characters and related 3D assets within the limitations of the new VR technology
  • An eye for efficiency, you'll be motivated in setting up and maintaining character production pipelines
  • With great communication skills, you'll collaborate with the Art Director and Lead Artist to work within the visual style of the game
  • A master of your craft, you'll balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • You'll enjoy working with a passionate and sociable team of creators, connecting with your team mates to build strong relationships

Qualifications

A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and examples of realistic style 3D character models.

  • Exceptional understanding of next gen asset creation workflows with the ability to improve them; understanding of high to low poly asset creation
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop. 
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written (No German language skills required)

BONUS

  • Knowledge of Substance Designer / Painter
  • Knowledge of Unity Pipelines
  • Knowledge of Marvelous Designer
  • Having worked with scanned data
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing and co-development

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of realistic characters
  • Examples of high quality materials and textures
  • Show both organic and hard surface works

Additional information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
     
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
     
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
     
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
     
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
     
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Game Engine Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999800542803

JOB DESCRIPTION

As our new Game Engine Programmer, you will join the Snowdrop Game Engine team and also be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As our new Graphics Programmer, you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure the optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering API, asset processing, terrain and other environmental systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com/snowdrop

Presentation Director [Anno] (f/m/d)

Mainz - Full-time - 743999786388246

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As Presentation Director on our team, you are responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game. Additionally, you are responsible for the signs & feedback realization within the game world.

Thanks to your strong collaboration with Marketing & Art Direction and establishment of style guides, you promote graphical consistency for in-game and out-of game assets. You will also act as a visionary team leader who inspires, motivates and supports the UI/UX team.

What you will do:

  • Conceptualize and supervise the game’s 2D visual signature and maintain this vision through all development phases
  • Contribute to the game’s artistic vision together with the art director to set the style and tone for the game
  • Own the design of the user interface and any related in-game visual feedback
  • Work together with Game Design, Art and Programming for realisation of signs and feedback
  • Ensure high quality, modern interface solutions & screen design and help all contributing artists understand the presentation signature
  • Oversee the visual look-and-feel for the game interface including prototyping, conception and animation
  • Collaborate on the creation of marketing materials to create a unified visual signature for the game/brand
  • Give feedback on the marketing materials and ensure its exceptional artistic quality
  • Create presentation guidelines (style guides) that will be used to direct internal and external resources.
  • Conceptualize and supervise the production of motion design and motion graphics
  • Depending on project needs; oversee the creation of templates and guidelines for internal communication
  • Collaborate with external partners from all over the world to ensure consistency in style and quality
  • Contribute to play test sessions and adjust presentation elements based on feedback 

Qualifications

What you bring:

  • 10 years of experience in crafting video game art
  • 3 years as a lead artist or experience as art director or presentation director
  • Proven UI Experience on at least one shipped title
  • Great knowledge in Animation (2d or 3d)
  • Profound knowledge of UI implementation processes in video game projects

Essential Skills:

  • Have high quality standards with the ability to communicate them to the team
  • Great communication and presentation skills combined with a positive attitude
  • Ability to work within tight deadlines and to deliver high quality within a short timeframe
  • Good working knowledge on UX related topics (Information hierarchy, UX heuristics, principles of human computer interaction)

Other Skills:

  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner
  • Good ability to anticipate user behavior
  • Profound graphic design skills (design, layout, typography)
  • Expert in Photoshop, Illustrator, After Effects
  • A keen eye for composition, color, lighting and mood
  • Very good sense for Motion design / Motion graphics
  • Knowledge of next gen interface creation workflows with the ability to modify and improve them
  • A problem solver mind-set with excellent follow through
  • High degree of self-motivation and initiative
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    * Experience working in an international multi-site production team is a plus

 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio or demo reel of your work with your application*

    *You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio etc. The portfolio should further contain the following:

 

  • Relevant Examples of your work (Concept Art, Style Guides)
  • Examples of modern layouts, screen design or corporate identity designs
  • Examples of dynamic motion design and interface animations

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

3D Programmer / Graphics Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999797862292

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

What you will do:

  • Write code customized to the hardware you’re working with
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Gameplay Programmer (f/m/d)

Berlin - Full-time - 743999828072985

JOB DESCRIPTION

Gameplay Programmers develop gameplay elements which facilitate the playability of the game; the link between the player's actions and the consequences of those actions on the running game state.

What you will do:  

  • Implement and optimize the gameplay systems and features with the game designer to ensure fluid playability  
  • Use prototyping techniques to demonstrate the validity/invalidity of a feature idea  
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you bring:

  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Familiarity with game-related 3D mathematical concepts 
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying (only for art roles etc.) 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal. 

For further information, please check https://berlin.ubisoft.com/en/.

Azubi zum Kaufmann/ zur Kauffrau für Groß- und Außenhandelsmanagement (m/w/d) (Fachrichtung: Großhandel)

Düsseldorf - Full-time - 743999821447783

JOB DESCRIPTION

Komm zum 01. August 2022 an Bord als

Azubi zum Kaufmann/ zur Kauffrau für Groß- und Außenhandelsmanagement (m/w/d)

(Fachrichtung: Großhandel)

für unser Office in Düsseldorf.

 

Dich erwarten spannende und abwechslungsreiche Aufgaben, wie zum Beispiel:

Als Azubi für Groß- und Außenhandelsmanagement erlernst du die gesamte Organisation aller Sales-Prozesse inner- und außerhalb des Unternehmens.

Du berätst unsere Kunden, bestellst Waren und sorgst für eine termingerechte Lieferung an den richtigen Ort. Außerdem erstellst du Angebote, übernimmst die Abwicklung von Aufträgen, erstellst Rechnungen für den Wiederverkauf von Waren und bearbeitest Retouren. Kundenbesuche und Verkaufsgespräche wirst du persönlich miterleben!

Während deiner Ausbildung kannst du außerdem Promotionen mitgestalten, dich im Trade Marketing Bereich kreativ einbringen und hast die Möglichkeit uns bei Events wie der Gamescom zu unterstützen.

Qualifications

Du passt perfekt zu uns, wenn du Folgendes mitbringst:  

  • Du hast einen guten Schulabschluss (Höhere Handelsschule, Fachabitur oder Abitur), möchtest dich nach einem begonnenen Hochschulstudium neu orientieren oder bist eine engagierte Quereinsteigerin/ ein engagierter Quereinsteiger, mit erster Vertriebserfahrungen
  • Du interessierst dich für die Videospieleindustrie und die Entertainmentbranche
  • Deine Deutsch- und Englischkenntnisse sind sehr gut
  • Du bist kommunikativ und gehst gerne auf Menschen zu
  • Du bist ein Organisationstalent und kannst flexibel auf neue Situationen reagieren
  • Du verfügst über gute Kenntnisse in den gängigen MS-Office Anwendungen

Du erkennst dich darin wieder? Wunderbar, dann bist du richtig als Azubi bei Ubisoft!

Additional information

Wir bieten:

  • Verkürzung der Ausbildung auf 2 Jahre
  • Ein modernes und internationales Arbeitsumfeld, eine Teamorientierte Unternehmenskultur und flache Hierarchien
  • Ein nettes Team mit kompetenten und enthusiastischen Kolleginnen und Kollegen, mit denen man bei der Arbeit auch Spaß hat 
  • Die Möglichkeit, selbstständig und eigenverantwortlich im Team mitzuarbeiten und eine stetig steigende Lernkurve
  • Spannende Events
  • Kaffee, Tee, Mineralwasser und Obst sind kostenlos und es gibt vergünstigte Softgetränke
  • Produkte, mit denen Du Dich mühelos identifizieren kannst, wenn Du gerne am PC oder der Konsole spielst

Neugierig geworden? Dann bewirb dich jetzt! Wir freuen uns auf deine vollständigen und aussagekräftigen Bewerbungsunterlagen. Bitte reich diese ausschließlich über unser Karriereportal ein.

Ubisoft ist ein weltweit agierendes Unternehmen, in dem Menschen vieler unterschiedlicher Kulturen, Nationalitäten und persönlicher Hintergründe miteinander arbeiten. Wir suchen neue Teammitglieder, die diese Vielfalt als Bereicherung wahrnehmen.

Wir freuen uns auf deine Bewerbung! 

Associate Creative Director [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999800651437

JOB DESCRIPTION

At Ubisoft Düsseldorf, we are currently looking for an Associate Creative Director for Assassin’s Creed VR currently in development for the Oculus platform. You will join a large-scale multi-studio project, with the budget of AAA production behind you, and with the goal to deliver a benchmark title for VR and for the Oculus platform.  

 

As Associate Creative Director, you will work alongside the Creative Director, and be responsible for identifying and delivering genre-leading experiences that push VR and the Assassin’s Creed franchise forward. You will be one of the key vision holders for the game and will be responsible for setting standards and ensuring our game achieve the highest quality standards. This is a rare opportunity to be part of one of the industry's biggest open world franchises. 

In addition to serving as Associate Creative Director on Assassin’s Creed VR, you will also be the Creative Director for the VR track in Ubisoft Düsseldorf, defining and communicating the high-level vision that shapes the games that we will produce in the future. You will also be in charge of fostering and improving the design teams capabilities and understanding of VR best practices.  

 

  • On Assassin’s Creed VR, you will take over the actual vision for the game and support it until release. 
  • You will define a clear, cohesive creative vision for upcoming VR games produced in the studio. 
  • Pitch the game vision to the editorial team and upper management; represent your team and the project to them.   
  • Work closely with other core team members to develop their specific parts of the vision and unify your concepts to tie together all design, graphic, narrative, and technical elements.  
  • Communicate (and emphasize) the creative direction across the production floor to guide teams.  
  • Validate the consistency and quality of the game to ensure creative alignment between branding, experience, and strategy. 
  • Review and discuss production priorities, timelines, and scope with the Production team. 
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.) 

 

Qualifications

  • Around 7 years of leadership experience in the video game industry (or other relevant experience): you’re a creative leader with a vision for the future of games 
  • Previous experience in VR design 
  • Exceptional organizational, interpersonal, and presentation skills  
  • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, production, testing) 
  • A highly collaborative and innovative spirit 
  • The ability to take technical and production feasibility into account when coming up with concepts 
  • Mentorship: you’re motivated to share your expertise to guide the next generation of creatives 
  • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.) 
  • Knowledge of game engines and their limitations 
  • Strong experience in stakeholder management, working out requirements and priorities between the production team and business, marketing and other strategic partners 
  • A solid understanding of the market & a (fiery) passion for video games 

- This position is located in Germany and requires relocation.  
- No German language skills necessary; only proficiency in English 

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. 

Art Galleries, nature parks and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. 

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Audio Project Manager (f/m/d)

Düsseldorf - Full-time - 743999804190822

JOB DESCRIPTION

As our new Project Manager, you will be responsible for organizing and coordinating the day to day work of one or multiple audio teams across our audio department. 

  • Communicate with the audio team to facilitate their work on the project
  • Report on the status of tasks and schedules
  • Help teams to shape their deliverables
  • Keep track of Deadlines, Tasks and Risks
  • Manage the Project Backlog
  • Communicate tasks and schedules to the team
  • Report on the team’s progress
  • Report on and help resolve blockers
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
  • Document and maintain project information

Qualifications

  • 3+ years of relevant experience (Project Management/Coordination, Audio Management etc.)
  • Understanding of common project management methodologies
  • Basic understanding of Game Development processes
  • Good time management skills
  • Good communication skills
  • Good English skills both verbally and written
  • Good problem-solving skills
  • Experience with JIRA is a plus
  • Experience in developing games or in-game audio is a plus
  • A Bachelor’s degree or higher in the field of Management or Games is a plus

What we Bring

We offer an opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. 

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com

AI Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807463193

JOB DESCRIPTION

The Role

AI Programmers are responsible for designing and implementing the systems behinds NPCs and other elements in the game which are not controlled by the player.

What you'll be doing

  • Implement and optimize existing AI systems, such as Behaviour Trees, Finite State Machine, Utility Systems, etc.
  • Communicate with designers to make sure the AI systems in the engine support their requirements.
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you'll bring

  • Experience working with AI systems (Behaviour Trees, Finite State Machine, GOAP, Pathfinding, etc)
  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

 

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Technical Level Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786387738

JOB DESCRIPTION

Ubisoft Dusseldorf is looking for a Technical Level Designer to be involved in the production of an unannounced project.

Their mission will be to create and implement complex system design elements into the game, act as a technical reference and serve as a bridge between tech and design. They will promote a healthy and highly productive develop environment by constantly pushing for improvement of workflows, pipelines and tools used by the design team.

Responsibilities:

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Train team members on tools and techniques & raise awareness of new processes.
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

 

Qualifications

Requirements:

  • The ideal candidate has minimum 5 years of experience in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills;
  • Excellent verbal and written communication skills;
  • Ability to communicate well within an English speaking work environment

As a plus:

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Additional information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
     
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
     
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
     
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
     
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
     
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Engine Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999810849424

JOB DESCRIPTION

As our new Engine Programmer, you will join the Snowdrop Game Engine team and also be a part of a larger production technology department 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As our new Graphics Programmer, you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure the optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering API, asset processing, terrain and other environmental systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

What you bring

  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Project Coordinator Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999811026898

JOB DESCRIPTION

As part of Avatar: Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is an opportunity for you to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment. 

As Project Coordinator, you will be part of the Avatar production team. You will be essential to the smooth execution of the project by planning and supporting the teams in achieving their schedule thus allowing the project to meet its targeted deadline.

  • Assist organizing agile teams
  • Assist associate producers in conducting sprint planning, daily stand-up meetings, sprint reviews & retrospective meetings;
  • Work on ad hoc requests to remove blockers from the team; gather data and prepare information to allow for informed decision-making by directors and producers
  • Assist in the development of schedules that translate project goals into action and ensure the success of the project;
  • Communicate regularly and coordinate efforts with the Production team and other leads and in particular as well with co-dev teams.
  • Following up on tasks and actions throughout the sprints and update the production systems accordingly
  • Interact with other internal departments (IT, operations etc.) in order to solve issues for the team and remove blockers.
  • Work on incoming support requests for the art team and help to prioritize scope and remove blockers from requesting teams
  • Follow up on information needs of the local art team and keep seamless communication with the other codev teams
  • Support with maintaining and improving the overall asset and outsourcing pipelines
  • Act as local production contact for the level designer and level artists and collaborate closely with the respective stakeholders at Massive

Qualifications

  • Solid technical understanding of the workflows and pipelines in game production.3+ years of experience in the production of video games
  • Excellent knowledge of game development cycles, typical challenges encountered by the teams and solutions tailored to their requirements.
  • Game development tools and methodology knowledge and work experience (in particular Jira, Confluence and Shotgrid)
  • Strong ability to collaborate with multiple international teams, both internal and external
  • Excellent interpersonal skills and great verbal and written communication skills in English
  • Up to date knowledge in different game genres
  • Be forward-thinking and anticipate the needs of your project. 
  • A high degree of self-motivation and initiative.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • First experience in AAA game development
  • Additional game development skills (from programming, art, design etc.)

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to really put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. The main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

Junior Technical Level Designer [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999804753217

JOB DESCRIPTION

You will join one of the largest teams of VR experts globally working on this critically acclaimed IP with an enormous and passionate fanbase in a multi-studio project. The beauty of VR is the depth of experience and excitement you can create with the medium. You'll be an essential part of the level design team, building the immersive world for the player to fall in love with. 

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

Qualifications

  • Experience or knowledge in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills
  • Excellent verbal and written communication skills
  • Ability to communicate well within an English speaking work environment

As a plus

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. Kindly ensure you list the names of your projects and provide links if possible.

We Offer

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. The main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  

Additional information

For more information feel free to take a look at https://duesseldorf.ubisoft.com

Junior Development Tester [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999822475132

JOB DESCRIPTION

As our new Junior Development Tester on The Settlers, you will you will collaborate closely with the developers during all stages of game development, via providing qualitative feedback as well as testing and monitoring feature implementation. You will report bugs and verify fixes. Together with the QA team, you will approve milestone versions according to success criteria.

What you will do:

  • Perform daily tests and take responsibility for quality and stability of new game content and features
  • Collaborate with coders, artists and designers to provide feedback on design, create test cases and perform specific test runs
  • Provide qualitative feedback about features in development
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Perform periodical validation tests and write validation reports to assess the quality and completeness level of the new content 
  • Ensure that the tested software meets certification criteria as part of Milestone certifications

Qualifications

What you bring:

  • Ability to investigate bugs to find their simplest reproduction steps
  • Ability to describe complex bugs in concise writing
  • Experience in working with test plans and reporting results
  • Passion for teamwork
  • Proficiency in written and spoken English

Nice to have:

  • Proficiency in handling bug tracking databases (Jira or similar) 
  • Experience in AAA game development 
  • ISTQB foundation level 
  • Experience working in global teams

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas
  • English and German classes for free. Main language in the studio is English

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about games and would like to join an industry leader - please apply via our careers portal.

Hard Surface Artist (f/m/d)

Berlin - Full-time - 743999828073860

JOB DESCRIPTION

What you will do:

As our Hard Surface Artist (f/m/d), you will be responsible for creating models, textures, and materials for hard surface props, ensuring the delivery of their work promptly, and meeting the project's visual and technical quality requirements. 

In this role, you are expected to demonstrate a deep understanding of industry 3D modeling techniques and follow upcoming treads to continuously improve the art quality.

You will be working on a variety of titles that can range from working on AAA titles to VR AAA titles.

  • Creation of high-quality AAA 3D Hard Surface Props including weapons
  • Ensuring a productive and efficient workflow for the Prop Art team through excellent internal and external communication
  • Close collaboration with the Art Director, Leads and Producers, to ensure the team works within the game’s visual style
  • Establish a prospering art culture within the Prop Art team, to strive for exceptional quality
  • Push the visual and technical quality of the project to the next level
  • Ensure that you meet the expected artistic and technical quality standards
  • Interaction with Jira, or other similar project management tools, to ensure the timely delivery of assets through a defined pipeline

 

Qualifications

​​​​​​​What you bring:

  • A minimum of 3 years' experience as a Prop Artist in game development
  • Proven experience on a least one shipped title
  • Excellent communication skills and the ability to work independently 
  • Exceptional understanding of current asset creation workflows
  • A keen eye for industrial design, weapons, shape, and details
  • Great organizational skills and the ability to anticipate problems and find solutions fast
  • Expert skills in at least one 3D software package (Maya / Max / Blender), in addition to Zbrush. 
  • Advanced knowledge of Substance Painter and Photoshop
  • Full understanding of low poly / high poly baking and texturing pipeline for Props
  • Being able to adapt to a specific art style
  • Fluent in English, both verbally and written

Bonus skills:

  • Experience in working with Ubisoft proprietary game engine
  • Experience in working with stylized art
  • Working knowledge of Substance Designer and Marmoset Toolbag
  • Finally, passion for video games and the gaming industry

 

Additional information

What you get:

 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 'care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin

Game Designer [Unannounced project] (f/m/d)

Mainz - Full-time - 743999801130450

JOB DESCRIPTION

We are looking for a Game Designer to work on a yet unannounced project developed at Ubisoft Mainz. For this new project, not related to the ANNO brand, you'll be the creative energy behind our concrete designs.

You translate the project's vision into actual gameplay and enable our players to experience our game’s narrative and its world. You will be part of a carefully selected and highly motivated team of developers. From conception to implementation and polishing, you take part in creating, iterating, and fine-tuning designs that are engaging and fun. You work on both, the tiny details that make for high quality and the consistency of the bigger picture where all pieces fall into place.


What you will do:

  • Create intuitive, consistent, and elegant game systems
  • Drive the development of your features towards the game’s vision
  • Support your Lead and Creative Direction
  • Organize and improve feature creation workflows
  • Adjust game systems to achieve a well-balanced gameplay experience
  • Maintain a slim but clean design documentation due to inhouse standards
  • Ensure effective and clear communication with the dev team working on your features

Qualifications

What you bring:

  • Minimum 2 years of experience within the game design or other relevant experience
  • Basic knowledge of all game design disciplines like e.g., narrative and system design
  • Excellent communication, documentation, and organizational skills
  • Good understanding of content creation processes and development workflows
  • Good knowledge of game production pipelines and familiarity with scheduling tools
  • Ability to learn and master new tools and techniques
  • Strong verbal and written English skills
  • A broad area of interest exceeding games
  • Team player with a positive mindset
  • A strong motivation to create high quality content

* Basic knowledge of scripting/coding is a plus
* Knowledge and interest in psychology, philosophy, and history is a plus
* German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Samples of your work (attach files or send us a link to your demo reel or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Technical Animator [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999828072747

JOB DESCRIPTION

As a Technical Animator you will work on the animation pipeline, implementing animations for characters, weapons and props. You will work closely with the animation team, artists and engineers to support the animation production and to bring the characters to life in the game world. 

What you’ll be doing 

  • Work closely with animators and animation programmers to implement animation assets into the game engine 
  • Set up and maintain animation systems and state machines for characters, weapons and props  
  • Optimize animation systems to match the technical constraints of the project and to improve performance and flexibility 
  • Develop Python tools for the animation pipeline 
  • Support the animators by identifying roadblocks and solving technical problems in the animation production 
  • Create and maintain documentation of animation systems, tools and engine workflows for consultation and future reference 

Qualifications

What you’ll bring 

  • Extensive experience and knowledge of:  
  • Game Engines, animation systems and state machines 
  • implementing animation assets in game engines  
  • industry standard animation tools (Maya or Motionbuilder) 
  • Python scripting and programming 
  • Excellent understanding of animation pipelines and technical constraints 
  • Excellent knowledge of Human Anatomy and motion 
  • Ability to identify and optimize bottlenecks within the animation pipeline 
  • Ability to write clear and concise technical documentation 
  • for technical and non-technical audience
  • Great communication skills, and a proactive and solution-oriented attitude 
  • Ability to communicate constructively with positivity and respect for others 
  • Good English verbal skills, both orally and in writing 

Nice-to-have 

  • Knowledge of C++ (be able to read and understand engine source code) 
  • Rigging and Animation experience 
  • Experience with 3DsMax and Blender 

Relevant Experience 

  • 2+ years as a Technical Animator or relevant experience with significant involvement with at least 1 published title 

Additional information

What you get:

 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 'care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin

Senior Level Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999796774236

JOB DESCRIPTION

You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. Driving the game’s vision by building levels and working with others to achieve a consistent flow throughout all levels built for the game, you'll be an essential part of the team.

Passionate about sharing knowledge, you'll have the opportunity to coach less experienced members and share best practices. 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.
 

Primary Objectives

  • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes / level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for
  • Mentor less experienced level designers and share your knowledge with your peers

Qualifications

  • 5+ years of experience in game development and track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental story telling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflow
  • Comfortable with indoor and outdoor level design
  • Fluent in English, both verbally and written (No German is required)
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in AAA environment
  • Experience and passion for VR a strong bonus

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. Kindly ensure you list the names of your projects and provide links if possible.

Additional information

We offer:

  • Relocation Support
  • 26 Days Paid Vacation Per Year + 11 public holidays
  • Core working hours 10am-4pm
  • Company Pension Scheme
  • Up to 350€ Childcare Support (Per child every month)
  • Free games
  • Gym Subsidy
  • Monthly Travel Card 
  • Paid sick days and 50% Health Insurance paid

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Audio Director [Audio Services] (f/m/d)

Düsseldorf - Full-time - 743999786386332

JOB DESCRIPTION

As our new Audio Director you will establish and executing an audio vision for various projects through all phases of development. This will be done within the pipelines and rules of the Audio Service Department and you will represent and defend the vision by keeping close contact with all other directors and stakeholders.

What You'll Do

  • Establish and communicate the audio vision and department needs to the entire project team
  • Align the Audio Vision with the Audio Department Head
  • Collaborate closely with the Creative Director of the project
  • Work with the creative team and IP partners to establish the audio vision and technical goals.
  • Directing the audio team to create and implement all the project’s audio assets.
  • Collaborate with tech directors to design and implement audio tools and processes

Qualifications

What You Bring

  • Multiple years of experience in audio for video games
  • Experience shipping AAA games in a lead, senior, or director audio role
  • Extensive knowledge of industry-standard audio tools.
  • World class expertise in audio recording production techniques
  • Experience with Wwise
  • Excellent communication skills
  • Experience working in an Audio Service Environment is a bonus
  • Multiple shipped titles as a game audio director is a bonus
  • Demonstrated talents as a musician or composer is a bonus
  • Demonstrated talent as a voice director is a bonus
  • Experience leading voiceover, location, or Foley recording sessions is a bonus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Senior AI Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807066227

JOB DESCRIPTION

AI Programmers are responsible for designing and implementing the systems behinds NPCs and other elements in the game which are not controlled by the player.

What you'll be doing

  • Implement and optimize existing AI systems, such as Behaviour Trees, Finite State Machine, Utility Systems, etc
  • Communicate with designers to make sure the AI systems in the engine support their requirements
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you'll bring

  • Three or more years of experience in the game industry.
  • Experience working with AI systems (Behaviour Trees, Finite State Machine, GOAP, Pathfinding, etc)
  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Lead Character Artist [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999800650653

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the Splinter Cell character artist team.

As lead character artist you are responsible for managing the character artist team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participates in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.

This is a full-time position based in Düsseldorf, Germany which requires working onsite; we cannot offer remote or freelance work.

Your Impact:

  • The Lead Character Artist is responsible for managing and developing the character artist team.
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project.
  • Work with and mentor character artists to provide clear direction and set expectations character requirements.
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skillfully optimize characters to game-ready quality for a VR title
  • Be hands-on and willing to create characters
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and 3 years as a lead
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player.

    BONUS
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Knowledge of Substance Designer / Painter and/or Marvelous Designer is a plus

Additional information

To apply for this opportunity you must include your resume, portfolio link and a cover letter detailing your earliest starting date, salary expectations and motivation.


PORTFOLIO

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of realistic characters
  • Examples of high-quality materials and textures
  • Show both organic and hard surface works
  • Examples of style variety

Tips:

Ensure the links to your portfolio are easy to find and still working.

Preferred portfolio platform: Artstation.

Any shared drives portfolio should have access granted.

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free German Classes; The business language in the studio is English. No German is required to work with us, this class is an optional benefit.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Company Pension Scheme. 
  • 50% Health Insurance Contribution
  • Paid Sick Leave
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

UI Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999786389836

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a UI Programmer on the Anno team, you create, analyze and maintain the technical side of User Interface. This includes the implementation of systemic and extendable solutions, as well as a close collaboration with UI and UX Designers.

In this interdisciplinary role between UI Programming, Tools Programming and Gameplay Programming, you need a deep understanding of design principles to create modules and components that are maintainable, reusable, highly functional as well as intuitive and easy to use. Thanks to your ability to quickly understand and analyze game design documents and gameplay code, you create lightweight, easy maintainable and scalable front-end code that will help us deliver an outstanding user experience.

What you will do:

  • Take ownership of the entire UI toolchain in order to understand, extend and maintain it
  • Design and implement debugging tools, write documentation and support the daily work of the UI department
  • Observe and improve workflows for UI designers and assess UI data for technical issues and potential pitfalls
  • Act as a consultant for any technical UI related questions and support programmers as well as UI designers with the implementation of new menus and components

Qualifications

What you bring:

 

  • Passion for playing and making games, good knowledge of the games industry in general
  • Profound C/C++ programming skills, with very good knowledge of object oriented development
  • Self-motivated and pro-active attitude with a strong work ethic
  • Excellent oral and written communication and collaboration skills in English
  • Excellent knowledge of common algorithms, data structures and patterns as well as the ability to apply them to problems while keeping constraints and performance in mind
  • Ability to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module
  • Innovative drive and creativity to work on new ideas and features for the game
  • Great teamwork skills and motivated to make designer's and programmer's life easier

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Senior 3D Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999811768755

JOB DESCRIPTION

As our new Senior 3D Programmer you will join the Snowdrop Game Engine team and also be a part of a larger production technology department 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

 

You get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Focus on making our games shine on VR
  • Provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • Research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • Work on multiple platforms and areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

What We Bring
We offer an opportunity for you to create and improve a cutting edge game engine and join an industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Programmer [Build & Release] (f/m/d)

Düsseldorf - Full-time - 743999801869718

JOB DESCRIPTION

Build & Release

Joining Build & Release, a division of Ubisoft, you will be supporting game productions and tech teams in all their needs with build system, version control and automation for their projects. This means working inside the pipelines, behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. We currently have 3 cooperation's with large game projects across Ubisoft.

Your Impact

As our new DevOps Programmer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independently. 

  • Working on a AAA title using the Snowdrop technology
  • Maintenance and improvement of the existing build pipeline
  • Supporting developers with versioning software
  • Setting up CI/CD pipelines

Qualifications

  • Solid understanding of C#
  • Strong experience with Build and Automation Pipelines
  • Experience building CI/CD systems
  • Ability to work on a strategic level and finding custom solutions for different specifications 
  • Good debugging and problem-solving skills
  • Strong ability for analyzing and extending existing code
  • Good oral and written communication in English

Preferred additional experience

  • Java/Python
  • Perforce, Git, GitLab
  • Automation software (e.g. Jenkins, Ansible, Custom)
  • working on multi-platform projects
  • C++ experience is a plus

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
 

What We Bring 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Feel free to apply directly on our website  https://duesseldorf.ubisoft.com/en/ 

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Level Design Director (f/m/d)

Berlin - Full-time - 743999807754517

JOB DESCRIPTION

The Role

As a Level Design Director, your mission is to ensure our world and levels provide fun and an appropriate challenge to our players. You will have to craft a direction for the levels and content in collaboration with the Project Core team on the project and ensure that levels and related content are delivered on time and with the highest possible quality.

What you’ll be doing

  • Develop a player-centric Level Design vision and ensure it carries throughout the game.
  • Define a Level Design language appropriate for the experience the game sets out to deliver, from metrics to content rules to encounter design.
  • Be the gatekeeper for the quality and fun of the gameplay spaces the team builds and champion it towards the various stakeholders involved.
  • Provide a level of challenging fun appropriate to the platform and the audience requirements and in accord with the Creative Vision for the project.
  • Understand how to incorporate platform and engine tech constraints into your creative vision while being at the crossroads between art, gameplay and narrative.
  • Own and disseminate the game's overall creative vision within your level design team. Ensure that your team are taking good creative decisions in their designs that support a cohesive, exciting game experience.
  • Contribute to work planning as a content expert in collaboration with planning directors in an effort to find the balance between the quality that is expected and the ability to deliver the game (in terms of time, costs, resources, etc.).
  • Provide mentorship and constructive feedback to your level design team to achieve the highest quality.
  • Work with feedback from playtesters or internal cross-functional teams (usability, accessibility, TRCs, etc.) in order to take a problem-solving approach to tackle any issues they might have uncovered.
  • Help design and build an efficient and pain-free content creation pipeline for your teams.
  • Work with the team on comprehensive documentation for both the vision and the creation process for the levels and content.

 

Qualifications

What you’ll bring

  • Proven professional experience leading or directing Level Design within a major game production.
  • Having the experience of several full game production cycles from conception to shipping, with several projects shipped and at least one in a Lead or Director capacity.
  • An extensive knowledge about Level Design you’re eager to share with your teams.
  • Good communication skills and the ability to formulate and communicate your vision.
  • Fluent in English, both verbally and written.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Intermediate/Senior Engine Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786369952

JOB DESCRIPTION

As Intermediate/Senior Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

What you'll do

  • Adapt existing technology to run on a broader range of hardware
  • Develop systems that enhance the technical quality of our in-house engine
  • Add support for new hardware features that become available
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse technology
  • Profile and optimize performance and memory usage

Qualifications

What you bring

  • Professional experience in engine programming
  • Excellent knowledge in C/C++
  • Experience in programming robust, optimized and efficient code
  • Debugging and problem-solving skills
  • Ability to collaborate with the development teams to reach the highest possible technical quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in using different CPU and memory profiling tools
  • Worked on your own engine
  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior 3D Environment Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999792527817

JOB DESCRIPTION

As Environment Artist you will be responsible for creating high quality 3D environment assets for production to bring life and detail to the immersive world we are building and the captivating stories we are unfolding for our players to entice their curiosity.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 4 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus
  • AAA game experience is a plus

Additional information


PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments and props
  • Examples of materials and high quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Please ensure the link to your portfolio works before submitting your application.

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms, in-studio library and paid self-study time. With team events, various clubs, gaming groups, free German classes, you will find friends from all over the studio to bond with. 

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

The application via our career portal must include your resume, and a cover letter (both in English) detailing your earliest starting date, salary expectations and motivation.

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Senior Animator [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999815117458

JOB DESCRIPTION

As part of Avatar: Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is an opportunity for you to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

As our new Senior Animator, you will drive the animation quality of a brand-new IP and collaborate with Directors to deliver an amazing AAA game experience.

  • Animate and motion edit Mocap data within complex animation systems
  • Collaborate with the Art Director and Lead Animator to create animations that fit to the visual style of the project
  • Provide knowledge and solutions for animation problems
  • Set up complex animation state machines
  • Provide skinning for complex characters
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Provide support and advice for artists

Qualifications

  • 5+ years experience as an Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
  • Working knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages.
  • A keen eye for motion, weight, timing and animation.  
  • Being able to work with a complex animation system and complex animation state machines
  • Able to keep content within the current projects art style and work within those limitations.
  • Understand typical workflows and tools in animation production with the ability to modify and improve them. 
  • Be forward-thinking and anticipate the needs of your project. 
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to really put your own mark on the game!

You get the opportunity to create unique animations in our snowdrop engine, with the goal of bringing life to the beautiful and dangerous world of Pandora.

  • Relocation and Visa Support.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.
  • Flexible working hours and work from home policy.
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • German classes for free. Main language in the studio is English.
  • Company Pension Scheme.
  • Up to 350€ childcare support per child per month.
  • Discounted Games and all games on Ubisoft Connect for PC.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget 80€.
  • All Legal residents of Germany are eligible for free public healthcare.

Additional information

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of character animation (full-body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

3D Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999822496571

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a 3D Artist on our team, you will enable our players to explore a game world filled with beautiful 3D environments and objects.

From design and prototyping to creating 3D assets, you will shape the universe of Beyond Good And Evil 2. You work closely with the lead artist and your colleagues in concept art to realize buildings, environments, landscape elements and game objects that bring the artistic vision of our game to life.

What you will do:

  • Work closely with the lead artist understand the overall game vision and quality goals
  • Design, prototype and create AAA quality game assets, while staying organized and meeting agreed deadlines  
  • Work closely with concept artists; study their concepts and research your own references in order to bring a believable but breathtaking world to live
  • Find balance between artistic aspects and technical constraints with the help of the lead artist
  • Iterate to improve your work based on feedback from your lead and interdependent team members

Qualifications

What you bring:

  • At least 3 years of experience in 3D Art (ideally within video games); Creating 3D models and textures
  • Excellent knowledge of 3DS Max and Photoshop
  • Strong technical understanding of 3D creation processes
  • Creative mindset with a very good eye for details
  • Good texturing and drawing skills
  • Ability to deliver high- and low poly assets
  • Ability to get best results using normal maps and material usage
  • Good command of spoken and written English

*Experience with mudbox or zbrush is a plus
 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999810426743

JOB DESCRIPTION

As our new programmer, you will join the Snowdrop Game Engine team and be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

About Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As a generalist programmer, your role is to create the technical backbone of the game and production pipeline. You provide the development teams with technical solutions to carry out their vision and intentions into the game. You will develop engines, tools and systems to ensure the optimal and sustainable technical performance of the game and its pipeline.

  • Develop the engine, tools and systems used for production development
  • Analyze the production team's needs and create sustainable and reusable solutions
  • Develop systems to realize a game vision
  • Supply the tools required to integrate the teams' work
  • Extend the systems and environments for automated testing
  • Create and maintain the existing code base while following code guidelines
  • Write new systems in a clear and structured manner
  • Debug, repair and extend existing systems
  • Collaborate with other team members for transferring knowledge
  • Comment and document code
  • Formulate and accept criticism constructively during code and system reviews

Qualifications

  • 2+ years of experience,
  • Good knowledge of and years of practical experience with C++
  • Demonstrate efficient analytical skills
  • Ability to work with large, existing codebases
  • Proactive behaviour and being a team player
  • Good oral and written communication skills
  • Good English language skills

What We Bring
We offer an opportunity for you to create and improve a cutting edge game engine and join an industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com/snowdrop 

HR Business Partner (w/m/d) [Elternzeitvertretung]

Düsseldorf - Contract - 743999825736364

JOB DESCRIPTION

Als unser neuer HR Business Partner (w/m/d) bei Ubisoft Düsseldorf bist du für die Betreuung und Beratung verschiedener Führungskräfte in Bezug auf Personalpolitik, -prozesse und -programme zuständig. Darüber hinaus bist du ein vertrauensvoller und proaktiver Sparringspartner in allen arbeitsrechtlichen Fragen für die Führungskräfte deiner betreuten Teams. Diese Stelle ist für 24 Monate als Elternzeitvertretung ausgelegt.

Was du machen wirst:

  • Beratung und Betreuung von Führungskräften in Bezug auf den Mitarbeiterlebenszyklus (z.B. Personalplanung, Beförderungen oder Konfliktmanagement)
  • Beratung von Führungskräften bei der Organisations- und Teamentwicklung sowie Unterstützung von Teams bei Veränderungsprozessen
  • Mitwirkung bei der Optimierung von HR-Prozessen und deren Einhaltung
  • Mitwirkung an verschiedenen HR-Projekten

Qualifications

Was du mitbringst:

  • Erfolgreich abgeschlossenes betriebswirtschaftliches Studium mit HR-Schwerpunkt oder vergleichbare Ausbildung
  • 3-6 Jahre Erfahrung als HR Business Partner oder gleichwertige Erfahrungen
  • Sehr gute Kenntnisse im Arbeits- und Sozialversicherungsrecht
  • Sehr gutes organisatorische Fähigkeiten
  • Hohe Serviceorientierung und Teamfähigkeit
  • Sehr gute Englisch- und Deutschkenntnisse in Wort und Schrift
  • Genauigkeit, Termintreue und Diskretion sind ein Muss
  • Kenntnisse in der Spielebranche sind von Vorteil

Was wir von dir benötigen:

  • Lebenslauf mit einem Überblick deiner Ausbildung, Erfahrungen und deiner Fähigkeiten 
  • Anschreiben mit Angaben deines frühestmöglichen Eintrittstermins, deiner Gehaltsvorstellung und deiner Motivation

Additional information

Deine Benefits:

  • Umzugsservice: Wir bieten finanzielle Unterstützung, Hilfe bei der Wohnungssuche sowie Visa-Support
  • Flexible Arbeitszeiten: Unsere Kernarbeitszeit ist von 10 Uhr bis 16 Uhr. Du kannst den Rest der Arbeitsstunden selbst einteilen
  • Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeltumwandlung - mit hohen Zuschüssen on top. 
  • Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr
  • Rabatt auf Games: Wir bestellen regelmäßig Ubisoft-Spiele für unsere Mitarbeiter zu supergünstigen Preisen
  • Fitnessstudiozuschuss: Wir steuern bis zu 50% zu deiner Mitgliedschaft in Fitnessstudios bei
  • Mobilitäts-Budget: Dir stehen monatlich 80€ für das Leasen von Fahrrädern, Mieten von Parkplätzen und ÖPNV-Tickets zur Verfügung
  • Wir bieten 26 Tage bezahlten Urlaub pro Jahr
  • Ubisoft Blue Byte Academy: Entdecke dein Potential und bilde dich mit unserem umfassenden Lern- und Trainingsprogrammen weiter
  • Sprachkurse: Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an

Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal.

Local IT Intern (f/m/d)

Berlin - Intern - 743999814492854

JOB DESCRIPTION

As a Local IT Intern, you will be assisting the IT staff on supporting the on-site employees of Ubisoft Berlin and the remote employees of Ubisoft Warsaw for 6 months. You will learn how to support game developers, how to work in a global company and much more.

What you will do:

  • Offer on-site and remote support to end users within the local responsibility
  • Ensure approved security best practices and policies are being applied
  • Provisioning and maintaining the employees work environment
  • Maintaining the local meeting room configurations
  • Provides support for events & meetings
  • Support employees during equipment moves
  • Maintain the IT asset inventory
  • Build and update documentation
  • Maintain a good customer relation

Qualifications

What you bring:

  • Any relevant education in Information Technology
  • First experience in technical support to end users is beneficial
  • Knowledge in PC and laptop support
  • Knowledge of Microsoft operating systems
  • Knowledge of the Microsoft Office suite
  • Good English skills (spoken and written)
  • Great team spirit
  • Good dexterity and ability to perform manual labor
  • Good listening and communication skills
  • Customer service mindset

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date and why you would like to join us

Additional information

Your benefits:

  • 12 days of paid vacation for the duration of your internship
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
  • Opportunities for growth on your desired career path: Workshops, guest speakers from the industry, online Ubisoft learning platform and in-house library
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year
  • Discounted games. We regularly order Ubisoft Games for super cheap prices for our employees
  • Gym subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • Monthly mobility budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
  • Free fresh fruit, coffee, tea and water. Enjoy fresh fruit and beverages in our office

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about games and would like to join an industry leader - please apply via our careers portal.

Senior Rendering Engineer - [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999800567776

JOB DESCRIPTION

As our new Rendering Engineer, you will join the Snowdrop Game Engine team and be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

About Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As our new Rendering Engineer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. You'll therefore be an essential part of the studio allowing the worlds we build to become a reality.

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Excited by the possibilities, you'll focus on making our games shine on VR
  • With your knowledge, you'll provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • A pioneer; you'll research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • You'll get to work on multiple platforms and areas such as rendering API's, asset processing, terrain and other environment systems, lighting and special effects such as post-processing and particles
  • Optimisation is challenge you love to accept? You'll maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • As someone passionate about working with teams; you'll be helping them to realize their game vision while maintaining the time, frame and memory budgets 
  • With your analytical mind, you'll identify issues and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus 

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Senior Technical Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807033256

JOB DESCRIPTION

The Role

A Senior Technical Designer is a solution finder and liaison between designers and other disciplines. They help with shaping the architecture of complex features and location ingredients; as well as, creating and implementing complex technical design elements into the game. They are advocates for production efficiency and product quality for system development and world creation by mentoring others and highlighting constraints.

What you’ll be doing

  • Implement and take ownership for complex features and location setups
  • Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
  • Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned features and locations considering engine and toolset constraints
  • Review built locations and features to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
  • Create training materials and conduct workshops for designers and level artists working on locations or features to advocate best practices
  • Debug issues with features or locations and implement or suggest reliable solutions until production has ended
  • Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support game and level designers should they encounter issues
  • Mentor junior members of the technical design team and other designers interested in growing their technical expertise

Qualifications

What you’ll bring

  • Extensive experience and knowledge of:
    • (Visual) Scripting languages and programming concepts
    • Game editors and engines
  • Demonstrated understanding of design principles and the workflows needed to achieve them
  • Ability to work with complex logic and data structures which are reusable and modular
  • Strong organizational skills
  • Ability to write clear and concise technical documentation for technical and non-technical audience
  • Being creative (original and resourceful in finding solutions)
  • Great communication skills and desire to build strong ties with both technical and design departments on the project
  • Being proactive and solution-oriented
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Good English verbal skills, both orally and in writing

Relevant Experience

  • Ideally ~5 years of technical design experience with at least 1 shipped title and exposure to a full project life cycle or equivalent experiences

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999786393733

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

Additional information

Your benefits: 

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruits, discounted gym membership, corporate benefits and support for child care
  • Free bike rental or lease your own bike
  • Working in an innovative and international company
     

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. The application should include your resume, a cover letter including your earliest starting date, your salary expectations and why you would like to join us.

For further information, please check https://mainz.ubisoft.com/en/

Rendering Engineer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999796692614

JOB DESCRIPTION

As our new Rendering Engineer, you will join the Snowdrop Game Engine team and also be a part of a larger production technology department 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As our new Graphics Programmer, you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure the optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering API, asset processing, terrain and other environmental systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry-standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

What We Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check www. and www.duesseldorf.ubisoft.com and www.ubisoft.com/snowdrop

Lead Development Tester [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999791049547

JOB DESCRIPTION

As Lead Development Tester, your primary objective is to lead a team of testers and work with developers, artists, and designers to ensure the quality and stability of new features and game content across multiple platforms (PC, PS4, Xbox One) while coordinating with various co-dev partners around the world.

What you will do:

  • Recruit, manage, coach and lead a team towards individual and team excellence and develop leadership talent across the department for succession planning
  • Connect and partner up with teams across Ubisoft towards quality initiatives
  • Provide high value quality-related services to development leadership
  • Being accountable for the quality of work and relationships on teams
  • Drive test development, estimation, planning, execution, reporting and closure
  • Project, manage and maintain schedules for testing activities
  • Plan and maintain defect management processes and tools
  • Keep QA and QC processes and documentation up to date
  • Influence and champion software development best practices and customer experience
  • Analyze product quality and usability, associated system limitations and report on risk
  • Create, monitor and control metrics impacting product and team quality

Qualifications

What you bring:

  • Experience leading test teams: 2+ years
  • Experience in game/software testing: 5+ years
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Proficiency in issue tracking tools (e.g. JIRA, Asana, Bugzilla)
  • Experience with test management tools (e.g. TestRail, Xray)
  • Demonstrated experience in test planning for complex features/systems
  • Proficiency to work in spoken and written English
  • Worked on at least one title as testing lead from production to release
  • Passion for video games and software quality

Nice to have:

  • Any coding knowledge: XML/HTML, JavaScript, Python, Java, C/C++/C#, SQL
  • Certification in any of the following: PMP, Scrum Master, ISTQB-ATM
  • Experience with automation test methods
  • Familiarity with Ubisoft's line of products and services
  • Experience working in global teams

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Lead Concept Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999809271371

JOB DESCRIPTION

The Role

As a Lead concept artist at Ubisoft Berlin you will lead, mobilize and develop an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

What you’ll be doing

  • Plan, prioritize and set inspiring objectives for your team members all year long
  • Empower your team members with clear expectations and hold them accountable for their key results
  • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small
  • Engage and positively influence team members and stakeholders around a vision

Qualifications

What you’ll bring

  • Solid understanding of mood, lighting, color, shapes, composition, anatomy, material expression, etc
  • A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
  • The ability to carry an idea from the conceptual phase to the finished illustration
  • A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
  • Good working knowledge of relevant 2D and 3D software; up-to-date with industry trends, creative software, and able to apply them in daily workflow
  • Excellent interpersonal and communications skills; A go-getter and a great team player
  • An excellent communicator, and fluent in English
  • Good knowledge of the video game industry and awareness of typical video game development processes
  • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
  • Ability to guide and mentor other artists

What we’d like

  • A link to your online digital portfolio alongside your application
  • Motivation Letter explaining why you would be a good team leader

Relevant Experience

  • 7+ years of experience creating high-quality 2D art, concepts, and designs for games
  • Has shipped at least 2 games as a concept artist, preferably at least one being an AAA title

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Lead Producer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999824090381

JOB DESCRIPTION

As our new Lead Producer you will be responsible for the largest commercially successful game of Ubisoft. You get to drive projects, involving creativity and technological challenges. 

Rainbow Six Siege

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 

  • Manage multiple feature teams for the project.
  • Define project planning (budget, resource plans, deliverables, etc.) & deliver the project. 
  • You are the liaison between stakeholders and project management. 
  • Build your team and foster team building and commitment. 
  • Define the scope in collaboration with your team and present it to management.
  • Foster productivity, mobilize and inspire your team to reach targeted deliverables. 
  • Challenge and support your team to develop the best possible product. 

Qualifications

  • Bachelor’s degree in a relevant subject or equivalent industry experience.
  • 8+ years of experience working on development projects either in the producer branch or the project management branch.
  • Proven experience of the project life-cycles (start to finish) from multiple projects.
  • Proficient in project management methods and techniques and feel comfortable to explain those terms and techniques to stakeholders. 
  • Good knowledge of the games industry and the procedures involved. 
  • Good oral and written communication skills.  
  • Able to lead and motivate your team. 
  • Fluent English language skills.

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
 

What We Bring 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Animation Programmer - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786372857

JOB DESCRIPTION

The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

Specific responsibilities will include:

  • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
  • Maintain the visual character prefabs. 
  • Create and update procedural animations and IK systems on NPCs. 
  • Implement real-time facial phoneme animation system for spoken audio lines. 
  • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
  • Design, implement, and iterate on new and existing systems and tools. 
  • Assist with performance optimization of animation systems, including levels of detail. 

Internal Relationships

  • Act as a technical contact between animation artists and feature team programmers. 
  • Collaborate with technical artists as needed.​ 

Qualifications

 

  • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
  • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
  • Very good knowledge of C++
  • Experience in Unity and Unity's Mecanim system 
  • Strong 3D math and computer graphics skills 
  • Experience in IK/FK systems 
  • Debugging and problem-solving skills 
  • Good understanding of modern animation techniques 

Additional information

Your Benefits

  • Bonus Scheme
  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • Ubisoft pays 50% of your Health Insurance
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Talent Development Specialist (f/m/d)

Düsseldorf - Full-time - 743999827281486

JOB DESCRIPTION

As our new Talent Development Specialist (f/m/d), you will be responsible for growing, developing, and retaining talents to maximize their full potential, studio engagement and overall Ubisoft experience. The role focuses on driving learning initiatives to grow skillsets, develop leaders, and foster a learning culture that enables people to develop their full potential.

In your role as the Talent Development Specialist you act as the main point of contact for our Leads and HR Business Partners in talent development questions and will oversee all talent development initiatives while ensuring management and implementation of best practices and processes. You are responsible for all development activities administration and logistics as well as their ongoing improvement and supervision of existing talent development initiatives. 

The place of work can be Düsseldorf, Mainz or Berlin.

What you will do: 

  • Assess relevant training needs in consultation with key stakeholders including implementation of the relevant initiatives
  • Content curation & production to support leaders & managers’ development
  • Growing providers list of top experts, speakers, facilitators and coaches
  • Monitoring of trainings’ effectiveness and impact, and adjustment recommendations
  • Participation in and management of (international) HR projects

Qualifications

What you bring:

  • Bachelor’s degree in human resources management, education, adult education or equivalent training
  • Preferably with 2+ years of experience in training and development, coaching or human resources
  • Leverage knowledge of learning methods and training theories to conceive high-standard training programs or brief training consultants to deliver trainings tailored to Ubisoft needs
  • Organize training sessions and manage the events from vendor management, supplies & equipment management to event communication
  • Leverage a good knowledge of theories, methods and best practices in career development (career discussion structure, action learning vs. training, mentoring) to support and advise managers & team members with adapted career tools
  • Leverage knowledge of methods and practices in workforce planning in order to support Ubisoft in having the right people with the right skills at the right time

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Senior Environment Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999809271988

JOB DESCRIPTION

As a Senior Environment Artist, you will be responsible for designing, prototyping and creating high quality 3D game environments, utilizing in-house Ubisoft tools and engines.

You will also support and guide other Environment Artist’s on the team to achieve great results.

What you'll do

  • Design, prototype and implement high quality AAA game environments for real-time games
  • Collaborate with Lead Environment Artists and Art Directors to ensure a high level of visual quality is met
  • Work alongside Concept Artists and Prop Artists to define what assets are needed for a particular environment
  • Taking ownership over areas or aspects of an environment and driving them through to completion
  • Proactively assist in designing, implementing, and maintaining the Environment Art creation pipeline and companion documentation
  • Collaborating and communicating with external Ubisoft studios and outsource partners
  • Support and mentor Artists within the team

Qualifications

What you bring

  • A minimum of 5 years’ professional experience creating Environments for games
  • Proven experience on a least one shipped title as an Environment Artist
  • Excellent skill with composition and storytelling inside 3D space
  • Strong knowledge of at least one 3D software package (Maya / Max / Blender).
  • Good skill with Substance Painter and Photoshop
  • Solid understanding of modular asset and texture creation
  • Familiarity with current generation modelling techniques, such as face-weighted Normals and trim sheet textures
  • Knowledge of high-poly modelling and texture baking pipelines.
  • Understanding of PBR texturing principles
  • Familiarity real-time game editors (Eg: Unreal Engine) with node-based workflows
  • Ability to work with different art styles, from realistic to stylized
  • Experience collaborating with Level Designers
  • Fluent in English, both verbally and written


Bonus points for

  • Some knowledge of Marmoset Toolbag.
  • Some knowledge of Substance Designer.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Junior Voice Designer (f, m,d)

Düsseldorf - Full-time - 743999827235938

JOB DESCRIPTION

 As our Junior Voice Designer (f/m/d) at Ubisoft Düsseldorf, you will work closely with a multidisciplinary team and have the responsibility for planning, organizing, implementing and maintaining all voice-related content over the course of the project. In the position you will be working closely with the audio/narrative/cinematic/game-design teams to ensure that all voice-related content meets everyone’s needs.

What you will do: 

  • Overseeing the whole voice over pipeline
  • Participate in the integration of voice / dialogue in the game
  • Plan voice-recordings in collaboration with third-party providers
  • Collect and organize the available data (Mocap recordings, studio recordings, ADR, robo-voice, etc..)
  • Attend Voiceover- and MoCap sessions in-house or in external studios
  • Participate in the preparation and development of voice content for Performance Capture sessions
  • Develop and carry out sound treatment of voice where the voice requires effects
  • Participate in the planning of the voice production in collaboration with the Audio Director
  • Make sure that the voice quality meets the standard set by the Audio Director
  • Debug, maintain and ensure the final product quality

 

Qualifications

What you bring:

  • College diploma in Audio, Sound Design, Music or other relevant training
  • Experience working with voice over related tasks in the film, TV, and/or video game industry
  • Has shipped a game or completed a large project in the entertainment industry
  • Good interpersonal and communication skills
  • Ability to quickly learn new software and direct voice recording sessions
  • Extensive scripting, post-production and voice production knowledge
  • Extensive knowledge of audio processes & DAW software (Nuendo preferred)
  • Experience of working with game engines and audio middleware is a plus
  • Capable of high paced work towards tight deadlines in a sound team with other voice- and sound designers
  • Comprehension of dynamic real-time evaluation-based systems an advantage
  • Experience with interactive non-linear audio mixing is a plus
  • Knowledge of voice and voice history in video games and experience in the field a major asset

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead Character Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786388588

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the character ar team on our unannounced project.

As Lead Character Artist you are responsible for managing the team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participate in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.


Your Impact:

  • Managing, developing and inspiring the character artist team
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project
  • Work with and mentor character artists to provide clear direction and set expectations character requirements
  • Setting up, maintaining and documenting character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skilfully optimize characters to game-ready quality
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped, leadership experience is a plus
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final product
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Level Designer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999799335944

JOB DESCRIPTION

The Senior Level Designer will work closely with the Content Director & Level Art team to create the game levels and/or implement the gameplay situations based on the creative vision.

What you will do:

  • Understand the part that his/her levels play in the overall game experience based on the Content Director’s vision
  • Contribute to the creative process through original ideas and inspiration
  • Be familiar with the functions his/her levels will fulfill within the broader narrative of the game
  • Create levels from blockout through final set dressing and lighting
  • Gather art, design and playtest feedback and translate it into iterative improvements
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the team assess the technical feasibility and the quality of the levels
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  •  Take design responsibility
  • Strong sense of level design, scale, pacing, and gameplay flow

Qualifications

What you bring:

  • Minimum 5+ years’ experience in video game level design and production or any other relevant experience
  • Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer
  • Ability to work well as part of a team
  • Creativity, strong visual aesthetic and ability to challenge the player
  • Critical and analytical sense
  • Structure and rigor
  • Ability to put oneself in the player’s shoes
  • Good English skills (verbal & written)
  • Meeting deadlines

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Lead Graphics Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807396672

JOB DESCRIPTION

As Lead Graphics Programmer you have a deep understanding of modern rendering pipelines and use that knowledge to drive a team of talented developers to reach the optimal graphics quality for the target platforms. You collaborate with our Art department to define optimal workflows that will helps them to generate the graphics quality that our customers expect.

What you'll be doing:

  • Help your team members to grow and acquire more knowledge
  • Participate in the hiring process
  • Foster the collaboration between the different departments
  • Define the roadmap together with other related leads and the Technical Director
  • Break down the roadmap and support handling of all tasks for the graphics department
  • Shape the rendering pipeline for new platforms to reach the highest possible quality
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house rendering technology
  • Define budgets and workflows for all related departments
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

What you'll bring

 

  • Mentioned as lead graphics programmer or similar role in at least one AAA title
  • Ability to work in a dynamic and collaborative team environment
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Hands on experience with a variety of graphics profiling and debugging tools
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for:

  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Tools Support Specialist / Dev Ops [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999821151583

JOB DESCRIPTION

What you will do:

  • Develop intricate knowledge of in-house tools setup and maintenance.
  • Provide technical support for account administration, access, and permissions across various software
  • Liaise between development team and IT to solve technical issues
  • Alongside IT, monitor and manage the NAS storage used by all Studio projects
  • Perforce branch management / integration
  • Maintain project pipeline application support knowledge / awareness.
  • Create and maintain scripts to automate the Build Pipeline.
  • Monitor build system for failures / errors and maintain Build Servers & Build Farm
  • Debug compilation issues in code & tools
  • Collaborate with partner studios to share technology and best practices
  • Act as the team’s main point of contact for technical support

Qualifications

What you bring:

  • Bachelor's degree in software engineering or other related major
  • Experience with automated build systems and continuous integration (Jenkins/Bamboo)
  • Version Control Administration experience (Perforce, Git).
  • Excellent verbal and written communication skills
  • Scripting Experience, preferably Python, C# & Batch & Shell scripting
  • Good organization skills
  •  Strong analytical and troubleshooting skills
  • Excellent English communication skills (spoken and written)

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

HR Studio Manager (f/m/d)

Düsseldorf - Full-time - 743999826749416

JOB DESCRIPTION

As our new HR Studio Manager (f/m/d) at Ubisoft Düsseldorf, you will report to the HR Director and become an integral part of the HR leadership team, driving and championing the development and implementation of HR policies, processes & programs. It is also in your responsibility to develop your processes and your team to constantly be a trustful and professional consultant and coach to the managers and teams concerning all relevant HR and labor law topics.

Your role is to be the key point of contact in the studio concerning HR matters for the business and to help the teams to perform a strategical People Management according to our Ubisoft's values, frameworks and concepts as well as to shape the employees experience alongside the steps of the employees life cycle.

What you will do: 

  • Consulting and coaching HR Business Partners and managers, regarding all employee life cycle activities and labor law
  • Consulting managers and team leads regarding organizational development and team development as well as supporting teams during change processes
  • Drive to the optimization of the HR processes and their compliance
  • Connect and network with the HR Managers of the other studios as well as with the Expertise Centers (Talent Development, Talent Acquisition, Compensation & Benefits) to ensure continuous improvement of our overall HR work and a constant employee experience within Ubisoft Blue Byte GmbH
  • Lead and develop your own team in line with the HR vision and the HR values

Qualifications

What you bring:

  • Successful finalized studies in economics, management or business (HR focus) or equivalent
  • 3-6 years of experience as HR Business Partner or equivalent
  • Minimum 3 years managerial experience
  • Very good knowledge of labor law and social security law
  • Very good organizational skills
  • Analytical and strategical orientated mind-set and high capacity for teamworking/networking
  • Excellent command of English and German both in oral and written form
  • Preciseness, adherence to schedule and discretion is a must have
  • Knowledge of the games industry is an advantage

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead Engine Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807033948

JOB DESCRIPTION

As Lead Engine Programmer your role is to own the game engine for the project and to support/mentor the team to ensure the success of the game. You collaborate with related departments to define optimal workflows and technology that will help the entire development team to build the best game possible

What you'll be doing

  • Help your team members to grow and acquire more knowledge
  • Participate in the hiring process
  • Foster the collaboration between the different departments
  • Define the roadmap together with other related leads and the Technical Director
  • Break down the roadmap and support handling of all tasks for the engine department
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house technology
  • Define budgets and workflows for all related departments
  • Establish workflows and techniques to improve the overall development process for all departments

Qualifications

What you'll bring

  • Mentioned as lead engine programmer or similar role in at least one AAA title
  • Ability to work in a dynamic and collaborative team environment
  • Experience in programming robust, optimized and efficient code
  • Experience in using different CPU and memory profiling tools
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Tools Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999786391042

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior Tools Programmer you belong to Anno's Tools Department. It will be your mission to take ownership of our tool pipeline and to improve it in close collaboration with other departments. Thanks to your taking ownership and improvement of the pipeline you make everyone else's life easier and help us deliver an outstanding product and game experience.

Acting both as an experienced programmer and a direction-providing mentor for less experienced colleagues, you reduce overhead and support the team so they can focus on game development. You will be responsible to develop, design and maintain the tool stack and middleware for all Anno products. The main technologies you will work with are C#, WPF, C++/CLI, C++. 

What you will do:

  • ​Develop, maintain and extend our core tools 
  • Coach and mentor other members of the Tools team, empowering them to innovate
  • Determine and correct tools-bugs identified by your colleagues 
  • Analyze existing functions in the engine and see how they could be enhanced to fulfill the intentions of the project - Suggest improvements by designing and implementing new systems 
  • Working on the Game Engine pipeline 

Tools development 

  • Ensuring the development, maintenance, documentation, and overall quality (including implementation, performance, stability and usability) of the tools and modules 
  • Follow and contribute to development standards and processes 
  • Participate in the development and maintenance of shared tools and components

Qualifications

What you bring:

  • Proficient in C#, C++/CLI and C++ language 
  • Self-organized and structured attitude 
  • A good understanding of WPF, and the model to support it (MVVM) 
  • Excellent teamwork abilities 
  • Motivated to make designer's and artist's life easier
  • Great interpersonal and communication skills 
  • Fluent in English 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Technical Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999825318140

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Technical Artist on our team, you are satisfied once we deliver a visually outstanding game that still maintains cutting-edge performance. 

As an interpreter and problem-solver between art and programming you are the team's hybrid specialist for facilitating cohesive and efficient collaboration; You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along.

Your curious and passionate nature sees you investigating, creating and implementing new techniques and pipelines that allow your team to push the standards of AAA quality in the most efficient way. 

What you will do:

  • Developing tools & scripts for Houdini (3DMax a plus) and other 3D/2D packages and in-house tools
  • Establish quick, efficient and clear pipelines in collaboration with the tech and art teams
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team
  • Accounting for the artist's needs as well as technical requirements or other limitations
  • Collaborate with all production teams to answer questions and solve complex tech art related challenges, identify and communicate risks, share feedback and best practices while remaining a balance point between creative vision and technical/budget restraints
  • Be involved in the development and rendering of artwork, models, animations and textures as and when required

Qualifications

What you bring:

  • Good knowledge of Houdini (3DMax Photoshop, Blender, Substance Designer, a plus)
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped titles for consoles and/or pcs, as Technical Artist
  • Solid understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engine
  • Ability to think creatively to overcome technical challenges
  • Strong interpersonal and communication skills with a positive mindset

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Level Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999809384284

JOB DESCRIPTION

The Role

As a Lead Level Designer, you’ll be challenged with supporting the level design team in creating FUN levels. You’ll oversee everything, from team development to planning, creative, stakeholder management (both internal and external), and collaborations with Ubisoft studios all over the world.

What you’ll be doing

  • Manage the LD team and support your team’s career advancement across the studio and identify areas for development in line with their ambitions
  • Be a people person and create a safe environment where the LD team can safely experiment and where it’s ok to fail.
  • Empower your team to make decisions. Teach and support them in setting their own priorities and objectives. Guide them to finding solutions to design problems.
  • Be a mentor in terms of Level Design for team members
  • Be bold enough and innovate within the level design processes. Question old methods and dare to do try out new ones. Develop innovative communication frameworks, templates, methods and keep them relevant, up to date during the entire project
  • Be the voice of your team when working with Directors and your Lead peers. Provide industry-leading quality benchmarks and best practices in accordance with the game's creative vision
  • Anticipate and recognize potential conflicts and recommend solutions to the team, producer, or line manager
  • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
  • As a Hiring Manager, work with Recruitment and build a diverse Level Design team. Ensure that new employees integrate the team

Qualifications

What you’ll bring

  • A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
  • An expert knowledge of how games are built and shipped, from the ground up.
  • Are a natural leader with previous experience from leading a Level Design team.
  • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
  • Are used to working in an international environment and can express yourself fluently in English.
  • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Technical Artist [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999809262894

JOB DESCRIPTION

The Technical Artist will be responsible for various interface solutions with utilization of corporate development tools, creating visual particle effects for these solutions with the use of a corporate particle editor, working on pipeline and solutions documentation.

What you will do:

  •  Develop new and improve existing UI modules and solutions
  • Work together with artists on required visual effects
  • Recognize inefficiencies and pipeline issues and identify solutions
  • Daily support for Art and Tech teams.
  • Enabling other team members to achieve tasks in an efficient & consistent manner
  • Create, validate and implement appealing and optimized particle VFX