Working at
Ubisoft Berlin

Empowered and diverse teams creating inspiring and meaningful AAA gaming experiences

99 Jobs Found

Network Programmer - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999729419204

JOB DESCRIPTION


We are looking for a Network Programmer (f/m/d) who is responsible for developing multiplayer core features and game services using existing online infrastructure. The development will be the foundation for the multiplayer game to allow other developers and content creators to create an amazing online experience

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Develop and maintain the game network core loop in a team.
  • Develop and connect existing online services e.g. matchmaking
  • Review code of peers and develop a solid code base
  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as game object replication and network synchronization
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities

Qualifications

 

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C# skills
  • Strong Multithreading debugging skills
  • Strong Unity knowledge
  • Fluent in English, both verbally and written
  • Be a team player and a positive attitude

    PLUS
  • Deep understanding of game production
  • Cloud Provider & Docker experience
  • Knowledge in R-UDP implementation
  • Unity ECS
  • Strong secondary programming language (e.g. C++, Python, Java)
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus
  • Great communication skills

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on [Tom Clancy's Splinter Cell VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Senior Development Tester [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999730059743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Development Tester on our team, your extensive experience is essential to ensuring high quality and stability of our game’s features and content.

With your proactive attitude, you work closely with the team lead to mentor other testers and to ensure that upcoming game versions meet all quality standards. You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players.

What you will do:

  • Perform daily tests and take responsibility for quality and stability of new game content, new features and upcoming releases
  •  Isolate and reproduce the bugs to assess gravity and probability based on Ubisoft’s standards, and suggest solutions
  • Work alongside programmers, artists and designers to perform quality tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand
  • Closely monitor validation sequences
  • Work alongside the team lead in order to facilitate delivery of versions in accordance to their requirements
  •  Act as a direction-providing mentor for other testers

Qualifications

What you bring:

  • Experience on a similar position for at least 3 years
  • Excellent knowledge of English both spoken and written
  • A strong understanding of development processes and the needs of different departments throughout a development cycle
  • Good communication skills and interpersonal skills
  • Adapt easily to platform and workload variations
  • Expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Proactive and independent working manner
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Proficiency in defect & test case management tools (e.g. JIRA, TestRail)
  • Strong understanding of game design

    * Experience in multi-platform game development is a plus
    * Experience in AAA game development is a plus


What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Gameplay Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999725187763

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Gameplay Programmer (f/m/d) to join us at Ubisoft Mainz in Germany.

If you are a talented programmer with strong C++, we would love to welcome you on the team. We expect you to have outstanding people skills, a collaborative “yes, and…” attitude, and a longstanding passion for games within many genres on multiple platforms.

Your responsibilities include: 

  • Design and Implement various gameplay systems and tools for the Anno Brand
  • Work closely with game designers, programmers, and artists to ensure a great player experience
  • Champion core game values, especially 'gameplay first'

Qualifications

  • Strong C / C++ programming skills
  • Experience in game programming
  • Strong data structures, logic, algorithms, and optimization skills   
  • Experience in the design and implementation of various game systems, including game object management, AI, pathing, scripting, combat, and online networking
  • Speaks “designer” fluently  
  • Self-motivation and willingness to participate in many areas of game development
  • Good verbal and written communications skills in English
  • Passion for video games

Nice to have:

  • Experience in shipping a AAA title   
  • Experience working with big C++ engines
  • Experience in C#, WPF
  • UI development experience
  • Computer science, mathematics, physics, or related degree
  • Experience working on networked games
  • Experience working on security issues
  • In-depth familiarity with Ubisoft products

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Graphics Programmer (f/m/d)

Düsseldorf - Full-time - 743999726680293

JOB DESCRIPTION

Want to develop a cutting edge game engine that impacts millions of players around the world?

Then come join our PES Team (Procedural Environment Systems) and develop graphics functionalities within the game engine with the goal of creating the best visuals possible! 

  • Leading a team of other programmers
  • Consult projects on technology choices  
  • Develop procedural generation modules for our game engine       
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

 

Qualifications

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Good communication and English skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Bachelor or Master degree in computer science or any other relevant experience

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Online Programmer (f/m/d)

Düsseldorf - Full-time - 743999728303962

JOB DESCRIPTION

The Online Programmer is responsible for developing in-game and custom online services. These will interact with or complement Ubisoft’s existing online infrastructure.

  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as storefront data and player progression systems
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities
  • Integrate Ubisoft’s global services into our game by using an internal SDK to implement the features requested by the game design team for the game
  • Those features will range from player inventory to matchmaking to leaderboards to various other topics
  • An analysis phase is required to ensure that features provided by those services match the design as requested by game design team. If not, you may need to develop a custom service to match those needs
  • Developing custom services means designing an online service based on a design from game design team. This includes defining the REST api, the storage system, implement the web service in C# and deploying it in Kubernetes, and to implement the according API calls in the game

Qualifications

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C++ skills
  • Excellent communication and good English skills

Bonus

  • Deep understanding of game production
  • AWS & Docker experience
  • Strong Python proficiency is a plus
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Senior Generalist Programmer [Ubisoft Connect] (former Uplay PC) (f/m/d)

Düsseldorf - Full-time - 743999722994133

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of applications in the Uplay ecosystem. You will be using a variety of programming languages, including but not limited to C++, Python, JavaScript/TypeScript, and frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming. As a Senior Programmer (f/m/d), you will have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or deployment pipelines.

You will also have the option to visit and work from collaborating studios.

Specific responsibilities include:

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high-level software application and architecture design decisions.
  • Write clear, modular and maintainable code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our applications and tools.

You have very strong communication skills and enjoy sharing knowledge and experience by mentoring and supporting less experienced colleagues.

Requirements:

  • 5+ years professional programming experience
  • Highly proficient in modern C++

Experience in any of the following is a plus:

  • Web technologies
  • Databases

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Lead Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728859439

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Senior Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

What you will do:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
  • Create and maintain the brand/art style guides and technical documentation
  • Mentor artists along their career paths, setting challenges to encourage growth
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints

Qualifications

What you bring:

  • Minimum 5 years experience creating artwork for games with at least 1 shipped title as an Art Lead
  • Excellent communication skills as a leader, collaborator, and mentor.
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

Nice to have:

  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors.
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Associate Producer (m/f/d)

Berlin - Full-time - 743999731491544

JOB DESCRIPTION

As an Associate Producer, you will report to the local Producer or Production Director and implement best processes, methods and tools to deliver a quality mandate in time and using the resources that were allocated. Together with the team you secure the advancement of the work and attainment of production objectives. You effectively manage development team members and support them to remain firmly committed and highly motivated. The project is led by another studio, but the mandate and its execution are owned locally.

Further responsibilities include:

  • Together with the team and the Producer/Production Director, build and maintain a roadmap for the whole mandate
  • Identify risks, communicate mitigation strategy and propose/implement contingency plans to stay aligned with the roadmap
  • Help respective cross-functional teams to improve their internal agile processes and help drive greater efficiency both internally and externally with stakeholders
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
  • Establish and foster a healthy work relationship with the lead studio
  • Ensure proper bug management (reports, priorities, test procedures, etc.) together with local QA
  • Support and enable the team on a day to day basis (e.g. with running daily stand ups and sprint planning / retrospective / review sessions where required)
  • Regular monitoring, tracking and updating of progress via project management tools
  • Determine project needs in terms of acquisitions (software, material, etc.)
  • Identify staffing needs preemptively, lead or support hiring process for the team in line with mandate and studio- long-term needs
  • Lead Project Coordinators and/or Project Assistants as well as QA
  • Carry out the performance assessments and growth plan for direct reports
  • Provide coverage for Production Director or Producer where necessary

Qualifications

  • Shipped at least one AAA title either on PC and/or console from start to end in Production role
  • Experienced leader for your team with a servant leadership mindset and helping to unleash the full potential of each and every member of your team
  • Experience in building and leading high performing teams
  • Problem-solver with good analytical, technical and project management skills
  • Structured collaborator who understands the importance of clear communication
  • Results focused and ability to work effectively under pressure
  • Change management knowledge
  • Ability to manage competing priorities
  • Strong ability to collaborate with multiple international teams
  • Strong knowledge of project management methodologies (Agile, Lean, DevOps, etc.) and tools (Jira, Confluence) in game development
  • Excellent knowledge of issue and project management software (e.g. Jira) and other task tracking tools
  • Excellent knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Generalist Programmer [Skull & Bones and Unannounced Project]

Berlin - Full-time - 743999719830495

JOB DESCRIPTION

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Nice to have

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Generalist Programmers of all levels of seniority to be based at our studio in Berlin.

Senior Prop Artist [Anno] (f/m/d)

Mainz - Full-time - 743999722022629

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Prop Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D content in line with the vision and technology of the project

How you will make an impact: 

  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game 
  • Production of realistic and high-quality assets (modeling and texturing) that meet the expectations of a AAA Ubisoft game     
  • Integration of 3D assets into the game engine meeting both engine and quality requirements
  • Ensuring technical and artistic follow-up of the assets imported into the game including necessary modifications 
  • Maintaining quality, efficiency and consistency across your work     
  • Establishing artistic benchmarks and ensuring regular monitoring 
  • Ensuring performance and technical quality of 3D environment assets  
  • Setting up configuration, dynamic objects and other functionalities of art assets
  • Providing support and advice for other artists

Qualifications

What experience you should offer:

  • Minimum 4-5 years experience as a Prop Artist or 3D Artist, having shipped at least 1 title
  • Excellent knowledge of modeling tools such as 3DSMAX, Autodesk Maya, Blender, Zbrush
  • Complete familiarity with various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic).
  • Mastery of the PBR Pipeline for the creation of textures (Substance Suite /Photoshop, baking tools)
  • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
  • Ability to construct and elaborate on assets/props based on key reference or concepts;
  • Ability  to closely adapt a specific art style
  • Keen eye for composition, shape, color and detail
  • Strong understanding of balancing quality standards and game performance in a game engine
  • Ability to take initiative, to work independently, resourceful and to deliver on time
  • Adaptable and open to feedback
  • Strong interpersonal skills - you are a proactive team player with a positive attitude
  • Curiosity and a strong interest in the video game industry and best practices
  • Fluent in both written and spoken English

     
  • Great understanding of architecture and urbanism is a plus
  • Good Animation and/or riggings skills (Maya, 3DS Max, MotionBuilder) are a plus
  • Shader creation knowledge is a plus
  • Experience with outsourcing is a plus
  • Ability to manage FX and lighting is a plus
     

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Graphics Programmer [Skull & Bones and Unannounced Project]

Berlin - Full-time - 743999731093588

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

Further responsibilities include:

  • Develop, extend and manage the rendering technology for the game
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

  • Multiple years of professional experience as graphics programmer
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
  • Strong skills in C/C++
  • Strong ability for analyzing and extending existing codebase
  • Very good debugging and problem solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Nice to have:

  • Console experience
  • Worked on your own 3D engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Interest in recent development in graphics (Async compute, RTX, …)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Recruiter (f/m/d)

Mainz - Full-time - 743999722101441

JOB DESCRIPTION

Ubisoft Mainz is looking for a driven Recruiter to help us hire the right talent for our studio. Your contribution in this role will be essential to ensuring that we continuously deliver high quality games, while paving the road for our studio's growth and for seizing upcoming opportunities.

This position will be located in Mainz, Germany.

Main responsibilities:

  • Autonomously drive the entire recruiting process from job posting to offer stage
  • Build a strong relationship with hiring managers
  • Identify and approach talented developers through various social and professional networks.
  • Monitor and report recruitment activities
  • Participate in the development of personnel marketing and employer branding activities
  • Cooperate in different HR projects

Qualifications

Requirements:

  • Finished studies with focus on HR or comparable education 
  • At least 3+ years’ Recruitment experience, preferably in the Games / IT industry
  • General knowledge of HR processes
  • Highly developed communication skills
  • Highly organised and ability to prioritize tasks
  • Proficiency in MS Office products and similar software
  • Good knowledge of English, both spoken and written
  • Strong knowledge of current recruitment trends

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Gameplay Programmer - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999725052459

JOB DESCRIPTION

The Gameplay Programming professionals at Ubisoft are the masters of interactions. They maximize the playability, fun and comfort for the players. Their role is to drive, challenge and turn creative ideas into high quality gameplay features in order to deliver believable, memorable and original gaming experiences. AI programmers, in particular, focus on AI algorithms and related data structures

 

Primary Objectives

  • Understand and challenge the design intentions of the game to turn them into gameplay features that will maximize the playability and believability for the players
  • Create solutions to facilitate the integration and adaptation of gameplay AI elements - be it strategic, tactical or operational - into the game.

 

Specific Tasks

  • Challenges and works with designers on the definition and development of gameplay features to maximize the playability of the game
  • Assists the design team by creating prototypes to validate AI features
  • Provides team members with tools and systems to modify and improve their features in an iterative way
  • Work on core gameplay systems like combat, economy, missions

Qualifications

  • Good knowledge of and years of practical experience with at least one programming language (preferably C# and C++)
  • Solid understanding of state of the art gameplay AI techniques and data structures
  • Experience in working with existing game engines
  • Ability to work with large, existing code bases
  • Understand and apply strong prototyping techniques
  • Proactive behavior and being a team player
  • Good oral and written communication skills
  • Good English language skills
  • At least 2 years of industry experience, a shipped title is a plus
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed" VR, “The Settlers” and many more.

 

Senior Game Designer [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999731036554

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

Responsibilities

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications


Necessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & team player
  • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

Lead Character Artist [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999732012701

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the Splinter Cell character artist team.

As lead character artist you are responsible for managing the character artist team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participates in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.

This is a full-time position based in Düsseldorf, Germany which requires working onsite; we cannot offer remote or freelance work.

Your Impact:

  • The Lead Character Artist is responsible for managing and developing the character artist team.
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project.
  • Work with and mentor character artists to provide clear direction and set expectations character requirements.
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skillfully optimize characters to game-ready quality for a VR title
  • Be hands-on and willing to create characters
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 8 years’ experience as a character artist in game development, with at least one AAA title shipped and 3 years as a lead
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player.

    BONUS
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Knowledge of Substance Designer / Painter and/or Marvelous Designer is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999731092664

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Intermediate QA Specialist (m/f/d)

Berlin - Full-time - 743999732608663

JOB DESCRIPTION

The Role

As part of the QA team you will help in making world class game experiences for millions of gamers worldwide. You will have a critical role in ensuring the quality of our products as part of a diverse and talented team. No two days will be the same – from testing the latest gameplay features to ensuring our games meet accessibility standards, you will have a big impact on what we do.

What you’ll be doing

  • Find and report bugs in a clear and concise manner following the respective milestone requirements.
  • Track, review and assign bugs in the database that are relevant to the team.
  • Perform regular backlog reviews of entered bugs, keeping it up to date;
  • Proactively give feedback on the significance and impact of the bugs encountered, the status of the build, and your perception of the game’s quality;
  • Stay up to date with planned changes and plan ahead with relevant test cases, with focus on the quality of the game;
  • Validate new/updated specific content, features, and fixes for quality and functionality, both before and after those changes are submitted to the game;
  • Design, create, implement and maintain test cases, test scenarios and test automation frameworks.
  • Work side-by-side with development teams in assisting bug investigation (reporting, reproduction, isolation) to ensure the title is achieving planned milestones
  • Create and maintain relevant documentation to aid with development and testing;
  • Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives.

Qualifications

What you’ll bring

  • Self-organised, eager to learn and evolve
  • Understanding of feature & content development in games
  • Excellent written and oral communication
  • Familiarity with Agile Methodologies
  • Ability to adapt to change
  • Strong problem-solving skills
  • Intermediate knowledge about automation and testing processes
  • Intermediate knowledge about version control systems and bug tracking systems
  • Fluent in English

What we’d like

  • 1-2 years industry experience in QA/QC or equivalent, preferably in an embedded role
  • At least one shipped AAA title or experience supporting the live phase of an AAA title

Nice To Have

  • Formal QA certification, such as ISTQB or equivalent experience

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Production Director - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999727972466

JOB DESCRIPTION

As an intergral member of The Settlers team you will oversee the advancement of the work and the attainment of production objectives as well as ensure high levels of motivation and commitment from all team members.  

Primary Objectives

  • Participate in defining the project deliverables and risks associated with development.
  • Coordinate, delegate, and ensure the organization of the work to be carried out.

Specific Tasks

  • You are responsible for introducing and establishing methodologies, procedures, tools and techniques.
  • You evaluate and analyze the teams needs for optimal workflow and you seek and introduce innovative solutions as well as best practices.
  • You foster productivity, mobilize and inspire the project team to reach targeted deliverables.
  • You create the roadmap and responsible for delivery of promised deliverables.
  • You anticipate risks and prepare mitigations.
  • You are responsible for a continuous progression and flow of the development.
  • You challenge and support all departments collaborating to develop the best possible product.

Qualifications

  • 5+ years of relevant planning/management experience 
  • Proven full experience of the project-life-cylces phases (start to finish) with different methodologies (sequential, lean, agile or hybrid)
  • Proficient knowledge of both, traditional/sequential and lean/agile project management methodologies and are confident to create solutions fitting to the
  • team’s needs
  • Able to teach, coach and motivate teams and help them transition to new
  • Procedures
  • Eager to learn new methods, techniques and tools for project management and to make use of them
  • Excellent written and oral English communication skills
  • Expert knowledge of game industry trends.

Bonus:

  • University degree in Business Administrations, Project Management or any other equivalent training.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed" VR, “The Settlers” and many more.

 

User Research Design Intern [Ubisoft Connect] (f/m/d)

Düsseldorf - Intern - 743999731904669

JOB DESCRIPTION

As a User Research Design intern, you will be part of the design team of Ubisoft Connect. You will work with UX Designers and UI Designers on the functional production of features and services. You will support the team with prototyping, setting up and evaluating research and user testing to deliver intuitive, user-centered design solutions.

Your tasks:

  • Support UX Designers with user research, interviews and expert evaluations
  • Analyze user-flows and create customer journeys
  • Support UX Designers with setting up qualitative and quantitative user tests and evaluating the results
  • Communicate results efficiently to the UX Designers
  • Contribute with accessibility research
  • Work as part of the design team and within the guidelines provided by direction

Qualifications

  • Basic experience in the field of User Research, UX and/or Human-Computer Interaction, Interaction Design, Psychology or Ergonomics,… (either as an academic discipline or work/project-based experience)
  • User research skills and knowledge about a range of methodologies and qualitative/quantitative user testing
  • Knowledge about user-centered design and user behavior
  • Knowledge or deep interest about accessibility and inclusive design
  • Handling customer-contact during interviews, with a high level of empathy and proficiency
  • Motivation to solve design problems and to think “outside the box”
  • Being organized and pro-active
  • Passion for games and game services
  • Fluent in English, both verbally and written

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Senior Full-Stack Web Developer [Ubisoft Connect] (former Uplay PC) (f/m/d)

Düsseldorf - Full-time - 743999722993953

JOB DESCRIPTION

As a Senior Full-Stack Web Developer [Uplay PC] (f/m/d) you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents.

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • write clear, modular and maintainable code
  • work on both front- and backend application in the context of Uplay PC 
  • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
You will also have the option to visit and work from collaborating studios.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)
  • Bonus: AWS, ElasticSearch, Python, Protocol Buffers, Continuous Integration

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

(Intermediate/Senior) Engine Programmer [Skull & Bones]

Berlin - Full-time - 743999731091800

JOB DESCRIPTION

As an Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

 

Further responsibilities include:

  • Profiling & definition of performance/memory budgets
  • Maintain engines, tools and other components
  • Integration of 3rd party solutions & branches into engines

Qualifications

  • Multiple years of professional experience in Engine Programming
  • Excellent knowledge in C++
  • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in programming robust and efficient code
  • Experience in integrating middleware solutions into existing engines
  • Able to work with CPU and Memory profiling tools
  • Strong ability for analyzing and extending an existing codebase
  • Very Good debugging and problem solving skills
  • Having a critical and analytical sense
  • Ability to work in large teams distributed all over the world
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

 

Nice to have

  • Familiarity with low level APIs of different consoles
  • Interest and experience with graphics APIs
  • Bachelor or Master degree in computer science or any other relevant discipline

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Senior Concept Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728873071

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Concept Artist on our team, you deliver the foundation for the art team to create memorable and exciting environments for our players to explore. You work will serve as guidance and reference for the visual tone of our project and allow all artists to work towards a common goal.

Working closely with our content director, the lead artist and other team members, you are a creative visionary, an interpreter and communicator of ideas that is able to be inspired and to inspire others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.

What you will do:

  • Partner with the content director and lead artist to understand and shape the overall visual idea of the game 
  • Produce illustrations, key art and other assets which communicate the vision of the project
  • Produce sketches and quick iterations (digital or paper).
  • Create high quality concept art for AAA game assets, environment art and set pieces
  • Collaborate with level artists to enhance playable spaces and visual fidelity
  • Propose concepts to the artistic team and discuss possibilities. 
  • Adapt your artwork based on feedback

Qualifications

What you bring:

  • 3+ years of experience as a professional Concept Artist
  • Creative and imaginative mind with a great understanding of composition, light and form
  • Strong skills in the creation of hard surface concepts
  • Proactive, creative person with a coherent artistic vision
  • Excellent collaboration and communication skills
  • An outstanding portfolio of work demonstrating the expertise in creating concept art for environments and architecture.
  • Experience in character design is a plus
  • Being able to integrate 3D tools in your workflow (Houdini , Blender,3Ds Max, zBrush) is a big plus
  • Good English skills (verbal & written)
  • Meeting deadlines

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

AI Programmer (m/f/d)

Berlin - Full-time - 743999731491044

JOB DESCRIPTION

The Role

AI programmers at Ubisoft Berlin bring game-specific AI knowledge (finite state machines, behaviour trees, pathfinding, etc.), solid C++ skills, and care about the wider gameplay impact of their work.  

The Team

You will be part of a team working on exciting Ubisoft franchises, old and new; we are a diverse and multicultural team, where we believe keeping a friendly and inclusive work environment is important for everyone. To that end, we value candidates who are open minded, team-players, and bring a can-do attitude. 

Qualifications

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Producer - [Tom Clancy’s Splinter Cell VR] /f/m/d)

Düsseldorf - Full-time - 743999731718823

JOB DESCRIPTION

We are looking for a Producer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality.

In this role and as part of one global team, you'll lead the Düsseldorf team to create an outstanding AAA VR game experience. Reporting to the Executive producer, the role involves recruiting and building a new team as well as collaborating with various studios to produce the game. You will use your experience and proven track record to achieve the production objectives and to ensure that the team members remain inspired, committed and highly motivated to deliver a benchmark VR experience.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Build the project team and foster team building and commitment
  • Define the scope in collaboration with the directors and your leads
  • Coordinate production with other studios as one global team.
  • Create a roadmap and be accountable for the delivery of the deliverables
  • Foster productivity, challenge processes and mobilize and inspire the project team to reach targeted deliverables.
  • Identify issues and risk mitigations to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 5+ years experience as a Producer in the games industry
  • You have experience in leading and motivating high performing teams
  • You have shipped at least one AAA title either on PC and/or console
  • Strong ability to collaborate with multiple international teams.
  • Expert knowledge of project management methods
  • Excellent verbal and written communication skills in English.
  • Experience in/or a passion for VR is a big plus!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

3D Level Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728725442

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a 3D Level Artist on our team, you will create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

You bring environments to live by assembling and positioning key elements that deliver impactful visual moments and enhance our players’ experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.

Within the framework of our game and its’ universe, you can push creative boundaries – and have the artistic ability to do so. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop space with plenty of personality.

What you will do:

  • Collaborate with level designers, the lead artist and the content director to discuss and understand the game’s vision and intentions
  • Deliver strong environmental storytelling by integrating and building assets into the game engine to set and dress a polished scene
  • Perform artistic research (find written descriptions and visual references)
  • Set up placeholders and submit modelling and texturing requests to artists
  • Find balance between artistic aspects and technical constraints
  • Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve)
  • Stay organized and meet agreed deadlines  

Qualifications

What you bring:

  • A college diploma in 3D Modelling or equivalent
  • Around 2-4 years of experience in modelling, texturing, lighting, image processing, or other relevant experience
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, color theory, etc
  • Strong communication and interpersonal skills
  • Curiosity, flexibility, and resourcefulness
  • Ability to easily communicate in English
  • Creativity and a keen eye for detail!

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999731038963

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Automation Engineer (f/m/d)

Düsseldorf - Full-time - 743999728165199

JOB DESCRIPTION

You will be building and establishing an automation test strategy for one of our unannounced game titles in collaboration with the team’s testing and Build & Release departments. This includes managing the close collaboration with the quality assurance team and developers for a successful implementation.

You will also be responsible for reviewing existing solutions and providing feedback to the different stakeholders.

You will also have the option to visit and work from collaborating studios.

As an Automation Engineer, you contribute to create, build and improve an automated testing setup to guarantee a certain level of quality and decrease the manual testing efforts throughout the game’s development and deployment.

The main and routine tasks of this position are to:

  • Create an automation test framework for internal games, applications, and services within the game and Ubisoft’s environments
  • Develop functional tests for multicomponent games and applications
  • Implement test solutions to the test workflow
  • Closely collaborate and exchange with testing, development and external teams
  • Engage and support when encountering issues in the process
  • Actively participate in the centralized discussions and efforts towards global automation strategy of Ubisoft

Qualifications

  • 2+ years of experience in Quality Assurance in the area of automation
  • Broad knowledge on different programming and scripting languages like C#, C++, Python
  • Good knowledge of different test frameworks, like Selenium, Ranorex
  • Experience with different versioning systems, preferably Perforce
  • Experience with XML / JSON processing
  • Experience in the development of functional testing and test frameworks
  • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo
  • Good oral and written communication in English

Bonus:

  • Knowledge of streaming technologies
  • Knowledge of Cloud solutions
  • Knowledge of Packaging Systems (zip, nu-get, chocolatey)
  • Experience of working with unit tests
  • Experience in REST API testing
  • Experience working in Linux
  • Experience with signing and fingerprinting

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Online Programmer [Rainbow Six Siege]

Mainz - Full-time - 743999719641178

JOB DESCRIPTION

The Online Programmer is responsible for developing in-game online services using both existing Ubisoft online infrastructure, as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers and systems programmers and the Ubisoft Online Technology Group.

The key responsibilities include:

  • Managing the interchange of data between players and the server/services/game, ensuring an unobstructed online experience for all players.
  • Providing access to the online architecture to presentational programmers.
  • Assist in the development of innovative solutions to enrich the online gaming experience of players.
  • Program and optimize systems, such as storefront data and player progression systems.
  • Work with surgeon-like precision and care, on our live systems and frameworks.
  • Continuously work together with architects and technical leads on identifying and improving existing systems.
  • Continuously work together with designers and technical leads to identify new opportunities.

 

Qualifications

  • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
  • 3+ years of professional experience.
  • Strong C++ skills
  • Excellent communication and good English skills

Nice to have:

  • Deep understanding of game development process and practice.
  • Experience in on-demand cloud computing platforms (AWS/Azure/etc)
  • Strong Python proficiency is a plus
  • Proven leadership and coaching skills is a plus
  • Expertise in online test framework and architecture
  • You are hard-working with a focus on quality
  • You are enthusiastic of finding new opportunities, and you drive for change.
  • You are strongly co-operative; you work together towards the best result imaginable.
  • Asset: You are enthusiastic about your field(s) of expertise, and are action-oriented towards your work.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

In order to continue delivering highly qualitative and innovative products, we are looking for an Online Programmer.

This position will be located at Ubisoft Mainz.

Senior Producer - [Splinter Cell VR] /f/m/d)

Düsseldorf - Full-time - 743999731718702

JOB DESCRIPTION


We are looking for a Senior Producer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality.

In this role and as part of one global team, you'll lead the Düsseldorf team to create an outstanding AAA VR game experience. Reporting to the Executive producer, the role involves recruiting and building a new team as well as collaborating with various studios to produce the game. You will use your experience and proven track record to achieve the production objectives and to ensure that the team members remain inspired, committed and highly motivated to deliver a benchmark VR experience.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Build the project team and foster team building and commitment
  • Define the scope in collaboration with the directors and your leads
  • Coordinate production with other studios as one global team.
  • Create a roadmap and be accountable for the delivery of the deliverables
  • Foster productivity, challenge processes and mobilize and inspire the project team to reach targeted deliverables.
  • Identify issues and risk mitigations to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 7+ years experience as a Producer in the games industry
  • You have experience in leading and motivating high performing teams
  • You have shipped at least one AAA title either on PC and/or console
  • Strong ability to collaborate with multiple international teams.
  • Expert knowledge of project management methods
  • Excellent verbal and written communication skills in English.
  • Experience in/or a passion for VR is a big plus!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Lead UI Engineer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999725174954

JOB DESCRIPTION

 You will be working with the Lead Programmer and UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

  • Excellent communication skills, and desire to work as a team-player
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • 5+ years of professional experience.
  • Strong C++ skills
  • Self-direction and motivation
  • Fluent in English

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Financial Controller (f/m/d)

Düsseldorf - Full-time - 743999726070871

JOB DESCRIPTION

Für unser Entwicklungsstudio Ubisoft Düsseldorf suchen wir eine/n Financial Controller (f/m/d)

Der Financial Controller steuert und verbessert die wirtschaftlichen Leistungen von Ubisoft Blue Byte. Durch Erstellung von Finanzplanungen und Analysen von Finanzdaten wird die Unternehmensführung bei finanziellen Endscheidungen unterstützen. Dabei arbeitete der Financial Controller mit dem Head of Controlling, Finance & Procurement Director, Accounting Manager, Business Development Manager, der Konzernzentrale und anderen Mitarbeitern zusammen. Zu den Aufgaben gehören unter anderem:

  • Gewährleistung der monatlichen konzerninternen Weiterbelastung in Zusammenarbeit mit der Buchhaltung
  • Unterstützung des Head of Controlling bei der Planung und Analysen der Studiokosten
  • Weiterentwicklung, Überwachung von finanziellen Controlling Prozessen, sowie Koordinierung von neuen Controlling Systemen & Standards innerhalb der Studios
  • Unterstützung und Fertigstellung von Anträgen über staatlichen Subventionen in Zusammenarbeit mit dem Business Development Abteilung
  • Weiterentwicklung, Überwachung und Berichterstattung von internen Prozessen an die Konzerninterne Revisionsabteilung
  • Durchführung von Finanzplanungen, Erstellung und Weiterentwicklung des Berichtswesen

Qualifications

  • Erfolgreich abgeschlossenes wirtschaftswissenschaftliches Studium, vorzugsweise mit Schwerpunkt Finanzen/Controlling
  • 3-5 Jahre Berufserfahrung in einer Controlling Abteilung
  • Hohes Maß an Eigeninitiative und -verantwortung
  • Sehr gute Englisch Kenntnisse, um täglich mit der französischen Konzernzentrale zu kommunizieren
  • Hohes analytisches Verständnis, strukturierte Arbeitsweise und Lösungskompetenz
  • Sehr gute Deutschkenntnisse, um rechtliche Grundlagen, Antragsdokumente und Erläuterungen bezüglich staatlicher Computerspiel-Förderprogramme zu verstehen
  • Bilanzierungskenntnisse nach HGB und IFRS
  • Sehr gute Excel Kenntnisse
  • Erste Erfahrungen mit Microsoft Power BI

Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, mit einem starken und vielseitigen Produkt- und Partnerportfolio. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen für hochqualitative und technisch innovative Videospiele. In unseren deutschen Studios in Mainz, Düsseldorf und Berlin arbeiten wir an Marken wie “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Beyond Good & Evil", “The Settlers”, „Far Cry“ und vielen mehr.

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999732626457

JOB DESCRIPTION

As a critically acclaimed and award-winning franchise, Anno delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

Being a Lead Game Designer on Anno, you will guide an experienced, talented and highly motivated team of designers towards greater efficiency, growth and design quality. You will support them in the creation of workflows, techniques and AAA game systems.

Following the notion that comprehensible, consistent and elegant systems should form the foundation of how our games work, you help your designers adjust and balance their features, bringing them from concept to playability. You channel the talents of your team members, motivating them to meet their full potential and inspiring them to do their best work.

Thanks to your expertise, leadership skills, and ability to make informed choices, not only can your own team look to you for information and direction, but so can others. You’re a go-to person for advice and a valuable resource for our studio.

What you will do:

  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourage

Qualifications

What you bring:

  • At least 5 years of experience in game design or related experience; including shipping at least one AAA title
  • Experience managing and leading a team (in a Lead or Associate Lead capacity)
  • Strong game design skills and thorough understanding of overall game design processes
  • A highly innovative, empathetic, and collaborative spirit
  • Exceptional mentorship, communication, interpersonal, and presentation skills
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Able to drive change and inspire others to generate new ideas
  • Strong verbal and written English skills  

    * RTS experience is a plus
    * German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, skills, and any games shipped
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Project Manager (f/m/d)

Düsseldorf - Full-time - 743999726822712

JOB DESCRIPTION

You will be responsible for organizing and coordinating the day to day work of one or multiple teams inside a tech department developing a middleware for some of the largest games in the World.

  • Communicate with the developers to facilitate their work on the project
  • Report on the status of tasks and schedules
  • Help teams to shape their deliverables
  • Keep track of Deadlines, Tasks and Risks
  • Manage the Project Backlog
  • Communicate tasks and schedules to the team
  • Report on the team’s progress
  • Report on and help resolve blockers
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
  • Document and maintain project information

Qualifications

  • 3+ years of relevant experience (Project Management/Coordination)
  • Understanding of common management methodologies
  • Understanding of Game Development processes
  • Solid knowledge of Game technology
  • Good time management skills
  • Good communication skills
  • Good English skills both verbally and written
  • Good problem-solving skills
  • Experience with JIRA is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Technical Level Design Director - [Assassin’s Creed VR] (f/m/d))

Düsseldorf - Full-time - 743999729419291

JOB DESCRIPTION

 

The primary role of the Technical Level Design Director is to be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.   

  

  • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
  • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
  • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
  • Train level-design teams in technical methods and processes as needed.  
  • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
  • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
  • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
  • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
  • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
  • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

Qualifications

 

  • 3-5 years’ experience in the video game sector or other relevant experiences; 
  • Proven track record in working in a Technical Level Design or similar position throughout all game production phases; 
  • Experience on 2-3 games productions; 
  • 2 years’ experience as an assistant TD an asset; 
  • Experience in stakeholder management 
  • Time and priority management skills; 
  • Great communication and interpersonal skills; 
  • Resourcefulness in problem-solving; 
  • Curiosity; 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Senior Lead Game Designer [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999731668949

JOB DESCRIPTION

We are looking for a Project Owner & Senior Multiplayer Lead Game Designer (f/m/d) to lead the Düsseldorf team to define and deliver the multiplayer content of the game in time and quality.

In this role and as part of one global team, you lead the global multiplayer team. Reporting to the Senior producer in Düsseldorf, as the Project Owner for multiplayer, you define and implement the multiplayer vision shared by the Creative Director and the Game Director. With your team, you define the multiplayer systems and game modes for the game and you ensure that the online technology is developed and available to make your choice a reality.

Further responsibilities include:

  • Lead a team of interdisciplinary devs (10+ members)
  • Lead the design and development of the multiplayer features of the game.
  • Empower and guide the team in design, creation and balancing of major game systems;
  • Help the team to carry ideas from conception, through to prototyping to detailed design and implementation;
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team
  • Work with the production, programmers, design and art leads to create task and schedule estimates for the multiplayer team and track development efforts across the team; 
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow. 
  • Participate in the hiring and interview processes for programmers
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 8+ years of development experience and shipped at least two AAA titles
  • Experience as Game Director / Lead game Designer / leading a team
  • Experience in multiplayer development for PC VR (preferred), PC (necessary), console and mobile (desirable)
  • Key knowledge and understanding in multiple areas of design;
  • Excellent knowledge of current design methodologies;
  • Strong awareness of market trends;
  • Comprehensive knowledge of relevant documentation software;
  • Be an advocate and ambassador for the team and their features and the sharing of information from them;
  • Able to create, manage and track work for a team of game designers and have a strong knowledge of the relevant tools to do so;
  • Comfortable planning tasks and dependencies for yourself and team members. 
  • Strong reporting and documentation skills
  • Fluent in English, both verbally and written
  • Great communication skills, a positive attitude  & a team player

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on Tom Clancy's Splinter Cell VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s, developed across multiple studios. Join us today to shape the future of VR!

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Senior Level Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728725311

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Level Artist on our team, you are an expert in creating captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

Through your own creations as well as your mentorship for other team members, you build outstanding, living scenes that tell a story and captivate our players interest and attention.

Within the framework of our game and its’ universe, you can push creative boundaries – and have the artistic ability to do so. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop space with plenty of personality.

What you will do:

  • Deliver outstanding environmental storytelling by integrating and building assets into the game engine and determining lighting intentions to set and dress a polished scene
  • Familiarize yourself with game design documents to understand the environments, objectives, atmospheres, story and style required to create an environment with the intended impact
  • Collaborate with level designers, the lead artist and the content director to discuss and internalize the game’s vision and intentions ; study visual references and perform independent artistic research for further inspiration;
  • Understand the project’s tools, pipelines, workflows and technical constraints
  • Define and articulate modelling and texturing needs, coordinate with modellers and texturers responsible for the level; follow up on the progress and quality of the work together with the lead artist
  • Assess level content with the lead artist and production to establish time and planning estimates as well as priorities
  • Build road maps for content creation; ensure the technical and artistic quality of final deliveries and oversee necessary optimization and debugging to fix issues raised by testers
  • Act as a point of contact for the team regarding question about the map and levels and inform artists of changes due to technical constraints
  • Act as a direction-providing mentor for other level artists

Qualifications

What you bring:

  • Minimum 5+ years’ experience in modelling, texture, lighting and image processing, or other relevant experience
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Excellent compositional skills and strong understanding of art fundamentals: lighting, composition, color theory, etc.
  • Strong skill ins visual storytelling with an excellent eye for detail
  • Strong communication and interpersonal skills; and ability to easily communicate in English
  • Curiosity, flexibility, and resourcefulness
  • Ability to work as part of a team and independently with a sense of initiative 
  • Interest and ability to mentor other artists
  • Ability to set and meet deadlines

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Kreditorenbuchhalter (m/w/d)

Düsseldorf - Full-time - 743999728850901

JOB DESCRIPTION

Dich erwartet ein spannendes und abwechslungsreiches Aufgabenfeld, in dem Du zukünftig unter anderem diese Aufgaben übernehmen: 

  • Prüfung, Kontierung und Erfassung von Eingangsrechnungen
  • Bearbeiten und Prüfen von Reisekosten, Kreditkartenbelegen und Kassenführung
  • Kontenabstimmung und Kontenpflege
  • Stammdateneingabe / -pflege
  • Vorbereitung und Abwicklung der Zahlungsläufe
  • Übernahme von allgemeinen administrativen Aufgaben in der Buchhaltung
  • Zuarbeit zu den Abschlussarbeiten (Monats-, Quartals- und Jahresabschluss)

Qualifications

  • Abgeschlossene kaufmännische Ausbildung oder vergleichbare Qualifikation
  • Vorzugsweise +3 Jahre Berufserfahrung in der Kreditorenbuchhaltung
  • Selbständige, strukturierte und sorgfältige Arbeitsweise
  • gute Englischkenntnisse in Wort und Schrift
  • Kommunikations- und Teamfähigkeit
  • Vertraulichkeit und Zuverlässigkeit
  • Sicherer Umgang mit MS-Office-Anwendungen
  • Kenntnisse in Oracle PeopleSoft sind von Vorteil

 

Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, ““The Settlers”, “Anno”, „Avatar“ „Far Cry“ und vielen weiteren.

 

Zur Verstärkung unseres Teams in Düsseldorf suchen wir eine/n

Kreditorenbuchhalter (m/w/d) 

Online Application Specialist (f/m/d)

Düsseldorf - Full-time - 743999728165990

JOB DESCRIPTION

As part of the extended game production team, you will be involved in the development of features and components within and around the versioning and deployment systems for one or more platforms.

This position aims at providing an excellent support service to its internal and external partners. You are responsible to ensure that the application layer of Ubisoft online environment is operational and that customers’ satisfaction levels is consistently high.

You will also have the option to visit and work from collaborating studios.

As an Online Application Specialist, you are taking care that the online components of the game are set up properly and sustainable. You ensure the optimization of processes in place and resolve potential obstacles.

The main and routine tasks of this position are to:

  • Install and configure online applications and related services
  • Maintain and optimize the application layer of the online environments
  • Investigate, identify, document problems and their root cause and propose collective actions
  • Ensure applications operability and monitoring with the help of external teams
  • Ensure online environment growth capacity
  • Handle escalations from support Level 2
  • Carry out other tasks related to this field

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of our new and unannounced gaming titles. You are eager to involve yourself in the first hand operation and maintenance of ever evolving online systems.

You have very strong communication skills and enjoy sharing knowledge and experience with colleagues both in your and the game development team.

  • 3+ years of professional programming experience
  • Profound knowledge in different programming and scripting languages: C#, C++, Python
  • Experience with different versioning systems, preferably Perforce
  • Experience with XML / JSON processing
  • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo

Skills:

  • Excellent customer service skills
  • Excellent communication and writing skills
  • High Analytical and problem-solving skills
  • Good interpersonal skills
  • Proactive and autonomous way of working
  • Ability to make complex information accessible
  • Ability to work under stress
  • Good verbal and written communications skills in English

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Development Tester [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999730060000

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players

What you will do:

  • Perform daily tests and take responsibility for quality and stability of new game content, new features and upcoming releases
  • Isolate and reproduce bugs to assess gravity and probability based on Ubisoft’s standards and suggest solutions
  • Working alongside programmers, artists and designers to perform quality tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team on a regular basis as well as on-demand
  • Closely monitor validation sequences

Qualifications

What you bring:

  • Experience on a similar position for at least 2 years
  • Excellent knowledge of English both spoken and written
  • A strong understanding of development processes and the needs of different departments throughout a development cycle
  • Good communication skills and interpersonal skills
  • Adapt easily to platform and workload variations
  • Experienced in writing test-cases
  • Open to changes and self-improvement
  • Proactive and independent work attitude
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Experience with defect & test case management tools (e.g. JIRA, TestRail)

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Programmer - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999730139421

JOB DESCRIPTION

We are looking for a Lead Programmer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality. 

In this role and as part of one global team you lead the Düsseldorf programming team. Reporting to the Senior producer, you work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with the technical director, other leads and people from different disciplines, using agile methodologies to drive the work and create an outstanding AAA VR game experience. 

Primary responsibilities include:
 

  • Lead a team of interdisciplinary programmers  
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team 
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group and the technical director 
  • Spearhead the design and development of architecture and features within the mandates scope 
  • Work with the production, programmers, design and art leads to create task and schedule estimates for programming team and track development efforts across the team;  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow.  
  • Participate in the hiring and interview processes for programmers  
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios. 

Qualifications

 

  • 8+ years of development experience and shipped at least two AAA titles 
  • Experience leading a team  
  • Master, Bachelor or equivalent in computer science or engineering 
  • Experience in development for PC VR (preferred), console and mobile  (desirable)  
  • Strong programming skills in Unity/C# (required)
  • C++ is a plus but not required
  • Proficient in refactoring and optimizing existing systems 
  • Excellent debugging and problem-solving skills 
  • Understanding of multi-threaded principles 
  • Ability to work efficiently with a large, existing code base 
  • Knowledge of low-level system architecture 
  • Comfortable planning tasks and dependencies for yourself and team members.  
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA...) 
  • Strong reporting and documentation skills 
  • Fluent in English, both verbally and written (as English is our business language in the studio.)
  • Great communication skills and a positive attitude 
  • Be a team player 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced Assassin's Creed VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Senior 3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728848743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Senior 3D Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

What you will do:

  • Write and review code customized to the hardware you’re working with
  • Coach and mentor other members of the graphics team, empowering them to innovate
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    * Technical proficiency in areas of 2D and 3D art a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

IT Solution Developer (Python & C#) (f/m/d)

Mainz - Full-time - 743999732796702

JOB DESCRIPTION

As a IT Solution DevOps Developer at Ubisoft Mainz, you’ll be part of the Enterprise Infrastructure Solutions Team, whose goal it is to design and deploy technical solutions that support the activities of Ubisoft employees worldwide within an advanced IT environment. 

You like improvement and feel comfortable in the data jungle. If your skills allow you to identify, analyze and implement possible solutions, then you are in the right place.  
You can expect a highly collaborative environment where knowledge is freely shared, and help is always available.  

What you will do:

  • Design, develop and establish an advanced IT environment  
  • Analyze needs and develop solutions in coordination with the customers
  • Identify risks and opportunities presented during development and provide solutions to resolve potentially complex problems 
  • Data Management 
  • Establish new 3rd party applications
  • Provide feedback for peers and team; process to facilitate continuous improvement  

Qualifications

What you bring:

Training and relevant experience 

  • Master, Bachelor or equivalent degree in computer science or engineering 
  • Minimum 3 years of experience in Software development 
  • Python, C# and SQL skills
  • Experience in Data Management

Knowledge and skills required 

  • Managing APIs 
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills  
  • Experience in collaboration with DevOps 
  • Experience with Source Control Management, preferably GIT 
  • Good communication skills 
  • Sense of humor, positive attitude, a generous spirit, a desire to learn and grow, and a team-focus 
  • Ability to complete duties on time whilst maintaining a high-quality service 
  • Enthusiasm in learning and using new technologies 
  • Good attention to detail 
  • Fluent in English 

Nice to have

      * Knowledge around Service Management  
      * Experience with Front-end Programming  
      * Microsoft Power Platform / Azure  
      * SharePoint Online 
 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good And Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

(Intermediate/Senior) UI Programmer [Skull & Bones]

Berlin - Full-time - 743999723181279

JOB DESCRIPTION

As an (Intermediate/Senior) UI Programmer you will work closely with other disciplines to realize and implement visual designs related to in-game menus, HUD and user interface. Your mission is to come up with technical solutions to ensure visual quality and overall unity for the game.

Further responsibilities include:

  • Design and Implement client-side UI logic
  • Creating layouts for UI Artists and Designers to work in
  • Improving and extending existing game UI
  • Handle input for all supported platforms and respective devices
  • Understand implementation requirements and find smart solutions to technical constraints
  • Collaborate closely within a multidisciplinary agile team to achieve the best results
  • Creating and maintaining technical documentation and coding standards
  • Debugging and profiling code on multiple platforms
  • Managing and/or mentoring individuals within the Programming Team

Qualifications

  • Good development experience in the capacity of a UI programmer role
  • Strong programming skills in C++
  • Excellent knowledge of object-oriented development
  • Experience using UI frameworks (such as scaleform, noesis, etc.)
  • Good debugging and problem-solving skills
  • Ability to work efficiently with large, existing codebases
  • Solid understanding of UX/UI design principles and ability to think user-centric
  • Excellent communication skills and ability to work in a team
  • Self-motivated and pro-active mindset
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany

Pluses

  • Experience in development with Console SDKs (PS4 and Xbox)
  • Passion for making and playing games

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Avatar", "Far Cry", "For Honor", "Skull & Bones", "The Settlers", "Anno" and many more.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Associate Technical Art Director - [Tom Clancy's Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999729419262

JOB DESCRIPTION

The Associate Technical Art Director will implement the graphic tools and methods to carry out the artistic vision of the game within the defined technical constraints. The main focuses are conversion of art direction into technical requirements, the implementation of art technologies, tools, pipelines and budgets for the project and development of team members.

Manage and help build a team that works together smoothly and collaborates well with external partners

  • Guide, provide constant support, and mentor technical artists. Play a key role in their career development.
  • Ensure team productivity: assign, organize, and prioritize the work within his team
  • Help construct a credible road map to reach target dates
  • Work closely with HR recruitment and producers to identify, hire, and grow promising candidates in your area of expertise

Gatekeeper of a solid bridge between art and tech teams

  • Understand art direction requirements and convert them to new features and improvements
  • Have regular sync-ups with the tech direction and art direction to align on options, choices and priorities
  • Be proactive by foreseeing problems and technical needs
  • Work closely with Rendering, Engine, Tools, and Art teams to ensure requirements are properly prioritized
  • Foster inter-team coordination. Help coordinate communication between groups and achieve consensus for the requirements necessary to ship a high quality title.
  • Establish an open communication with your peers on the project

Owner of the art technologies, tools, pipelines and budgets

  • Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer.
  • Produce a technical reference and/ or technical constraints document, keep it current, and communicate it for the team's guidance
  • Assure the homogeneity of the technical quality throughout the game
  • Propose and create the right tools to accelerate certain procedural tasks
  • Be the gatekeeper of the budget, stability and performance of the art

Look out for innovation

  • Network with other experts to benchmark solutions used on the project
  • Provide insights and value add to the project and group

 

Qualifications

 

  • Excellent English communication skills, both verbal and written
  • Detailed knowledge of the technical constraints of engines and the different game platforms
  • Knowledge of 2D and 3D graphic software
  • Knowledge of an asset management system 
  • Knowledge of a programming language (C++…) (an asset)
  • Knowledge of Max Script (an asset)
  • In-depth knowledge of the jobs required to produce a AAA video game

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Senior Character Artist [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999732012297

JOB DESCRIPTION

We are looking for a Senior Character Artist (f/m/d) for the Düsseldorf team.

As a character artist you will be creating AAA characters and character related assets in our art production teams. You will be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and setting up characters for the VR game. You will be working closely together with Technical Artists and Animators to push the visual and technical quality to the next level.

This is a full-time, permanent position based in Düsseldorf, Germany which requires working onsite; no remote/freelance work is available.
 

Your Impact:

  • Development of high-quality AAA characters and character related 3D assets in a realistic art style
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skillfully optimize characters to game-ready quality for a VR title
  • Create high quality character models and textures
  • Ensure performance and technical quality of 3D character assets
  • Setup dynamics, meta data and create skinning for character meshes
  • Integration of character assets into the game engine
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
  • Knowledge of Substance Designer / Painter and Marvelous Designer
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Fluent in English, both verbally and written (No German is required to work in our studio)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Lead Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999722112442

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Development Tester (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role, your primary mission is to lead a team of testers and work with developers, artists, and designers to ensure the quality and stability of new features and game content.

Your responsibilities include: 

  • Lead and manage a team of development testers
  • Follow up and evaluate the work of your team
  • Identify risks and provide relevant solutions to complex problems
  • Actively work with other team leads and facilitate the information flow
  • Manage and forecast the devtest resource needs for the project
  • Manage and update project test plans 
  • Act as a communication link between development and QC teams
  • Create, monitor and control metrics impacting product and team quality 
  • Lead, connect and partner with teams across Ubisoft towards quality initiatives 
  • Coach and develop leadership talent across the department for succession planning 
  • Estimate, prioritize, and manage your team’s tasks 
  • Commit to meeting team objectives

Qualifications

  • Relevant experience as a team lead of 2+ years
  • Shipped multiple titles as a test lead
  • Understanding of general testing methodologies, processes and terminology
  • Knowledge of game production process and workflows
  • Strong interpersonal and communication skills, both in written and spoken English
  • Autonomous and proactive attitude
  • Time-management and organizational skills
  • Open minded problem-solver
  • Flexibility and ability to adapt to change
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Proficiency in defect & test case management tools (e.g. JIRA, TestRail)

Nice to have:

  • Any coding knowledge: XML/HTML, JavaScript, Python, Java, C/C++/C#, SQL
  • Experience with automation test methods
  • Familiarity with Ubisoft's line of products and services
  • Certification in any of the following: PMP, Scrum Master, ISTQB-ATM
  • Experience working in global teams

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

(Intermediate/Senior) Backend Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999719370038

JOB DESCRIPTION

As a Backend Programmer you will:

  • Collaborate with designers and gameplay programmers to bring new features into the game
  • Develop and maintain backend parts of game specific features
  • Integrate monitoring solutions
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Provide support to live service teams
  • Review the work of other engineers
  • Create and maintain technical documentation

As a Senior Backend Programmer you will:

  • Design and implement backend parts of game specific features
  • Collaborate with local and remote teams to analyze technical requirements
  • Review the work of other engineers
  • Integrate monitoring solutions
  • Design scenarios for load tests
  • Design tools that will enable live support teams to be self-sufficient
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Improve performance and resilience of the backend infrastructure
  • Manage and mentor individuals within the engineering team

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Bachelor or master’s degree in Computer Science or equivalent field
  • Solid knowledge of C#
  • Followed at least one project from the concept phase to production
  • Knowledge of microservices and microservices architecture
  • Experience with RESTful web services
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and English skills
  • Self-motivated and autonomous

Nice to have

  • Proficiency in C++
  • Experience in developing highly data-driven applications
  • Experience in developing containerized applications
  • Experience with common stacks of deployment and monitoring tools
  • Knowledge of CI/CD
  • Experience in guiding and mentoring more junior programmers 
  • Passion for videogames

For a Senior position:

  • Bachelor or master’s degree in Computer Science or equivalent field · Expert knowledge of C# and .NET Core
  • Proficiency in C++
  • Experience with full life cycle of SaaS projects: from the concept phase to the launch and live operations
  • Solid knowledge of microservices and microservices architecture
  • Experience in designing scalable distributed systems
  • Experience in developing highly data-driven applications
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Experience with Cloud platforms (i.e. AWS or GCP) and orchestration tools (Kubernetes/Docker Swarm)
  • Experience with common stacks of deployment and monitoring tools
  • Excellent communication and English skills
  • Experience in guiding and mentoring other programmers

Nice to have:

  • Experience in videogames industry
  • Experience with leading a development team
  • Experience with meeting security and compliance requirements
  • Experience with CI/CD pipelines
  • Passion for videogames

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, Skull & Bones and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers of all levels of seniority to be based at our new studio in Berlin.

Build and Release Engineer VR [Splinter Cell VR] (f/m/d))

Düsseldorf - Full-time - 743999731036336

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established core team to work on an exciting new Splinter Cell VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a skilled Build & Release Engineer to deliver game builds to development, QC and external contacts. Working with Unity, you’ll maintain and improve the existing build pipeline and support the development team with debugging and versioning.

  • Responsible for the consistency of data and versions as well as ensuring the successful delivery of game builds to various teams (internal & external)
  • Configure, maintain and provide account / administrative support for our source control systems (Perforce).
  • Provide up-to-date documentation on workflows, methods, pipeline systems within a centralized accessible location
  • Monitor build system for failures and errors and flag these to build engineers, development team and QC as appropriate
  • Maintenance and improvement of the existing build pipeline
  • Proactively develop an understanding of multiple build system technologies used within the group (e.g. Dashboard, Jenkins, Team City, QuickBuild)
  • Proactively predict and resolve future issues (e.g. capacity constraints, maintenance intervals, etc.)

Qualifications

Neccessary

  • 2 years prior work experience as Build & Release Engineer or similar position
  • Strong knowledge of source control systems (Perforce is a must)
  • Experience in large data management and structures
  • Experience with game engines, game development interfaces and complex pipelines.
  • C# and scripting languages skills
  • Experience and understanding of IT Systems, RAID & Networking
  • Experience with automated build systems and continuous integration
  • Good problem solving and debugging skills
  • Flexibility and ability to adapt to change
  • Strong reporting and documentation skills
  • Fluent in English, both verbally and written (No German skills are required - the business language in the studio is English)
  • Great communication skills and a positive attitude & a team player

Bonus (but optional)

  • Knowledge of Unity

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Game Designer - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999730815933

JOB DESCRIPTION

PROJECT DESCRIPTION

We are developing and operating one of the most successful F2P browser games of Ubisoft: The Settlers Online. The game is running for 10 years now, translated to over 15 languages and operating in numerous territories all over the world to entertain its’ very strong and dedicated fan base. To continue this success story for the years to come, we are looking for a Game Designer to join our awesome The Settlers Online team based in Düsseldorf.

JOB DESCRIPTION

Ubisoft Düsseldorf is looking for a Game Designer  (Economy, Progression, Live Ops) to join its highly successful F2P browser game The Settlers Online to design and balance F2P features, systems, events and mechanisms. Your main objective will be to develop features & events that improve the acquisition, retention, engagement, loyalty and monetization of our players.

  • Designing gameplay, game features and regular events that ensure player acquisition, retention and monetization
  • Producing the corresponding deliverables (Game Design documents and game feature presentations)
  • Producing game content (e.g. missions including game objectives & story lines) and balance game pacing to ensure the long-term retention of players
  • Designing user interfaces and tutorials
  • Designing in-game events and seasonal content to keep the game experience fresh and interesting
  • Working with artists and programmers to ensure the proper implementation of the game features designed
  • Responding to feedback, analytics and test results in a constructive manner to improve on the designs
  • Creating and maintaining living documentation for all game aspects
  • Remaining up to date on industry trends including new game genres, design methods, game themes and mechanics

Qualifications

  • At least 3 years’ experience in Game Design, ideally in a F2P gaming environment (browser, client or mobile)
  • Expertise in UX, features design and event & content creation as well as experience in feature pacing & balancing
  • Strong communication skills (both oral & written)
  • Proactive and enthusiast team player, comfortable working within a small multi-disciplinary team
  • First experience in leading & training junior Game Designers is a plus
  • Passionate about playing and creating games (F2P games in particular)
  • Fluent English (both spoken & written)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

3D Environment / Prop Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721824270

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 2 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Game Designer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728846357

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Game Designer on our team, you'll be the creative energy behind our game's systems and controls. You translate the project's vision into actual gameplay and enable our players to make meaningful and unique experiences within our game world.  

From concept phase to the final gameplay, you take part in creating, iterating and fine-tuning designs that are engaging, innovative and fun. You work on both, the tiny details that make for high quality design and the bigger picture where all pieces fall into place to create an overall outstanding player experience.


What you will do:

  • Design core mechanics and controls aligned with the game’s creative vision and technical framework
  • Collaborate with cross-functional teams to assess, iterate and implement your designs
  • Create, maintain and communicate design documentation that will guide interdependent teams
  • Develop in-engine prototypes and evaluate their quality and performance based on the agreed objectives for the game’s design
  • Work closely with level designers to define typical game situations and ideal distribution of basic game elements in relation to difficulty, desired variety, optimal learning curve and optimal player experience
  • Create comfortable and easy-to-master control schemes by applying relevant ergonomic principles (accessibility and usability)
  • Define player information needed to make engaging choices within the game and its’ specific scenarios, interfaces and menus; Collaborate, communicate and align ideas with other departments

Qualifications

What you bring:

  • At least 3 years of experience in video game production or related experience; Ideally having shipped at least one PC/console title in some capacity 
  • Strong understanding of gameplay flow, game systems and scripting
  • Highly sharpened communication, interpersonal, and presentation skills (you’re able to clearly explain your thought process on paper and in person)  
  • An innovative, empathetic, and collaborative spirit  
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility
  • A solid understanding of the market and a passion for video games – you play enough to know what makes quality gameplay!  

* Art or engineering skills a plus.

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Animator [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999723727643

JOB DESCRIPTION


The Lead Animator is responsible for leading and managing the Animation and Technical Animation teams in our project, setting objectives for both short and long term, driving quality standards and collaborating with Directors to deliver AAA game experiences.

Primary Objectives 

  • Collaborate with the Art Director, Technical Art Director and Animation Director to create animations that fit to the visual style of the project and set a new benchmark on animation quality for the team.
  • Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables together with production.
  • Provide support and feedback for internal animation team and the technical animators.
  • Establish animation standards and provide feedback for animation outsourcing.
  • Collaborate with Tech Artists to improve existing and prototype future animation pipelines.
  • Collaborate with design teams and programming teams to develop gameplay features.
  • Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Be the main point of contact for other teams and represent the team

    Specific Tasks:
     
  • Provide knowledge and solutions for animation problems
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Provide support and advice for artists
  • Ensure that the work of the team follows the quality standards, artistic direction and set deadlines.
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to reach their goals.
  • Develop and manage successful teams:

o   Coach and share best practices with the animation team

o   Recruit and identify talents

o   Manage performance: define objectives, give constructive feedback

o   Empower and develop his teams with a long-term perspective

·          

Qualifications

KNOWLEDGE, EXPERIENCE & Skills

  • A minimum of 7 years’ experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
  • At least 2 years of experience in a leadership role.
  • Proven experience on at least one shipped title
  • Excellent knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages.
  • A keen eye for motion, weight, timing and animation.  
  • Being able to work with a complex animation system and complex animation state machines
  • Able to keep content within the current project’s art style and work within those limitations.
  • Understand workflows and tools in animation production with the ability to modify and improve them. 
  • Be forward thinking and anticipate the needs of your project. 
  • High degree of self-motivation and initiative.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written
  • Bonus
  • Experience with Motion editing and handling Mocap Data in Motion Builder is a plus
  • Experience as modeler and/or texture artist a plus
  • Ability to create custom tools and scripts to increase the productivity is a plus.
  • Rigging experience is a plus
  • Being an avid gamer is a plus

 

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar.

Senior Artist [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999722798033

JOB DESCRIPTION

As Senior Artist, you will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

Key responsibilities:

  • Help produce visual content, set best practices and benchmarks in AAA+ quality
  • Create briefs, guides and style documentation for internal and external art teams
  • Communicate ideas & concepts with international teams and stakeholders
  • Provide support and advice for artists
  • Give feedback on the realization of the game art and ensure its exceptional artistic quality

Qualifications

Knowledge, Experience & Skills

  • 5+ years of experience as a video game artist, including shipping at least one AAA title
  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
  • Practical experience with data management software (perforce)
  • High degree of self-motivation and initiative
  • Proactive attitude and efficient work methods
  • Have high quality standards with the ability to communicate them to the team
  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Nice to have

  • Experience working in an international multi-site production team
  • Cinematics and animation experience
  • Being an avid gamer

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Relevant examples of your work (concept art, style guides, etc.)
  • Examples of modern layouts and screen design
  • Examples of icons and other UI elements

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

 

VFX Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999730025223

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a VFX Artist on our team, you will use your artistic and technical know-how to make key moments in our game even more alive and exciting. Be it through fire, lasers, water or explosions, you add the sprinkling on top that enhances our player’s experience and has a positive effect on gameplay.  

Using a variety of tools, attention to detail and lots of creativity you create and integrate impactful real-time visual effects that make the magic happen.

What you will do:

  • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities
  • Create environment and cinematic effects using particle systems and textures you produce
  • Partner with programmers and technical artists to assess needs and develop tools
  • Work within technical constraints to craft attractive and functional effects
  • Integrate your created VFX into the engine
  • Develop effects based on play test results and comments from cross-functional team members (debug and optimize)
  • Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations

Qualifications

What you bring:

  • At least 3 years of experience in modelling, texturing, lighting, image processing, or related experience
  • Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) * 
  • An understanding of basic vector math and art fundamentals (lighting, composition, proportion, colour theory, etc.)
  • Ability to accept feedback and adapt to it
  • A creative and collaborative spirit
  • Exceptional communication, interpersonal, and presentation skills
  • Ability to easily communicate in English
  • A keen eye for detail

    *Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Bilingual (German-English) Brand Marketing Intern [Anno] (f/m/d)

Mainz - Full-time - 743999730150607

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Brand Marketing Intern (f/m/d) to join us at Ubisoft Mainz in Germany.

As Brand Marketing Intern you will support our International Brand Manager in the planning and execution of the brand strategy and marketing timeline for the Anno brand. Not only will you offer assistance and support on day to day tasks, but also take autonomous responsibility for smaller project within the department.

What you will do:

  • Assisting in the complete creation of marketing assets in English and German, from the initial brief to release logistics
  • Contributing to and maintaining an up-to-date communications and marketing timeline that supports upcoming key beats such as DLC releases
  • Assisting in the creation and organization of an archive of user research results
  • Supporting the Anno development team with competitive research
  • Helping to facilitate the communications flow between the development team and both, internal and external business partners

Qualifications

What you bring:

  • Fluency in English & German
  • Excellent verbal and written communications skills
  • Basic knowledge of the gaming industry
  • Basic knowledge of branding or marketing
  • Knowledge of the strategy game market is a plus
  • Familiarity with the Anno brand is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior 3D Environment / Prop Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999729419233

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 5 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728843870

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

What you will do:

  • Write code customized to the hardware you’re working with
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999725690075

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.
 

Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Game developers with an interest in security problematics are welcome!

Skills and experience

  • Good knowledge of C and C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in programming robust and efficient code
  • Autonomous
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Live Operations Manager (f/m/d)

Düsseldorf - Full-time - 743999728166965

JOB DESCRIPTION

As a Live Operations Manager, you are the “showrunner” behind the scenes and enable the smooth operation of the game’s services and expansion releases.

As part of the extended game production team, you will oversee and be responsible for coordinating the technical operation and deployment of the game of all platforms. This includes the preliminary steps of version testing, scheduling launch plans for all releases, and a close interaction with the related teams in the Ubisoft environment.

You ensure the attainment of the objectives set by the Live Operations and/or Production departments, resolve problems across internal and external teams, and continuously revise the existing processes for improvement and optimization.

You will also have the option to visit and work from collaborating studios.

  • Support and ensure the effective coordination of operations and technical teams
  • Support and coordinate pre-launch operations activities (beta coordination)
  • Take part in developing the launch plan, and coordinate and lead its execution
  • Effectively communicate with teams so that they are informed of ongoing projects (advancement and direction)
  • Help define the scope of the project and deliverables by estimating the impact in terms of workload and resources
  • Implement problem-solving processes with internal (technical) partners
  • Ensure that teams have the technical support required to work effectively
  • Report on the advancement of the deliverables (planned versus actual) to the team, producer and online operations and address any gaps
  • Ensure clear communications and effective coordination with internal and external service providers

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of our new and unannounced gaming titles. You have been involved in the operation, testing and/or deployment processes of live games or software development before.

You have very strong communication and coordination skills, and your goal is to achieve and guarantee the frictionless operation from the game development team’s output to the actual deployment to make the game’s updates available to players.

  • 5+ experience in team coordination/management
  • Video game production experience
  • Online/mobile game development experience an asset
  • IT/technical production or management experience

Skills:

  • Extensive technical knowledge of deployment tools and databases
  • Profound project management skills
  • Knowledge of the MS Office suite
  • Ability to manage stress and change
  • Ability to manage time and priorities
  • Resourcefulness in problem solving
  • Ability to adapt to different types of personalities
  • Courageous management and decision making when needed
  • Good sense of judgment
  • Listening skills
  • Transparency and proactive communication in planning and emerging issues

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

QA Coordinator (m/f/d)

Berlin - Full-time - 743999731492288

JOB DESCRIPTION

The Role

At the head of a project QA team, you will have a critical role in helping us deliver world class game experiences to millions of players worldwide. You will help our talented and diverse development team by managing a group of testers to ensure our games launch at the highest quality. No two days are the same – from discussing intended design with our design team, to coordinating with international Ubisoft teams on playtests, you’ll have the opportunity to make a big impact on everything we do.

You will help your team by

  • Empower them to be autonomous and responsible
  • Plan and support the progress of your team members
  • Provide your team with constructive feedback on performance and development
  • Servant leadership mindset and team building
  • Communicate with impact and promote open dialogue with team members

What you’ll be doing

  • Collaboration with external QA / QC teams and Production, being the main point of contact
  • Support Production in monitoring and assessing processes and production pipelines
  • Monitor progress and maintain test schedule
  • Maintain the bug backlog using dashboards, filters and bug regression
  • Monitor your team’s velocity and manage risks
  • Follow up on test requests from the development team
  • Maintain documentation to support testing
  • Set up, monitor and iterate on QA processes and test plans
  • Drive the QA closing process as the project approaches milestones
  • Drive the staffing strategy growth plans for your team
  • Maintain awareness of the critical issues supporting development
  • Create visibility through regular reports within the development team and stakeholders on the quality state of the project

Qualifications

What you’ll bring

  • Self-organised, eager to learn and evolve
  • An understanding of feature & content development in games
  • Excellent written and oral communication
  • Familiarity with Agile Methodologies
  • Ability to adapt to change
  • Strong problem-solving skills
  • Strong knowledge about automation and testing processes
  • Strong knowledge about version control systems and bug tracking systems (P4, JIRA etc)
  • TRC/TCR compliance experience
  • Fluent in English

What we’d like

  • ·6+ years industry experience in QA/QC or equivalent as team leader or in a senior capacity, preferably in an embedded role.
  • Multiple shipped AAA titles, or the extensive experience in the live phase of an AAA title, preferably in QA leadership

Nice To Have

  • Formal QA certification, such as ISTQB or equivalent experience

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Lighting Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721824782

JOB DESCRIPTION


Lighting artist is responsible for the creation of the lighting for specific scenes in the project. They will work with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game. 

Primary Objectives:

Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets. 

Specific Tasks:

  • ​Deliver efficient updates to the games lighting in accordance with the games aesthetic. 

  • Implement and incorporate feedback from Art Director and Leads into work. 

  • Understand best practices, production pipelines and workflows. 

  • Work closely with the Art Director to achieve the desired lighting and mood required for the game. 

  • Produces mood boards to assist in the art direction pertinent specifically to lighting 

  • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making 

  • Continually looks for ways to push the limits of the lighting pipeline for better results. 

Qualifications

 

  • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why. 
  • Experience in lighting games and or film  
  • Experience working within a photo realistic environment. 
  • Exposure to industry game engines and production pipelines; 
  • Good working knowledge of Adobe Photoshop 
  • Knowledge of lighting, atmospheric effects and subsequent tools. 
  • Knowledge of Physically Based Rendering and Linear workflows; 
  • Knowledge of colour grading and other post process effects; 
  • Familiarity with data management software (such as Perforce); 
  • Knowledge of workload management software/principles (e.g. Jira); 
  • Knowledge of the video game industry and awareness of typical video game development processes. 
  • Great communication skills and a positive attitude 
  • Fluent in English, both verbally and written 
  • Bring your enthusiasm about your craft to the team. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Leitung HR Business Partner (f/m/d)

Düsseldorf - Full-time - 743999728931346

JOB DESCRIPTION

Wir suchen ein neues Teammitglied für unsere HR-Team in Düsseldorf. Deine Rolle als Leitung HR BP Partner (f/m/d) gestaltet sich folgendermaßen:

Du berichtest an die HR-Direktorin und bist ein integraler Bestandteil des HR-Führungsteams. Dein Schwerpunkt ist die Umsetzung von HR-Richtlinien, -Prozessen und -Programmen. Du führst die HRBP in Düsseldorf. Du befähigst dein HRBP Team ein vertrauensvoller und professioneller Berater und Coach in allen relevanten HR- und arbeitsrechtlichen Themen zu sein. Deine Rolle ist es, der zentrale Ansprechpartner im Düsseldorfer Studio in HR-Fragen für den Standort zu sein. Du unterstützt die Teams dabei, ein strategisches People Management nach Ubisoft Werten und Rahmenbedingungen sowie Konzepten durchzuführen. Du prägst die Erfahrungen der Mitarbeiter über den gesamten Mitarbeiterlebenszyklus.

Weitere Aufgaben dieser Rolle sind:

  • Beratung und Coaching von HRBP und Managern, zu allen Aktivitäten des Mitarbeiterlebenszyklus und zum Arbeitsrecht
  • Beratung von Managern und Teamleitern zu Organisations- und Teamentwicklung sowie Unterstützung von Teams in Veränderungsprozessen
  • Optimierung der HR-Prozesse und Sicherstellung der Umsetzung
  • Zusammenarbeit mit den HR Managern der Studios in Berlin und Mainz sowie mit den Kompetenzzentren (Talentförderung, Rekrutierung, Vergütung und Benefits)
  • Gewährleistung einer kontinuierlichen Verbesserung unserer Personalarbeit und einer einheitlichen Employee Experience innerhalb der Ubisoft Blue Byte GmbH
  • Führen und entwickeln deines HRBP Teams im Einklang mit der HR-Vision und den HR-Werten

Qualifications

  • Erfolgreich abgeschlossenes Studium der Wirtschaftswissenschaften/ Betriebswirtschaft (Schwerpunkt HR) oder gleichwertiges
  • 3-6 Jahre Erfahrung als HR Business Partner
  • Mindestens 3 Jahre Führungserfahrung
  • Sehr gute Kenntnisse im Arbeitsrecht und Sozialversicherungsrecht
  • Sehr gute organisatorische Fähigkeiten
  • Analytisch und strategisch orientierte Denkweise und Fähigkeit zur Teamarbeit
  • Ausgezeichnete Englisch- und Deutschkenntnisse in mündlicher und schriftlicher Form
  • Präzision, Termintreue und Diskretion sind ein Muss
  • Kenntnisse der Spieleindustrie sind von Vorteil

Mit mehr als 30 Jahren Erfahrung ist Ubisoft Blue Byte einer der Pioniere der deutschen Spieleentwicklung. An drei Standorten in Düsseldorf, Mainz und Berlin arbeiten die Teams an erstklassigen Spieleerfahrungen. Ubisoft Düsseldorf und Mainz sind für die Entwicklung von Anno 1800, Die Siedler und dem VR Escape Room Beyond Medusa’s Gate hauptverantwortlich. Als Co-Entwickler arbeiten die Teams an Titeln wie Tom Clancy’s Rainbow Six Siege und Beyond Good and Evil 2 und Assasins Creed. Ubisoft Berlin ist auf Co-Entwicklungen fokussiert, darunter die Far Cry-Serie. Alle drei Studios zusammen formen das Deutsche Ubisoft-Studio Netzwerk. Mehr Informationen gibt es unter bluebyte.ubisoft.com.

VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999731038708

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Game Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999732799472

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Game Programmer on our team, you will work on every part of the game, from game systems to developer tools. Being an avid gamer yourself, you are eager to work on this AAA title and to have direct influence on what ends up in our players’ hands. As a dependable member of a talented and cohesive dev team, you will bring to life the vision of the game and level designers; who will take your point of view and expertise into consideration when making their decisions. With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality?

What you will do:

  • Implement various gameplay systems and tools for a AAA game
  • Deliver robust and flexible code
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work with our game designers and programmers to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyze and understand the game design in order to define required features and game systems - Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
  • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
  • Champion core game values, especially 'gameplay first'

Qualifications

What you bring:

  • Degree in Computer Science, Mathematics, Physics or equivalent
  • Strong skills in C++. (C# and WPF are a plus)
  • Strong data structures, logic, algorithms, and optimization skills
  • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
  • Knowledge of good software engineering practices, design patterns and software architecture
  • Strong ability for analyzing and optimizing existing systems
  • Great verbal and written communication skills in English
  • Self-motivated team player and good experience working closely with game designers
  • Passion for video games and technology

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

AI Programmer [Unannounced Project]

Berlin - Full-time - 743999718285694

JOB DESCRIPTION

The AI Programmer will develop generic systems in the field of game AI supporting the game's content and game play creation. 

Your tasks: 

  • Develop state-of-the-art AI technology, AI modules and systems 
  • Design, implement, test and document the technical aspects of features for a AAA game 
  • Create workflows to support data-driven AI solutions 
  • Work together with other international Ubisoft studios 
  • Work with fellow teammates to conceptualize and realize functionality 

Qualifications

Your profile: 

  • Some years of professional experience 
  • Experience in AI programming 
  • Proficient knowledge in C++ 
  • Experience in programming readable and extendable code 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities including other international studios 
  • Ability to predict task duration and understand dependencies 
  • Fluent in English 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Senior 3D Animator [Anno] (f/m/d)

Mainz - Full-time - 743999722022502

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior 3D Animator (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D animation content in line with the vision and technology of the project

How you will make an impact: 

  • Deliver work in line with the artistic direction of the project;
  • Create high quality hand keyed gameplay animations for face and body
  • Establish animation standards and provide feedback for animation outsourcing
  • Integrate animations into the game while ensuring technical constraints are met
  • Participate in the creation and realization of in-game animations as well as of cinematic sequences
  • Work independently to identify problems, work out details with other developers, and solve the problems
  • Work alongside the other departments and disciplines to understand both design and engine related limitations

 

Qualifications

What experience you should offer:

  • Expert in a 3D package 3DSMAX, Maya (Character Studio, Motion Builder)
  • At least 3 years of experience in video game animation
  • Enthusiasm and desire to work in games
  • Strong understanding of animation principles — timing, weight and staging
  • Deep understanding of human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement 
  • Good rigging skills, understanding all aspects of character rigging and skinning
  • Very strong understanding of acting
  • Great artistic skills
  • Self-driven and proactive attitude, striving to continuously improve upon skill and qualifications
  • Strong in critical analysis and problem solving
  •  Ability to plan, organize and prioritize work in the context of given deadlines and quality requirements
  • English - intermediate or higher

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Web Developer Backend - Ubisoft Connect (f/m/d)

Düsseldorf - Full-time - 743999728329382

JOB DESCRIPTION

Ubisoft Connect is hiring a web-services engineer interested in creating optimized and scalable backend solutions driving engaging web experiences for mobile, web and console. More specifically, we are looking for a talented developer that, within a versatile team of engineers, artists, designers and test-specialists, would take an active role in creating and evolving the Ubisoft Club’s features and backend.

This position will be located at Ubisoft Düsseldorf (Germany).

Qualifications

 

  • A minimum of 5 years experience in RESTful API back-end development(.NET);
  • A Bachelor’s degree in computer science or engineering;
  • Experience with high-load back-end development -10K cps;
  • Excellent capacity in database modeling;
  • Expertise in database and web-service optimizations;
  • Solid experience with load testing;
  • Excellent problem-solving capability;
  • Able to proactively express ideas in person and in writing;
  • Good ability to understand requirements;
  • Detail-oriented,structured and iterative working methodology;
  • Autonomy in the organization of the work;
  • Comfortable in an environment where teamwork is essential.

Tech Environment

  • RESTful microservices
  • Client / Server architecture
  • Event driven architecture
  • .NET Core
  • XUnit
  • MongoDB
  • Redis
  • RabbitMQ
  • Git
  • Docker& Docker Swarm
  • CI/CD
  • Open Stack
  • Prometheus
  • Elastic Search
  • Grafana
  • Kibana
  • Proficiency with Visual Studio or similar IDEs

Really nice to have

  • AWS hands-on experience
  • UML
  • NodeJS
  • Python

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

UI Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728854499

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project

As a UI Artist on our team, you provide visual guidance to our players and allow them to confidently and seamlessly navigate within our game world. 

At this key position between art and game design, your player-focused mindset, creative skills and sense for clear visual communication ensure our players always know where to look and what to do. Through your excellent use of space, color, typography and animation you clearly and consistently communicate all key content at the right place and the right time; And thanks to your work, gameplay experience always remains immersive

Responsibilities:

  • Follow design documentation to translate high-level gameplay ideas into functional UI designs
  • Conceptualize and design user-friendly interface assets (HUD, GUI elements, menus, animation, logos, icons, etc.)
  • Work (very) closely with UX and game designers to visually communicate the path they’ve laid out
  • Prepare and communicate ideas in a visual manner, either as sketches, style frames or mock-ups;
  • Design motion graphics for in-game assets and/or pre-rendered movies
  • Integrate your assets, with the help of programmers and verify they meet quality targets
  • Develop and refine your work based on feedback from collaborative teams (debug and optimize).  
  • Research & develop cutting edge styles that push boundaries in graphic design and motion graphics

Qualifications

What you bring:

  • College diploma in graphic design and multimedia or equivalent training or work experience
  • 3+ years of experience in creating interfaces on a video game or feature film
  • Experience working in game interfaces on at least 1 AAA game preferred
  • Proficient with the Adobe Creative Suite
  • Creativity, originality and resourcefulness when searching for solutions
  • Observation skills, sense of initiative and ability to work as part of a team
  • Ability to accept critiques and adapt to change

    *Experience with UI middleware is a plus.

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Service Programmer (C#) - [Harbour] (f/m/d)

Düsseldorf - Full-time - 743999729419436

JOB DESCRIPTION


Your objectives:

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Overall 5 years’ experience as a software engineer (C#)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux
  • Experience with Java

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (C#) (f/m/d) for the Harbour team that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

This position will be located at Ubisoft Düsseldorf (Germany).

3D Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728725503

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a 3D Artist on our team, you will enable our players to explore a game world filled with beautiful 3D environments and objects.

From design and prototyping to creating 3D assets, you will shape the universe of Beyond Good And Evil 2. You work closely with the lead artist and your colleagues in concept art to realize buildings, environments, landscape elements and game objects that bring the artistic vision of our game to life.

What you will do:

  • Work closely with the lead artist understand the overall game vision and quality goals
  • Design, prototype and create AAA quality game assets, while staying organized and meeting agreed deadlines  
  • Work closely with concept artists; study their concepts and research your own references in order to bring a believable but breathtaking world to live
  • Find balance between artistic aspects and technical constraints with the help of the lead artist
  • Iterate to improve your work based on feedback from your lead and interdependent team members

Qualifications

What you bring:

  • At least 3 years of experience in 3D Art (ideally within video games); Creating 3D models and textures
  • Excellent knowledge of 3DS Max and Photoshop
  • Strong technical understanding of 3D creation processes
  • Creative mindset with a very good eye for details
  • Good texturing and drawing skills
  • Ability to deliver high- and low poly assets
  • Ability to get best results using normal maps and material usage
  • Good command of spoken and written English

*Experience with mudbox or zbrush is a plus
 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Bilingual (German-English) Interior Architect/Designer [Ubisoft] (f/m/d)

Mainz - Full-time - 743999732797440

JOB DESCRIPTION

      --Please note that this position will require fluent command of German--

As an Interior Architect/Designer at Ubisoft, you will be heavily involved in shaping the interior space of our three German studios. This role is located in Mainz, Germany.

You belong to the Property Management team, responsible for translating Ubisoft’s current and future development needs into practical solutions, anticipating and managing its buildings, infrastructure and real-estate requirements. From strategic planning, need analysis, research on building requirements, sourcing of providers to the final design of interior space, this team is taking charge.

In this role, you develop the vision and support the execution on various design projects within the German Ubisoft studios. This includes the assessment of needs, size measurements as well as the development of sketches and concepts. You are also working on technical solutions, develop layout planes, construction drawings, and engage in furniture, fixture and equipment selections (FF&E). Your goal is to always ensure a work environment that not only provides the highest conditions sustainable comfort, security and safety but also reflects Ubisoft’s brand and culture.

What you will do:

  • Participate in need assessments and development of the vision + functional / technical program for the development of our studios’ interior space
  • Evaluate possible solutions; making functional and creative recommendations
  • Produce or coordinate 3D sketches; developing presentation documents
  • Research and decide on products, materials and manufacturing techniques
  • Create drawings and layouts, produce and revise technical detailed documents and coordinate with other teams (engineering, architects, graphic design etc.)
  • Ensure compliance with codes and regulations
  • Adhere to the concepts and standards which apply to all Ubisoft studios
  • Participate in the production of tender documents, proposal analysis and contract negotiations
  • Participate in the follow-up of onsite work, issuing of directives, approval of shop drawings and the management of deficiencies
  • Participate in the development of internal protocols and standards
  • Cost estimation and budget planning

Qualifications

What you bring:

  • Finished apprenticeship in interior architecture or interior design (or comparable)
  • Experience in AutoCAD and Sketch Up software
  • Experience in Adobe suite (Indesign, photoshop, illustrator, adobe pro)
  • Good knowledge of the MS Office suite
  • Teamplayer mentality with a high level of service orientation
  • Independent and proactive workstyle with a sense for consistency, decisiveness and effective solutions
  • Problem solving and project management skills
  • Strong communicational skills and fluency in both German and English (spoken and written)

    *Experience in office development or in the realization of relevant projects of different sizes is a strong plus  

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
    * Any kind of work samples you deem relevant are a plus (either uploaded or via a link to your website)

About Ubisoft 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Technical Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728858712

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Technical Artist on our team, you are satisfied once we deliver a visually outstanding game that still maintains cutting-edge performance. 

As an interpreter and problem-solver between art and programming you are the team's hybrid specialist for facilitating cohesive and efficient collaboration; You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along.

Your curious and passionate nature sees you investigating, creating and implementing new techniques and pipelines that allow your team to push the standards of AAA quality in the most efficient way. 

What you will do:

  • Establish quick, efficient and clear pipelines in collaboration with team leads; Accounting for the artist's needs as well as technical requirements or other limitations
  • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes
  • Participate in the development of technology road maps for the specific needs of the project
  • Prepare coherent documentation for pipelines, tools and procedures;
  • Be involved in the development and rendering of artwork, models, animations and textures as and when required
  • Collaborate with all production teams to answer questions and solve complex tech art related challenges, identify and communicate risks, share feedback and best practices while remaining a balance point between creative vision and technical/budget restraints
  • Assist in the development of training programs for artists if they are required
  • Be involved in the development and rendering of artwork, models, animations and textures as and when required

Qualifications

What you bring:

  • Bachelor’s degree in art, design, technical discipline or other relevant training
  • At least 5 years experience in technical art or other relevant experience
  • Shipped at least 1 game within the technical art discipline; preferably full cycle on a AAA console title
  • Excellent interpersonal and communication skills
  • Understanding and proven history of proficiency in using 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level
  • Knowledge of data management software (such as perforce)
  • Knowledge of platform strengths and limitations
  • Good knowledge of multiple art and animation pipelines
  • Knowledge of different hardware architecture
  • Working knowledge of scripting/programming using languages such as Max Script, Python, C Sharp etc.
  • Excellent time management and prioritization skills
  • Knowledge of video bit rates, compression methods and other associated processes is desirable
  • Technical proficiency in areas of 2D and 3D art

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Tools Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999730051867

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Tools Programmer on our team, you play a fundamental role in the design and implementation of the technologies used by our content creation teams. You know you have done a good job when they can effortlessly channel their vision and creativity into the game.

You will equip the team with the solutions they need to transform an idea into a fun and playable experience. You enjoy working iteratively and consider user feedback invaluable. Through this collaborative loop, you guarantee that the tools you deliver are efficient and intuitive.

What you will do:

  • Compile and understand development needs and assess their feasibility to best serve the production team
  • Analyze existing functions in the engine and see how they could be enhanced
  • Suggest improvements by designing and implementing new systems 
  • Collaborate with TDs to enhance the production pipeline  
  • Support the production functions and systems: production workflows in the editor, third-party application plug-ins 
  • Determine and correct the tools bugs identified by people from other crafts and tools testers (and eventually the quality control team)  
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

What you bring:

  • 3-5+ years of professional experience 
  • Excellent programming skills in C++ 
  • Good knowledge of C#
  • Basic knowledge of 3D Math 
  • Good understanding of WPF and the model to support it (MVVM) 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities 
  • Great interpersonal and communication skills; we integrate directly with teams around the world 
  • Fluent in English 
  • Self-organized and structured work attitude

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Network Programmer (f/m/d)

Düsseldorf - Full-time - 743999728302110

JOB DESCRIPTION

During the game’s development, you commit yourself to answering the most fundamental questions: Will the game be as responsive as possible in multiplayer matches? Does the latency meet a pro-gamer’s expectations? Is the experience as seamless as it can be?

  • As a dependable member of a cohesive online team, you will participate in the design, coding, testing, integration and debugging of the game’s networking and multiplayer engine features
  • Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams
  • Understand existing functions, suggest and develop improvements with the goal of bringing the best multiplayer experience to our players
  • Collaborate daily with a variety of production and support teams
  • Resolve network bugs
  • Deal with communication between the game client and our dedicated game server. Add features in the clients to be able to send specific information to the server or to other clients.
  • Add features to our dedicated game server to be able to handle new use cases: cheat detection, handling of game commands received by clients, integrate S2S communication with other of our global services, etc.
  • Integrate our internal SDK providing abstraction over the cloud provider used to deploy the game server
  • Integrate and maintain latest versions of our internal network SDK
  • Switch some network messages from reliable to unreliable, and handle information redundancy

Qualifications

  • An undergraduate degree in Computer Science or Software Engineering;
  • 5+ years of experience in developing and optimizing network code in C++ and Python;
  • Experience with multiplayer engines, distributed systems, network optimization, and multi-threading;
  • Experience developing network features on Microsoft and Sony consoles is an asset;
  • Experience as part of a team that has shipped a multiplayer game is an asset;
  • Experience with C# is an asset;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game;
  • You are creative and thirsty for innovation

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network.