Working at
Ubisoft Berlin

Empowered and diverse teams creating inspiring and meaningful AAA gaming experiences

82 Jobs Found

Online Programer (Server) - [Unannounced AAA Project] (f/m/d)

Düsseldorf - Full-time - 743999752983495

JOB DESCRIPTION

Do you want to help bring more meaningful experiences to people when they play? Video games are playing an instrumental role in giving people the platform to connect, socialise and play together. 

We are currently looking for an Online Programmer C++ (f/m/d*) who is responsible for developing multiplayer core features and game services to join our expanding online team.

This is a full-time position based in Ubisoft Düsseldorf, Germany. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. No remote work is available currently.

Your impact:

  • Follow briefs and direction to identify and define technical solutions for bleeding edge online features
  • Ensure that new features and systems meet high performance requirements and match the project’s C++ code style
  • Analyze and solve bugs
  • Document your work to share knowledge on how to use the new systems and functionalities
  • Contribute to planning sessions and code reviews with your peers

Qualifications

What You Can Bring To The Team:

You have a passion for creating scalable online systems for AAA budget games. You have excellent communication skills in English; both written and verbally. You are a team player with a positive attitude, looking for a place that will support your continued desire to improve your skills and knowledge. 

Technical Experience & Knowledge:

  • Professional experience working with cloud service providers such as Google Cloud Platform, AWS, Azure 
     
  • Have good understanding and professional experience of working with modern C++, including package management, refactoring, optimization, debugging and testing
     
  • Knowledge and interest in DevOps, focused on automation and containerisation 
     
  • Experience in profiling and low-level optimisations

Additional information

Studio Life

You will work in an open-minded, international environment; your colleagues in the studio come from 55+ countries from around the world.

We brought the knowledge and experience of these passionate people together in our new open plan workspace created especially to bring out the creativity and productivity of our people whilst still being a comfortable and inspiring place to come to. With themed meeting rooms, cinema room, outdoor terrace, events rooms, games room and more, it is easy to feel at home. 

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms, paid study time and a games and book library. We support work life balance with core working hours 10am-4pm as your wellbeing is of the utmost importance to us. 

With team events, clubs, gaming groups, free German classes, teams you will find friends from all over the studio to bond with. Not to mention our employee perks you'll have access too as well!

Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year Düsseldorf is a lively and multicultural city. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More suburban areas surround the city for those looking for a more relaxed pace.
 

The application must include your resume, link to portfolio or projects, and a cover letter detailing your earliest starting date, salary expectations and motivation. For further information please check www.bluebyte.de and www.ubisoft.com. (Ubisoft Blue Byte is the name for the network of our three German Ubisoft studios.)

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

*Female/Male/Diverse; We have an inclusivity and diversity policy - all applications welcome!

Intermediate/Senior UI Artist [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999733415227

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game Director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 What you will do

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

What you bring

  • Relevant education and/or work experience (in Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skills in visual communication (graphic design, iconography, typography)
  • Familiarity with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficiency in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Pro-activity, self-motivation and organization
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams
  • Ability to guide and mentor Junior Artists

Bonus points for:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

Let us see your skill

Please submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume.

All portfolios should contain a detailed breakdown of the work. We need to know what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.

 

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.


For further information please check www.bluebyte.de and www.ubisoft.com.

Level Designer [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754766167

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As our new Level Designer you will be involved in creative design and practical implementation of game levels based on the creative vision.

You will use your experience and technical skills to create 3D spaces, terrain and encounters to craft a living and believable game world.

  • Create fun levels, landmarks, and environment layouts
  • Develop a solid design documentation for your level progression (flow), layouts and 3D block-outs
  • Prototype and iterate your levels through the full cycle of production from concept to polish
  • Maintain and balance the flow, difficulty and guidance of your levels.
  • Anticipate technical challenges and integrate gameplay elements as they delivered (AI, sound, LD ingredients, etc.)
  • Collaborate closely with Level Artists to ensure the quality of your level and that it matches with the creative vision of the game
  • Maintain good communication with gameplay and content teams to build towards a high-quality product
  • Prototype and iterate on your levels to playtest out new ideas, gameplay systems and modes
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for Art.

As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Good sense of 3D game space and environmental story telling
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Experience with various level editors and scripting tools
  • Good communication skills
  • Passionate and enthusiastic about games
  • Portfolio with examples of your previous work/projects
  • Experience with open world games is a plus
  • Knowledge of any scripting language or programming skills a plus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999737682339

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Game Designer on our team, you'll be the creative energy behind our comprehensible, consistent and elegant systems for our game. You translate the project's vision into actual gameplay and enable our players to make meaningful and unique experiences within our game world.  

From concept phase to the final gameplay, you take part in creating, iterating and fine-tuning designs that are engaging, innovative and fun. You work on both, the tiny details that make for high quality design and the bigger picture where all pieces fall into place to create an overall outstanding player experience.


What you will do:

  • Create intuitive, consistent, and elegant game systems and drive their development towards the vision laid out by the Game Director and Lead Game Designer while making sure to meet production directives
  • Organize and oversee feature creation processes and propose improvements where necessary
  • Adjust game systems to achieve a well-balanced gameplay experience
  • Standardize and communicate the game-systems to the dev team while maintaining clean design documentation
  • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics

Qualifications

What you bring:

  • Minimum 2 years of experience within the game design or other relevant experience; ideally having worked on at least one AAA title
  • Good knowledge of systems, balancing, and gameplay fundamentals
  • Good communication, interpersonal, and organizational skills
  • Good understanding of content creation processes
  • Good knowledge of game production pipelines and familiarity with scheduling, task, and issue tracking tools (such as Perforce, Jira, etc.)
  • Ability to learn and master new tools and techniques
  • Able to apply critical and analytical thinking to solve complex challenges
  • Strong verbal and written English skills
  • Team player with a passion for game mechanics, a positive attitude, and a superior motivation to create high-quality content

* Basic knowledge of scripting/coding is a plus
* German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Teamleiter Kreditorenbuchhaltung (f/m/d)

Düsseldorf - Full-time - 743999741646755

JOB DESCRIPTION

Für unser Entwicklungsstudio Ubisoft Düsseldorf suchen wir eine/n Teamleiter Kreditorenbuchhaltung (f/m/d)

Du bist du dafür verantwortlich sicherzustellen, dass die Ziele des Unternehmens im Finanzbereich realisiert werden. Du erreichst dies, indem du Standards und Prozesse in deinem Bereich in enger Zusammenarbeit mit deinem direkten Vorgesetzten, anderen abhängigen Interessengruppen im Einklang mit der Ausrichtung des Unternehmens und den Compliance-Standards der lokalen GAAP implementierst. Du bist Ansprechpartner für fachliche und organisatorische Fragen in deinem Bereich für deine Mitarbeiter und deine Vorgesetze.

Zu deinen Aufgaben zählen:

  • Fachliche Leitung eines Teams im Kreditorenbereich
  • Überwachung, Planung und Kontrolle der finanziellen Aktivitäten des Unternehmens auf der Kreditorenseite
  • Definition und Verwaltung von Prozessen und internen Qualitätsrichtlinien und die Koordination mit der Abteilungsleitung
  • Unterstützung des Kreditorenteams in seiner persönlichen Entwicklung, indem du sicherstellst, dass jeder nach seinen besten Fähigkeiten arbeiten kann
  • Operative Unterstützung des Teams, um eine gleichmäßige Arbeitsbelastung zu gewährleisten
  • Vorbereitende Abschlussarbeiten 
  • Verwaltung aller AP-bezogenen Prozesse
  • Kontenabstimmung mit externen Lieferanten
  • Vorbereitung und Durchführung des Zahlungslaufes
  • Fortlaufende Optimierung aller Prozesse im Hinblick auf Digitalisierung 
  • Prozessverbesserungen auf AP-Seite in enger Zusammenarbeit mit deinem direkten Vorgesetzten und durch Teilnahme an strategischen Projekten
  • Mitwirkung an spannenden Projekten und Sonderaufgaben

Qualifications

  • 2+ Jahre einschlägige Führungserfahrung
  • 4+ Jahre Erfahrung in der Kreditorenbuchhaltung
  • Weiterbildung als Finanzbuchhalter von Vorteil
  • Sehr gute Kenntnisse über Kreditorenbuchhaltung und allgemeine Buchhaltungsverfahren
  • Fundierte Kenntnisse der Rechnungslegung nach HGB und des Steuerrechts
  • Kompetent in der Dateneingabe und -verwaltung
  • Erfahrung in der Integration von Softwareprodukten wünschenswert
  • Erste Erfahrungen mit Automatisierungsprozessen
  • Organisieren und Priorisieren mit Liebe zum Detail und Genauigkeit
  • Arbeiten mit vertraulichen Informationen
  • Fokus auf Kommunikationsfähig und Teamarbeit
  • Verhandlungssicheres Deutsch und Englischkenntnisse
  • Fristgerechtes arbeiten
  • Excel-Kenntnisse und Oracle Kenntnisse von Vorteil

Additional information

  • Flexible Arbeitszeiten - Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Du entscheidets wie du den Rest der Arbeitsstunden einteilst
  • Ubisoft Blue Byte Academy - Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter
  • Betriebliche Altersvorsorge - Wir bieten ein attraktives Programm zur Entgeldumwandlung - mit hohen Zuschüssen 
  • Kinderbetreuungszuschuss - Wir bieten bis zu 350€ netto monatlich pro Kind.
  • Rabatt auf Games - Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen
  • Fitnesszuschuss - Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei
  • Mobilitäts-Budget - Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung
  • Sprachkurse - Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an
  • Gratis Früchte, Wasser, Tee und Kaffee im Studio

 

Intermediate/Senior UI Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999753682952

JOB DESCRIPTION

What you will do:

Your mission, as an UI Programmer, is to implement visual designs related to in-game menus, HUD and user interface. You will work closely with other disciplines to bring to life the vision of artists and designers and ensure visual quality for the game. If you are passionate about video games, UI and confident in writing C++, please apply via our career portal. Applications should include your resume and a cover letter with the earliest starting date.

Day to Day of a UI Programmer at Ubisoft Berlin:

  • Creating and updating UI components to meet the intent of the game’s design and flow
  • Using your expertise to help colleagues make informed choices about the UI
  • Creating layouts for UI Artists and Designers to work in
  • Debugging and profiling code on multiple platforms

Qualifications

What you will bring:

  • Previous professional experience, in the capacity of a UI Programmer role
  • Good understanding of UX/UI design principles and ability to think user centric
  • Programming skills in C++
  • The understanding of working efficiently in a respectful and mature cross-functional team setup

 

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for childcare, company pension scheme
  • Working in an innovative and international company - 70% of our employees come from abroad
  • Mobility Budget for public transportation, bike leasing or car park spots ​​​​​

For further information please check www.bluebyte.de and www.berlin.ubisoft.com.

 

Build & Release Programmer Intern [Snowdrop] (f/m/d)

Düsseldorf - Intern - 743999754789927

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, Avatar: Frontiers of Pandora, The Settlers, and South Park.

What You'll Do

  • Working on a AAA title using the Snowdrop technology
  • Maintenance and improvement of the existing build pipeline
  • Supporting developers with versioning software
  • Setting up CI/CD pipelines

Qualifications

What You Bring

  • C#/batch programming language experience 
  • Experience with VCS (i.e. Perforce) 
  • Good debugging and problem-solving skills 
  • Good communication skills and ability & desire to work as a team player 
  • Strong ability for analyzing and extending existing code  
  • Passion for making and playing games 
  • Very good English (spoken and written)
  • Experience with C#  (BONUS)
  • Experience with windows batch-scripting (BONUS)

Additional information

What We Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • 24 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region. 
  • Paid Internship
  • Our Ubisoft Academy offer multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket. 

For further information please check: www.bluebyte.de  

Technical Software Tester - [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999754176881

JOB DESCRIPTION

About Ubisoft Connect   

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love.  

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly.  

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package.  

Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 

What You'll do

In the Technical Software Tester role, you will test web applications for Ubisoft Connect. In this role you will verify the UI, functionalities and services for the applications.  

  • Be responsible for quality and stability of our web applications  
  • Work alongside programmers to set goals and create testing plans.   
  • Elaborate/write test cases for the applications, based on requirements and ensure coverage for the functionality tests of the products 
  • Create and run test plans for different testing stages 
  • Identify and report software defects and usability concerns 
  • Perform validation, regression testing 
  • Support programmers in issue resolution 
  • Create, maintain, and run test plans 
  • Create and maintain test documentation 
  • Create and send reports to stakeholders 
  • Collaborate and coordinate with peers across the globe 
  • Assist in training and/or producing tutorials to teach the basic features of the tools 
  • Determine missing or inadequate processes in an effort to provide quality service. 

Qualifications

What you bring 

  • Knowledge of software testing principles and working methodologies 
  • Significant experience in Quality Assurance (troubleshooting, testing) 
  • Knowledge of defect tracking software (Jira or similar) 
  • Knowledge of test management software (Cypress, Ranorex or similar) 
  • Knowledge of test automation practices and software (TDD, BDD, Ranorex, Selenium, or similar) 
  • Understanding of Object-Oriented Programming or Scripting Languages (C# ,JavaScript, Typescript, or other scripting languages like Python) 
  • Familiarity with Source Control Management software (Git/GitLab, or similar); 
  • Advanced knowledge of computers (Advanced OS features, VM, Cloud, or similar) 
  • Ability to understand and edit a JSON, YML, XML file 
  • Ability to read and understand log files 
  • Understanding of continuous delivery pipelines and production tools 
  • Experience with debugging applications. 
  • ISTQB certification (Bonus)  
  • Testing applications on console or mobile (Bonus) 

Additional information

What we Bring 
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

  • Relocation and Visa Support  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays  
  • Company Pension Scheme.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games.   
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • German classes for free. Main language in the studio is English.   
  • All Legal residents of Germany are entitled to free public healthcare  

For further information please check www.bluebyte.de 

UX Designer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999752597255

JOB DESCRIPTION

Rainbow Six Siege 

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

As a UX designer on the Rainbow Six Siege team you will get to work within the design team to define the structures and wireframe of our features, explore improvements and ensure the best experience in the final delivery! 

What You'll do

  • Create prototypes of game features to ensure a high quality user flow.
  • Craft solid UX specifications and documentation
  • Propose and present how users interact with features by using rapid prototyping tools
  • Create functional prototypes for rapid iterations on key elements;
  • Continuously optimize the user experience by iterating your designs based on user research and tests
  • Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
  • Showcase and document information hierarchy and architecture for any given feature
  • Ensure optimal interaction feedback and minimal control latency
  • Work with different input methods in mind (PC / Consoles)
  • Collaborate with game designers to achieve the best controls and inputs for a fluid and consistent player experience
  • Implement an optimal interface layout plan;
  • Ensure that the interface arrangement accounts for localization constraints;
  • Work within the guidelines provided by direction

Qualifications

What you bring

  • At least 2 years working experience on UX design
  • Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
  • Solid grasp of ergonomic principles applied to video games;
  • Profound knowledge of interaction design and user behavior
  • Proficiency in at least 1 prototyping tool for web products (Axure, Balsamiq, or others)
  • Proficiency in at least 1 visual design tool (Photoshop, Illustrator, or others)
  • Ability to create functional prototypes;
  • Strong communication and presentation skills;
  • Ability to innovate and design exceptional user experiences;
  • Ability to rely on a user-focused design approach
  • Fluent in English, both verbally and written

Additional information

What we Bring

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de

Technical Animator [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754680121

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do

As our new Technical Animator you will have the opportunity to craft stunning character and creature rigs while creating tools used by the art, technical art and animation teams

  • Develop and support character/creature motion and deformation systems
  • Deformation setup of character rigs and implementation into the game engine
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Collaborate with modelers to create models which meets technical requirements
  • Collaborate with animators to design motion controls and tools
  • Daily support for Art and Tech teams.
  • Developing tools & scripts to streamline the setup process
  • Collaborates with Tech-Art Department, Art-Department, Programmers    

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for rigging

As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Good knowledge of Python, (C#, C++ a plus)
  • Good knowledge of Maya, an/or MotionBuilder, 3DMax
  • Knowledge of tools used in the parametric creation of nodes
  • Good understanding of Human, Facial and Animal Anatomy
  • Experience working on shipped titles for consoles and/or pcs, as Technical Artist (Rigger).
  • Solid understanding of art optimization techniques.
  • Experience and understanding of art/animation pipelines for game engines
  • Ability to think creatively to overcome technical challenges.
  • Experience in video-game production as Technical Artist, Character / Rigging (minimum 3 years).
  • Good oral and written English

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

PORTFOLIO

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Scripts or application examples, code samples.
  • Examples of rigs and tools for character creation

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Generalist Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999753675202

JOB DESCRIPTION

What you will do

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.


For further information please check www.bluebyte.de and www.ubisoft.com.

Senior UI Designer [Anno] (f/m/d)

Mainz - Full-time - 743999742183391

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Working as both, a hands-on designer and a direction-providing mentor for less experienced colleagues, you ensure that the game experience remains intuitive, immersive and provides our players with the right information at the right time. At times you might also engage in the design of icons and support us with interface related graphic design.


What you will do:

  • Work closely with the Lead UI Designer to conceptualize and design menus and HUD elements
  • Adapt and develop graphic design and motion graphic solutions fitting to Anno's visual style
  • Clearly communicate ideas in a visual manner, either as wireframes, or mock-ups
  • Work closely with the UX and Game Design teams to know what type of player experience is intended
  • Work closely with the programming team to implement menus into the game and verify the quality of said menus once implemented
  • Mentor less experiences team members to contribute towards a cohesive, effective and motivated team
  • Design motion graphics for in-game assets
  • Discover solutions to make UI user-friendly
  • Design icons

Qualifications

What you bring:

  • College diploma in graphic design and multimedia or equivalent training/work experience
  • 4+ years experience in creating interfaces for video games for both PC and console
  • Experience working on game interfaces on two or more published titles
  • Proficient in Adobe Creative Suite and prototyping software
  • Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
  • Show ownership and responsibility by pro-actively and independently driving tasks
  • Ability to work as part of a team
  • Ability to guide others and give feedback in a clear and constructive manner
  • Openness to constructive criticism and able to adapt to change
  • Strong verbal and written English skills

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Gameplay Programmer - AI & Behavior [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754668795

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As our new Gameplay programmer you will be focused on AI and NPC behavior. 

As a part of our gameplay team, you will be implementing gameplay features and functionality for the Avatar Project on PC and Console in C++ using an in-house 3D Engine.

Your will write high performing, robust code, extend and improve NPC behaviors and modify and maintain existing systems all in collaborating with other team members. 

  • Design, implement, test and maintain the simulation and behavior of NPCs in collaboration with other programmers and designers for a AAA game on PC & console
  • Analyze and understand game design to define required features and game systems to be developed
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture
  • Collaboration with teams to create the best possible player experience.
  • Implement and optimize systems in C++ with designers
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Plan your schedule effectively using SCRUM/AGILE methodology
  • Participate in code reviews throughout development to ensure that code meets the standards

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for NPC Behavour.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++
  • Applied knowledge of AI, NPC behaviors and gameplay system
  • Proficient in refactoring and optimizing existing systems
  • Good debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Comfortable planning tasks and dependencies

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Lead Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999753841337

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

What you will do:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
  • Create and maintain the brand/art style guides and technical documentation
  • Mentor artists along their career paths, setting challenges to encourage growth
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints

Qualifications

What you bring:

  • Minimum 5 years experience as an artist in video games, with at least 1 shipped AAA title, plus experience leading and managing an art team
  • Excellent communication skills as a leader, collaborator, and mentor
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

Nice to have:

  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Graphics Programmer - VR [Snowdrop Engine] (f/m/d)

Düsseldorf - Full-time - 743999752920960

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Focus on making our games shine on VR
  • Provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • Research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • Work on multiple platforms and areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

What you bring

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Tools Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999750585628

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Tools Programmer on our team, you play a fundamental role in the design and implementation of the technologies used by our content creation teams. You know you have done a good job when they can effortlessly channel their vision and creativity into the game.

You will equip the team with the solutions they need to transform an idea into a fun and playable experience. You enjoy working iteratively and consider user feedback invaluable. Through this collaborative loop, you guarantee that the tools you deliver are efficient and intuitive.

What you will do:

  • Compile and understand development needs and assess their feasibility to best serve the production team
  • Analyze existing functions in the engine and see how they could be enhanced
  • Suggest improvements by designing and implementing new systems 
  • Collaborate with TDs to enhance the production pipeline  
  • Support the production functions and systems: production workflows in the editor, third-party application plug-ins 
  • Determine and correct the tools bugs identified by people from other crafts and tools testers (and eventually the quality control team)  
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

What you bring:

  • 3-5+ years of professional experience 
  • Excellent programming skills in C++ 
  • Good knowledge of C#
  • Basic knowledge of 3D Math 
  • Good understanding of WPF and the model to support it (MVVM) 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities 
  • Great interpersonal and communication skills; we integrate directly with teams around the world 
  • Fluent in English 
  • Self-organized and structured work attitude

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Azubi zum Kaufmann/ zur Kauffrau für Marketingkommunikation (m/w/d)

Düsseldorf - Full-time - 743999752037716

JOB DESCRIPTION

Komm zum 01. August 2021 an Bord als

Azubi zum Kaufmann/ zur Kauffrau für Marketingkommunikation (m/w/d)

für unser Office in Düsseldorf.

 

Dich erwarten spannende und abwechslungsreiche Aufgaben, wie zum Beispiel:

Als Azubi für Marketingkommunikation lernst du, wie die Vermarktung von Games funktioniert. Während deiner Ausbildung machst du Station in mehreren Marketingabteilungen, um das gesamte Spektrum kennenzulernen:

Du schaust dem Brand Marketing Team über die Schulter, wie sie kreative Arbeit beurteilen, umsetzen und steuern. Darüber hinaus wirst du lernen, Briefings für Kreativ- und Mediaagenturen zu erstellen und Einblicke über Pitch-Verfahren erhalten. Gerade der Bereich Media, d.h. Werbung auf Social Media, im Internet, TV oder Kino spielt im Produkt-Marketing eine große Rolle.

In der Communication Abteilung lernst du den ganzheitlichen Austausch mit Content Creator sowie Medien kennen. Du unterstützt uns bei der Erstellung von Presseinformationen jeder Art und erstellst diese später auch eigenständig. Die selbstständige Betreuung ausgewählter Influencer sowie die Abwicklung von Presseanfragen wie auch die Übernahme eigener Projekte gehört ebenso zu deinen Aufgaben wie das Erstellen von Reportings und Media Monitorings. Weiterhin unterstützt du uns bei der Organisation und Vorbereitung von Presse- und Influencer-Events, in der Gäste-Akquise und Reiselogistik im Rahmen von Veranstaltungen oder Messen, und wirst tief bei allen aufkommenden Tätigkeiten in der täglichen Communication-Arbeit aktiv eingebunden.

Im Audience Marketing Bereich kommst du dann ganz nah ran an die Community. Du hilfst uns bei den verschiedensten Aufgaben rund um die Community-Betreuung: Von E-Sports-Events, Social Media und unserem eigenen YouTube-Kanal gTV bis hin zu Community Leader Programmen und (digitalen) Fanevents.

Marketing bei Ubisoft beinhaltet auch viel Recherche und Analysen, damit du immer am Ball bleibst, was neue Trends angeht. Unser Aufgabenspektrum ist vielseitig, deckt viele Bereiche ab und bietet auch für Azubis viel Raum für Kreativität und Innovation. 

Qualifications

Du passt perfekt zu uns, wenn du Folgendes mitbringst:  

  • Du hast einen guten Schulabschluss (Höhere Handelsschule, Fachabitur oder Abitur), möchtest dich nach einem begonnenen Hochschulstudium neu orientieren oder bist ein engagierter Quereinsteiger, der bereits erste Presse- oder Marketing-Erfahrungen sammeln konnte
  • Du interessierst dich für die Videospieleindustrie und die Entertainmentbranche
  • Deine Deutsch- und Englischkenntnisse sind sehr gut
  • Du bist kommunikativ und gehst gerne auf Menschen zu
  • Du bist mit Gaming-Inhalten auf Social Media-Kanälen wie Twitch, Instagram, YouTube oder Tik Tok vertraut
  • Du bist ein Organisationstalent und kannst flexibel auf neue Situationen reagieren
  • Du verfügst über gute Kenntnisse in den gängigen MS-Office Anwendungen

Du erkennst dich darin wieder? Wunderbar, dann bist du richtig als Azubi bei Ubisoft!

Additional information

Wir bieten:

  • Verkürzung der Ausbildung auf 2 Jahre
  • Ein modernes und internationales Arbeitsumfeld, eine Teamorientierte Unternehmenskultur und flache Hierarchien
  • Ein nettes Team mit kompetenten und enthusiastischen Kolleginnen und Kollegen, mit denen man bei der Arbeit auch Spaß hat 
  • Die Möglichkeit, selbstständig und eigenverantwortlich im Team mitzuarbeiten und eine stetig steigende Lernkurve
  • Spannende Events
  • Kaffee, Tee, Mineralwasser und Obst sind kostenlos und es gibt vergünstigte Softgetränke
  • Produkte, mit denen Du Dich mühelos identifizieren kannst, wenn Du gerne am PC oder der Konsole spielst

Neugierig geworden? Dann bewirb dich jetzt! Wir freuen uns auf deine vollständigen und aussagekräftigen Bewerbungsunterlagen.

Ubisoft ist ein weltweit agierendes Unternehmen, in dem Menschen vieler unterschiedlicher Kulturen, Nationalitäten und persönlicher Hintergründe miteinander arbeiten. Wir suchen neue Teammitglieder, die diese Vielfalt als Bereicherung wahrnehmen.

Wir freuen uns auf deine Bewerbung! 

Senior C++ Programmer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999746526736

JOB DESCRIPTION

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 

What you will do

You will help us create the fundamental frameworks that we build our features on, by contributing to architectural decisions and developing base libraries, plugin frameworks, multithreading, message exchange system, process management, API programming and more.  

You will be using a variety of technologies and programming languages, including but not limited to C++ 17/20, CEF, CMake, Conan, WinAPI.  

  • Work on the client-side codebase of Ubisoft Connect  
  • This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more. 
  • Write clear, modular and maintainable code. 
  • Helping us defining best practices 
  • Creating Design Patterns 
  • Working on technical designs, Architecture, new features as well as steady improvements of existing code 
  • Testing, debugging, profiling and maintaining existing code. 

Qualifications

What you bring  

  • 7+ years of programming experience  
  • Expert knowledge in a modern version of C++  
  • Experience with Multithreading  
  • Knowledge about API programming  
  • Knowledge in either Windows API or CEF 
  • Fluent in oral and written English 

Nice to have 

  • Programming experience on multiple platforms (Windows, Mac and Linux) 
  • HTML/CSS
  • Protocol Buffers 
  • JavaScript/TypeScript  
  • Vue.js 

Additional information

What we bring  

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

Graphics Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999750771264

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

What you bring

  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

C++ Generalist Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999745819179

JOB DESCRIPTION

Rainbow Six Siege 

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

As a Generalist Programmer on the Rainbow Six Siege team you will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. 

What you will do

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

What you will bring

  • Strong C++ skills
  • 3+ years of professional experience.
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • Self-direction and motivation
  • Excellent communication skills, and desire to work as a team-player
  • Fluent in English

Additional information

What we will bring

  • Relocation and Visa Support
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays
  • Company Pension Scheme.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Up to 350€ childcare support per child per month.
  • Discounted Games.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • German classes for free. Main language in the studio is English.
  • All Legal residents of Germany are entitled to free public healthcare

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com.

Senior 3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728848743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Senior 3D Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

What you will do:

  • Write and review code customized to the hardware you’re working with
  • Coach and mentor other members of the graphics team, empowering them to innovate
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    * Technical proficiency in areas of 2D and 3D art a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

 

Senior Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999742185062

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

With a proactive attitude, you mentor other testers and ensure that all features under your responsibility meet our standards. You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players


What you will do:

  • Perform daily tests, report and monitor software errors (bugs) and game design problems in a bug database
  • Be responsible for quality and stability of new game content, new features and upcoming release
  • Work alongside developers, artists and designers to perform specific tests
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand
  • Act as a direction-providing mentor for other testers

Qualifications

What you bring:

  • Experience on a similar position for at least 4 years
  • Strong communication skills and interpersonal skills, with a proactive and independent work style
  • Great understanding of development processes and the needs of different departments throughout a development cycle
  • Adapt easily to platform and workload variations
  • High expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Experience with defect & test case management tools (e.g. JIRA, TestRail)
  • Excellent knowledge of English both spoken and written

    Nice to have:
    *Any coding knowledge
    *Experience with automation test methods
    *ISTQB-Certification
    *Experience working in global teams
    *Familiarity with Ubisoft's line of products and services

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999731038708

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Online Systems Game Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999746524966

JOB DESCRIPTION

Tom Clancy's Rainbow Six: Siege is an intense, new approach to the first-person tactical online shooter experience. You can now join our team at Ubisoft Mainz to help us shape this amazing project.

As an Online Systems Game Programmer on our team, you will work alongside world-class developers of different specializations, ranging from Front-End and Online to Engine Programming. Everyone on the team is eager to share their knowledge and for you to contribute your own expertise.

You will be given the opportunity to work on mandates that impact the overall performance of the title, as well as the productivity of the worldwide development team itself. Tom Clancy’s Rainbow Six: Siege is an ever-evolving title, as such, you will be tasked with finding solutions for complex technical challenges in our title, which boasts over 70 million registered players across 5 different platforms.

What you will do:

  • Maintain our existing online services integrations for different kind of monetization features and other aspects of the game
  • Integrating Ubisoft Service API changes
  • Investigate efficient implementation options for new features
  • Propose sensible code refactoring and reduce technical dept
  • help us to keep our code quality on a high level; Finding a good balance between modern C++ within the existing project structures
  • Analyze the project code to optimize performance, minimize errors and enhance the overall player experience

Qualifications

What you bring:

  • Degree in Computer Science, or any relevant qualifications with a strong technical background
  • 3+ years of professional experience
  • Strong skills in C++
  • Analytical and creative problem solving skills
  • Aptitude for learning new technologies
  • Focus on efficiency, code quality and user experience
  • Ability to compile and analyze data, processes, and codes to troubleshoot problems and identify areas for improvement
  • Excellent verbal and written communication skills in English
  • Passion for video games and technology

    *Ability to develop unit testing in a plus
    *Deep understanding of game development process and practice is a plus
    *Knowledge of the software development life-cycle is a plus
    * Experience in on-demand cloud computing platforms (AWS/Azure/etc) is a plus
    *Experience with Go is a plus
    *Developing within the Linux environment is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

 

 

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999731092664

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.

For further information please check www.bluebyte.de and www.ubisoft.com.

Gameplay Programmer - 3C & Animation [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754682131

JOB DESCRIPTION

Avatar: Frontiers of Pandora
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As our new Gameplay Programmer you will be focused on 3C and Animation. 

As a part of our gameplay team you will be implementing gameplay features for the Avatar Project on PC and Console in C++ using an in-house 3D Engine.

You will make heavy use of 3Cs concepts to implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists. 

  • Design, implement and maintain 3Cs and gameplay systems together with game designers for a AAA game on PC & console.
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture.
  • Liaise with animators in creating dynamic code systems interacting directly with high fidelity animations.
  • Development of features within a multi-threaded environment.
  • Implement and optimise controls and systems in C++ with game designers to ensure responsive playability.
  • Analyse and understand game design to define requirements for features and game systems to be developed.
  • Utilise complex animation systems to increase realisation and push understanding to players.
  • Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for characters, controls and Camera.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++.
  • Proficient in refactoring and optimising existing systems.
  • Good debugging and problem-solving skills.
  • Understanding of multi-threaded principles.
  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of game development using interactive animation systems.
  • Ability to work efficiently with a large, existing code base.
  • Excellent communication skills and ability to work in a team.
  • Comfortable planning tasks and dependencies.

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

C++ Backend Developer [Security] (f/m/d)

Düsseldorf - Full-time - 743999750934152

JOB DESCRIPTION

Security

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure.

What You'll do

The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

  • Actively participate in planning, designing, developing and testing the solutions.
  • Evaluate and select tools and technology for new features or improvements.
  • Perform load tests and optimize bottlenecks.
  • Actively work on the deployment and live operation processes for our online backend.
  • Improve security and resilience of the existing systems.
  • Connect the existing backend to other online systems within Ubisoft
  • Integrate databases where needed.
  • Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.
  • Collaborate with other team members for adapting the online services to specific

Qualifications

What you bring

  • Good knowledge of C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in developing scale-able online systems
  • Experience with SQL and No-SQL databases, including data-modeling and administration
  • Experience in programming robust and efficient code
  • Autonomous
  • Comfortable working in Agile/Scrum/Kanban methodologies
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Bonus if you have a good understanding of:

  • Common vulnerabilities and exploitation methods of online services
  • Common constraints and limitations of multiplayer/online games
  • Continuous integration and automated deployment
  • Cloud-hosted infrastructure
  • Asynchronous patterns
  • Reverse engineering is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de

Senior Frontend Web Developer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999740250271

JOB DESCRIPTION

As a Frontend Web Developer within the Ubisoft Connect Mobile team, you’ll help implement the latest features in our React web applications and our React Native mobile application. 

Because we use GraphQL for the app’s data and state management needs, your tasks will range from front-end based UI development and debugging to building and maintaining the GraphQL server itself. 

You’ll liaise with our game designers and UX designers to deliver the best experience to our users and collaborate with our in-house testing team to shake out any bugs. 

You’ll research and suggest new approaches as tech problems pop up and stay on the lookout for ways to improve our methods. 

Plus, you’ll support and coach other team members as needed, including those in different time zones (we are a multinational team, after all!). 

What you’ll do, more specifically 

We use agile methodology, so you’ll kick-off a typical day with a quick team discussion to outline goals and check up on everyone’s progress. 
 
Given that we’re a multinational team, we make use of plenty of tools to stay in touch and organize our time to meet at reasonable times. Once everyone is up to speed, the devs get to work on their assignments. 

Then, it’ll all depend on the day. Sometimes there’ll be pair programming or an in-depth thread about how to approach a problem. (Often, there’ll be a strategically placed cat meme.) Most of the time, though, you’ll work closely with your colleagues to fix and build – because, well, that’s what we do. 

Qualifications

  • A degree in Computer Science or Software Engineering (or related training)  
  • In-depth knowledge of JavaScript (ES6/2015+), TypeScript and React (and similar modern libraries/frameworks) 
  • Experience building mobile web apps, preferably with React Native 
  • Experience with RESTful API consumption, caching, and error handling 
  • Experience with Git, pull requests, and CI/CD workflows 
  • Experience with GraphQL (or a strong willingness to learn) 
  • A passion for clean architecture and future-proof code + a desire to stay up to date in web tech 
  • A collaborative and innovative spirit 

Nice to have: 

  • Experience with a client state manager, like Apollo Client 
  • Experience with automated testing frameworks such as Jest 
  • Experience with profiling and optimizing your creations 
  • Experience with native mobile development (either native projects or writing plugins for React Native) 

Additional information

Your benefits:  

  • Relocation Support
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library. 
  • Up to 350€ childcare support per child per month
  • Discounted Games
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice. 
  • Monthly Mobility Budget. 80€ 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. 
  • English and German classes for free. Main language in the studio is English. 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.  

Software Developer (.NET) [Enterprise Infrastructure Solutions Team] (f/m/d)

Mainz - Full-time - 743999747142127

JOB DESCRIPTION

As a Software Developer on the Enterprise Infrastructure Solutions Team you will help us design and deploy technical solutions that support the activities of Ubisoft employees worldwide within an advanced IT environment.

Continuous improvement and extensive functions and features will be part of your work in parallel to leverage technology and data for new features and use-cases. If your skills allow you to identify, analyze and implement possible solutions, then you are in the right place. You can expect a highly collaborative environment where knowledge is freely shared, and help is always available.

What you will do:

  • Design, develop and establish advanced IT environment
  • Analyze the needs and develop solutions in coordination with your internal customers
  • Develop tools and services to automate and increase efficiency
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Provide feedback for peers and team process to facilitate continuous improvement

Qualifications

What you bring:

    Training and relevant experience

    • Master, Bachelor, Fachinformatiker or equivalent degree in Software development
    • .NET core skills and experience

    Knowledge and skills required

    • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills
    • Managing APIs
    • Experience in collaboration with DevOps
    • Experience with Source Control Management, preferably GIT
    • Good communication skills
    • Sense of humor, positive approach, a generous spirit, a desire to learn and grow, and a team-focus
    • Ability to complete duties on time whilst maintaining a high-quality service
    • Enthusiasm in learning and using new technologies
    • Good attention to details
    • Fluent in English

    Nice to have

    • Experience with Frontend Programming
    • IT Infrastructure Knowledge
    • Experience in Data Management

    What to send our way:

    • Your CV, highlighting your education, experience and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    For further information, please check https://mainz.ubisoft.com/en/

    Lead Game Designer - [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999754153724

    JOB DESCRIPTION

    As Lead Game Designer you'll be heading up the Assassin's Creed VR design team, masterfully steering them towards achieving their goals on this legendary IP. You'll define the systems and game modes for the game, crafting an experience that will be both immersive and memorable for the players. Working as part of a large scale multi-studio project you will be shaping the future of the VR gaming frontier.

    • An empowering leader, you will develop and guide a team of interdisciplinary developers; mentoring, managing and regularly reviewing your team members to enable a cohesive, skilled and effective team
    • Familiar with the possibilities and limitations of VR development, you'll assist in the design, creation and balancing of major game systems;
    • As a supportive figure you'll help the team to carry ideas from conception, through from prototyping to detailed design and implementation;
    • Collaborating with the production, programmers, design and art leads, you'll be comfortable planning tasks and dependencies, and scheduling estimates for the team, tracking the progress with the larger deadlines in mind
    • With a keen eye, you identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
    • You are passionate about establishing and maintaining a healthy team spirit with open communication, constructive feedback culture and trust.

    Qualifications

    • 5+ years of development experience and shipped at least two AAA titles
    • Experience as Game Director / Lead Game Designer / leading a team
    • Key knowledge and understanding in multiple areas of design with a strong awareness of market trends;
    • VR experience and passion
    • Comprehensive knowledge of relevant documentation software along with strong reporting and documentation skills
    • Be an advocate and ambassador for the team and their features and the sharing of information from them;
    • Fluent in English, both verbally and written (No German language skills required)
    • Great communication skills, a positive attitude and a team player

    Additional information

    (f/m/d) = female/male/diverse. At Ubisoft we cultivate an inclusive and diverse work environment and encourage applications regardless of gender identity.

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Senior Full-Stack Web Developer [Ubisoft Connect PC & Access] (f/m/d)

    Düsseldorf - Full-time - 743999746026270

    JOB DESCRIPTION

    About Ubisoft Connect  

    At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

    Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

    Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

    Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 


    What you will do

    As a Full Stack Web Developer you will design, develop and deploy both frontend and backend applications, enriching the Ubisoft Connect ecosystem and empowering the team to handle player-facing features and contents.

    As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

    You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

    You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
    Specific responsibilities include:

    • Write clear, modular and maintainable code
    • Work on both front- and backend application in the context of Ubisoft Connect 
    • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

    You will also have the option to visit and work from collaborating studios.

    Qualifications

    What you bring

    You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

    • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
    • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
    • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)

    Nice to have

    • AWS,
    • ElasticSearch
    • Python
    • Protocol Buffers
    • Continuous Integration

    Additional information

    What we bring  

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    Senior VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999731038963

    JOB DESCRIPTION

    The Project

    Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

    Your Impact

    We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

    • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
    • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
    • Create and maintain design documentation, including feature specification and implementation guidelines
    • Contribute to the handling, gameplay, mechanics and interface setup
    • Analyze and audit gameplay systems
    • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
    • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
    • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
    • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
    • Prepare testing/research environments, help test designs and iterate on the design

    Qualifications

    Neccessary

    • Previous experience in VR design with a focus on Comfort and/or Accessibility
    • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
    • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
    • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
    • Demonstrated ability to effectively document and communicate ideas and concepts;
    • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
    • Proficient in English, both spoken and written.
    • Great communication skills, a positive attitude & a team player

    Bonus (but optional)

    • Experience working with Unity
    • Experience conducting user-tests or collaborating with User research
    • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

    Additional information

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Senior Game Designer [Rainbow Six Siege] (f/m/d)

    Düsseldorf - Full-time - 743999743773851

    JOB DESCRIPTION

    • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
    • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
    • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
    • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
    • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

    Qualifications

    • 5+ years of experience within game design; including shipping at least one AAA title
    • Strong game design skills and thorough understanding of overall game design processes
    • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
    • Team player with a positive attitude and superior motivation to create high quality content
    • Strong verbal and written English skills; German skills are a plus

    Additional information

    Your benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. 
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal

    Senior Engine/Animation Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999738602309

    JOB DESCRIPTION

    Are you interested to be part of creating a new animation system that has no legacy to maintain? This is your chance to make it right from start. You can be a critical part of creating this new system from scratch and seeing in implemented in a new unannounced project.

    The Mission                                                                      

    We are looking for a Senior Engine/Animation Programmer to join our studio for an exciting unannounced project here in Berlin, Germany

    As an Engine/Animation Programmer, you will join our team with a focus on creating core systems on which world-class data-driven gameplay systems are built. Using your extensive knowledge of algorithms, data structures and data-oriented methodologies you’ll help us develop blazingly fast, yet flexible control systems. As we work in cross-functional teams within the project, you will be interacting with people from many other disciplines and follow agile methodologies to push your work forward.

    Our Plan

    We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, and freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to make your own choices, poke holes in things when required, to navigate through known pitfalls and care for your craft by honouring your commitments.

    In this role, you’ll be joining the Animation System team and report to a Lead Animation Programmer. As Ubisoft is a global company, this team exists across several studios, who cooperate closely on ground-breaking systems. The team is currently small and growing, but you will also work with other programmers and members from other teams such as animators and technical game designers. It will be important to understand their needs, to share best practices and provide mentorship as needed on how to author gameplay systems – in code and in data.

    Qualifications

    What you’ll bring

    • Have an interest in building systems that drive gameplay animations.
    • Are self-motivated and have a creative mindset to problem solving in code.
    • Have solid understanding of modern C/C++, including refactoring, optimization, debugging and testing.
    • Are used to work on large data-driven systems.
    • Have a genuine interest in game development and a big curiosity for the games industry.
    • You are used to working in an international environment and to express yourself fluently in English.

     

    Additional information

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours 
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for child care, company pension scheme
    • Share ideas! = Working in an innovative and international company

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

    Animator - [Avatar Frontiers] (f/m/d)

    Düsseldorf - Full-time - 743999754655286

    JOB DESCRIPTION

    Avatar: Frontiers of Pandora 
    As part of Avatar Frontiers of Pandora you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

    What You'll do
    As a part of our animation team, you will work with our passionate gameplay team to craft stunning and realistic character animations, with the support from both technical animators and tech/tools programmers to create character and game play animation that will create a memorable and immersive experience for all our players. 

    • Using the power of the snowdrop engine to create stunning gameplay animations to breathe life into the world.
    • Collaborating with the Art Director, Lead Animator, designers and programmers to craft compelling gameplay sequences that fit the visual style of the project.
    • Continuously push the quality of character and creature animation to the highest level.
    • Coordination with artists and leads to proactively solve problems and deliver on schedule.
    • Provide skinning for complex characters and creatures.
    • Collaborating with other Ubisoft teams around the world on a daily basis.

    Qualifications

    What you bring

    Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for motion, weight, timing and animation with the ability to create content working within the animation style of the project. 

    As a passionate and valued animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

    • A minimum of 2 years’ experience as an Animator in game development
    • A strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
    • Proven experience on at least one shipped title.
    • Working knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages.
    • Experience working with complex animation systems and animation stat

    Additional information

    What we Bring

    We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare 

    PORTFOLIO

    For us to review your application it would be great to see a portfolio of your work together with your application.

    It would be great if it contain:

    • Examples of character animation (full body motion, emotions etc.)
    • Examples of animation style variety
    • Examples of environment animation or visual effects
    • Examples of animation rigs and their functionality in a 3D package

    For further information please check: 

    • www.bluebyte.de  
    • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

    Technical Level Design Director - [Assassin’s Creed VR] (f/m/d))

    Düsseldorf - Full-time - 743999737869859

    JOB DESCRIPTION

    Your Impact

    As Technical Level Design Director you will be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.  

      

    • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
       
    • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
       
    • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
       
    • Train level-design teams in technical methods and processes as needed.  
       
    • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
       
    • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
       
    • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
       
    • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
       
    • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
       
    • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

    Qualifications

     

    • 3-5 years’ experience in the video game sector or other relevant experiences
    • Proven track record in working in a Technical Level Design or similar position throughout all game production phases
    • Experience on 2-3 games productions
    • Experience in stakeholder management 
    • Time and priority management skills 
    • Great communication and interpersonal skills
    • Resourcefulness in problem-solving and curiosity

    Bonus
     

    • 2 years’ experience as an assistant TD an asset

    Additional information


    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • Bonus scheme
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very family friendly international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal.

     

    The application must include your resume, and a cover letter detailing your earliest starting datesalary expectations and motivation.

     

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Intermediate/Senior UX/UI Designer [Skull & Bones] (f/m/d)

    Berlin - Full-time - 743999733414775

    JOB DESCRIPTION

    Your Mission

    As a UX/UI Designer, you will be working on the overall user experience of the game in all aspects and phases of production, you propose solutions to translate game design intentions into usable and memorable graphical user interfaces.
    You will be providing UX/UI and Interaction design and documentation for various aspects of the game, UI Design system, and be a part of the implementation.

    What you will do

    Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

    • Work on the UI design (Flows, Menus and HUDs) to meet design goals
    • Create Prototypes and documentation
    • Work closely with UX Specialists and Game Designers to create the structure and user journey of the game interfaces while ensuring to maintain a hierarchy of information and clear communication
    • Work closely with UI artists and UI engineers to deliver the best possible consistent user experience while staying within the engine’s technical requirements
    • Take an active role in implementation and feature delivery and test the integration of features in the game
    • Actively participate in qualitative review meetings
    • Iterate quickly based on feedback from users or raised by the development team

    Qualifications

    What you bring

    • Experience: you have a background in graphic design/interaction design/HCI related area. You have experience in a video game industry or equivalent, as a UX/UI Designer;
    • Competency: you are efficient and methodical, and you understand the technical issues related to game development, particularly in terms of game engine/editors;
    • Information: You are up to date with the latest UX/UI developments and you make a point of staying up to date. You are also aware of news and trends in the video game industry;
    • Versatility: 
    • You have a solid grasp of ergonomic principles applied to video games
    • You are expert with prototyping and rapid iteration based on feedback received. 
    • You are proficient with prototyping tool such as Axure, Adobe XD, Sketch, Photoshop, Illustrator (or other software for creating functional flowcharts, wireframes or mock-ups). 
    • You have basic knowledge of programming or scripting;
    • Team player: you like to work in collaboration with a multidisciplinary team with varied profile and from different studios. You are able to communicate effectively with individuals with varied profiles in English
    • Resources: you are motivated by learning new internal tools and you are not discouraged by regular change;

    Bonus Level

    • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are the capability of integrating motion graphics or videos into the UI design

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

    Additional information

    What we want to offer you:

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for child care, company pension scheme
    • Share ideas! = Working in an innovative and international company
    • Mobility Budget for public transportation, bike leasing or car park spots

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to join us.


    For further information please check www.bluebyte.de and www.berlin.ubisoft.com.

     

    Studio Manager (f/m/d)

    Berlin - Full-time - 743999741087164

    JOB DESCRIPTION

    As the Studio Manager (f/m/d) you lead our Ubisoft Berlin Studio into the next phase of development. You have it in your hands to guarantee the development of high quality video games in line with our strategy and the players’ expectations.  

    What you will do:

    • Lead the studio. Ensure studio requirements are meet. Those include staff management, investments, communication strategy and administration

    • Develop and manage the business. Maintain and grow the studio sustainable. You focus at the same time on profitability of our mandates and projects

    • Collaborate. Build a strong bond with Ubisoft teams and partner studios worldwide

    • Define quality objectives for our mandates and games developed by our studio

    • Bring the studio up on top. Promote and foster a gamer-centric culture. Evolve best practice methodologies, production processes and efficient tools. Nurture an innovation mindset and effective collaboration with other Ubisoft studios

    • Attract the best skills around you. Foster a culture that promotes the constant development of expertise across the studio

    • Think beyond. You shape the future of Ubisoft Blue Byte by contributing to the development of the Berlin Studio

    Qualifications

    What you bring:

    • Strong production expertise (AAA experience is defintley a plus)
    • Co-development mindset and entrepreneurial skills
    • Implementing a sustainable development strategy
    • Identify as a leader
    • Foster team motivation and build trusting relationships with your partners
    • Significant management experience is required
    • Deep knowledge of the video games market, consumer- and gamer-oriented

    Additional information

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us

    Your benefits:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, Coaches, Experts.
    • Company Pension Scheme. We offer an attractive scheme in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about games and would like to join an industry leader - please apply via our careers portal.

     

    Associate Creative Director [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999754229528

    JOB DESCRIPTION

    At Ubisoft Düsseldorf, we are currently looking for an Associate Creative Director for Assassin’s Creed VR currently in development for the Oculus platform. You will join a large-scale multi-studio project, with the budget of AAA production behind you, and with the goal to deliver a benchmark title for VR and for the Oculus platform.  

     

    As Associate Creative Director, you will work alongside the Creative Director, and be responsible for identifying and delivering genre-leading experiences that push VR and the Assassin’s Creed franchise forward. You will be one of the key vision holders for the game and will be responsible for setting standards and ensuring our game achieve the highest quality standards. This is a rare opportunity to be part of one of the industry's biggest open world franchises. 

    In addition to serving as Associate Creative Director on Assassin’s Creed VR, you will also be the Creative Director for the VR track in Ubisoft Düsseldorf, defining and communicating the high-level vision that shapes the games that we will produce in the future. You will also be in charge of fostering and improving the design teams capabilities and understanding of VR best practices.  

     

    • On Assassin’s Creed VR, you will take over the actual vision for the game and support it until release. 
    • You will define a clear, cohesive creative vision for upcoming VR games produced in the studio. 
    • Pitch the game vision to the editorial team and upper management; represent your team and the project to them.   
    • Work closely with other core team members to develop their specific parts of the vision and unify your concepts to tie together all design, graphic, narrative, and technical elements.  
    • Communicate (and emphasize) the creative direction across the production floor to guide teams.  
    • Validate the consistency and quality of the game to ensure creative alignment between branding, experience, and strategy. 
    • Review and discuss production priorities, timelines, and scope with the Production team. 
    • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.) 

     

    Qualifications

    • Around 7 years of leadership experience in the video game industry (or other relevant experience): you’re a creative leader with a vision for the future of games 
    • Previous experience in VR design 
    • Exceptional organizational, interpersonal, and presentation skills  
    • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, production, testing) 
    • A highly collaborative and innovative spirit 
    • The ability to take technical and production feasibility into account when coming up with concepts 
    • Mentorship: you’re motivated to share your expertise to guide the next generation of creatives 
    • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.) 
    • Knowledge of game engines and their limitations 
    • Strong experience in stakeholder management, working out requirements and priorities between the production team and business, marketing and other strategic partners 
    • A solid understanding of the market & a (fiery) passion for video games 
    • - This position is located in Germany and requires relocation.  
    • - No German language skills necessary; only proficiency in English 

    Additional information

    Studio Life

    Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

    Living in Düsseldorf

    Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. 

    Art Galleries, nature parks and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. 

    For more information here: Studio Life & Düsseldorf 

    • Relocation Assistance provided
    • Flexible work hours
    • Monthly travel budget
    • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
    • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
    • Pension Scheme
    • Gym subsidy
    • Monthly childcare budget
    • Discounted games & more

    Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Lead Technical Animator [Avatar Frontiers] (f/m/d)

    Düsseldorf - Full-time - 743999755958224

    JOB DESCRIPTION

    Avatar: Frontiers of Pandora 
    As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

    What You'll Do

    As our new Lead Technical Animator you will be leading and managing the Animation and Technical Animation teams in our project, setting objectives for both short and long term, driving quality standards and collaborating with Directors to deliver AAA game experiences.

    • You will collaborate with the Art Director, Technical Art Director and Animation Director to create animations that fit to the visual style of the project and set a new benchmark on animation quality for the team.
    • Together with your teams you push the technical boundaries of our animation systems and help the animation teams to create outstanding gameplay animations in Snowdrop™
    • You set ambitious goals for your teams and follow through on the achievement while making sure your teams have the necessary knowhow and resources.
    • Your experience enables you to identify issues and blockers in our complex animation pipeline and you are able to identify improvements on the engine together with programmers.
    • Continuous improvement of our animation state machines and runtime solutions is at the heart of your daily business
    • You feel at home in the middle of modelling, rigging, animation, game design and gameplay programming and strive for creating vivid gameplay experiences by bringing all groups together.
    • You understand yourself as a servant leader for your team and you build, develop and nurture a strong, empowered team with a healthy, diverse and supportive team culture and act as coach for each team member

    Qualifications

    What You Bring

    Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for animation.

    As a passionate and valued lead technical animator on the team you will be positive and forward thinking and be able to anticipate the needs of the project and your team.  

    • 5+ years’ experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
    • You shipped at least 1 AAA title in a leadership role, ideally as lead animator or lead technical artist on action-focussed games. You provide a strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies.
    • You know the toolslike Maya, Motion Builder or 3DSMAX inside-out and have an understanding how these tools can be adjusted to production needs.
    • You are able to work with a complex animation system and complex animation state machines and you are familiar with in-game engine implementation of animation features.
    • You bring a deep understanding for the workflows and tools in animation production with the ability to modify and improve them. 
    • You are a strong communicator and can easily discuss and negotiate on a professional level with people up and down the hierarchy and are fluent in English, both verbally and written.

    Bonus

    • We highly value additional experience and skills in high-fidelity motion capturing, rigging, modelling or texturing.
    • The ability to create custom tools and scripts is a great plus.
    • Being an avid gamer is not required but helps to understand the players needs.

    Additional information

    What We Bring

    We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare 

    PORTFOLIO

    For us to review your application it would be great to see a portfolio of your work together with your application.

    It would be great if it contain:

    • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
    • Examples of character animation (full body motion, emotions etc.)
    • Examples of animation style variety
    • Examples of environment animation or visual effects
    • Examples of animation rigs and their functionality in a 3D package

    For further information please check: 

    • www.bluebyte.de  
    • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

    QA Automation Test Engineer [Skull & Bones] (f/m/d)

    Berlin - Full-time - 743999750786570

    JOB DESCRIPTION

    Who you are

    Working as an integral part of the development team your main responsibilities as QA Automation Engineer will be to collect and compile the data produced during the whole development process and to provide support in improving the quality of the game through Automated Testing.

    You are a champion for quality and polish. You understand the goals the game has to achieve and take proactive steps to help people to deliver their best on the game. You are efficient at reading feedback and understanding how to improve the testing framework by constantly assessing and validating the test objectives, be it via test protocols or functional investigation.

    What you will do

    • Work closely with the development teams to understand the need of automation
    • Develop, integrate and maintain various automated test frameworks to validate versions released
    • React to issues by adding or writing new test scenarios to detect similar issues
    • Support the Dev Team in building tools, test cases and tracking down issues (e.g. gathering of metrics and logs to document issues)
    • Implement and maintain automated testing guidelines
    • Participate in peer reviewing of code to maintain code quality, reliability & reusability for testing & deployment
    • Support technical testing for game backend
    • Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives

    Qualifications

    What you bring

    • Experience with scripting and relational databases
    • Familiar with unit testing test suites and C++ debugging process
    • Proficiency at reusing, adopting and integrating existing code
    • Shipped at least 1 AAA title from concept to final release
    • Understanding of feature & game development processes and the different needs of a team throughout a development cycle
    • Proactive and self-motivated, with an ability to present innovative test approaches to identify problems efficiently and propose creative solutions to problems
    • Excellent time management, ability to handle multiple tasks at the same time and work efficiently under pressure
    • Excellent communication skills and teamwork spirit
    • Excellent spoken and written English

    Bonus points for

    • Experience with current game engines and their respective tools
    • Strong experience with defect management tools (e.g. JIRA)
    • Strong experience with test case management tools (e.g. TestRail)
    • Solid experience with version control and data repository tools (e.g. Perforce)
    • Understanding of cross-functional team structures and agile methodologies
    • Formal QA certification, such as ISTQB or equivalent experience
    • Experience with Games-as-a-Service
    • TRC/TCR compliance experience

    Additional information

    What we want to offer you:

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours 
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for child care, company pension scheme
    • Share ideas! = Working in an innovative and international company

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

     

    Art Director [Splinter Cell VR] (f/m/d)

    Düsseldorf - Full-time - 743999737868677

    JOB DESCRIPTION

    As Art Director you will join an established core team to work on a prestigious new Splinter Cell VR project. Being developed for the Oculus platform, on a multi studio project across the globe and with the budget of AAA production. 

    As Art Director you will lead this project's artistic vision across all studios. Working with a team of seasoned professionals like yourself you will define the overall vision for art and how to best realize the game’s creative ambitions partnering with the Game and Creative Director. Furthermore, you will have the benefit of building an art team that fosters an atmosphere of excellence and collaboration both within and out with the art discipline to deliver the best overall game experience.

    This is a permanent position based in Düsseldorf, Germany, and requires working onsite.

    Responsibilities

    • Create, drive and uphold the artistic vision and direction for a Splinter Cell game whilst honoring the brand.
    • Collaborate with other studios to ensure consistency and quality for the project;
    • Collaborate with Creative and Project Directors to create technically sound, engaging and memorable visuals;
    • With your team, deliver state of the art visuals, finding the right balance between artistic aspects and technical constraints.

    Qualifications

    • A passion for AAA video games/VR
    • Shipped at least 1 AAA title as an Art Director coupled with previous experience as a Lead Artist
    • Experience with outsourcing and co-development is a bonus
    • Clear understanding of art pipelines.
    • Ability to frame delivery goals for a team, and review and dynamically adjust them to achieve success.
    • In-depth comprehension of the technical landscape; hardware, software and techniques.
    • Strong documentation skills and the ability to effectively apply them to production
    • Documented leadership experience, great collaboration skills and positive attitude
    • Fluent in English, both verbally and written (No German language skills are required to work in our studio)

    Bonus

    • Unity knowledge
    • Experience in VR is a bonus

    Additional information

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year so that you do not need to use vacation days when your child falls sick.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Communications Intern (f/m/d)

    Mainz - Intern - 743999750364569

    JOB DESCRIPTION

    The Communications Team oversees all internal and external studio communication from social media management, to the running of studio update events and internal platforms. Special care lies in fostering studio culture as well as sharing content within our global Ubisoft network and our audience of game developers.

    As Communications Intern on our team, you will be entrusted with the internal and external communication of Ubisoft Mainz. Supporting our Studio Communications Manager, you will be mainly in charge of our studio’s group and social media channels, conceptualize and create content (e.g. videos, podcasts, live-streams) and actively engage with our audience of developers. Your organisational skills and creative input will contribute to the studio’s innovative and fun marketing and communication strategies.

    [This position will be a paid internship, lasting 6 months]

    What you will do:

    • Support our Studio Communications Manager with daily tasks and assume responsibility for smaller projects
    • Conceptualise, create and manage content for our studio’s internal and external communication to help shape the local key messaging
    • Execute local communication campaigns and media alerts
    • Coordinate local studio meetings and support the transversal team with the implementation of cross-studio meetings
    • Monitor, respond and engage with our studio’s followers as well as the employees on internal communications channels

    Qualifications

    What you bring:

    • Degree or majoring in communications, journalism, marketing or similar
    • Communication and/or marketing experience
    • Good understanding of content creation processes, communication practices and social media
    • Ability to quickly learn and master new tools, software and techniques
    • Autonomous and solution-orientated method of operation combined with good organizational skills
    • Good knowledge of the gaming industry, its communities and influencers
    • Excellent verbal and written communication skills (English)
    • Team player with a positive attitude and a superior motivation to create high-quality content

    * Experience with live streaming technologies and platforms is a plus
    * German skills are a plus

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date and why you would like to join us
    • Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

    Additional information

    Your benefits: 

    • 24 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    iOS Developer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999755632990

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

    The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

    What You'll Do

    As a part of the Snowdrop team you will be essential to help us develop the mobile pillar of Snowdrop. You will get the opportunity to create the technical backbone of the game and production pipeline. 

    Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

    You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

    • Focus on making our games shine on iOS
    • Work on multiple areas such as memory management, asset loading and streaming, physics, audio and other platform specific systems
    • Research, design, implement and maintain low-level modules with a strong focus on reusability and iOS platform characteristics
    • Maintain and extend the existing technology and frameworks, safeguarding and improving stability
    • Work on improving existing systems and identifying new opportunities
    • Provide technical foundation for features
    • Analyze and improve performance and memory footprint of engine and pipeline features for all target platforms
    • Work with the team on improving game stability and service reliability
       

    Qualifications

    What You Bring

    • Experience with native code: C/C++ or Objective C
    • iOS architecture and systems knowledge
    • Knowledge of industry standard hardware architectures
    • Good knowledge of advanced mathematics
    • Ability to work with large, existing code bases
    • Good oral and written English  
    • Experience with current rendering APIs like Metal is a bonus 
    • Experience with graphic engines is a bonus

    Additional information

    What We Bring
    We offer a opportunity for you to create and improve a cutting edge game engine and join a industry leader. 

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare

    For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

    UI Programmer [Rainbow Six Siege] (f/m/d)

    Düsseldorf - Full-time - 743999745819619

    JOB DESCRIPTION

    Rainbow Six Siege 

    Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

    Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

    As a UI Programmer on the Rainbow Six Siege team you will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. 

    What you will do

    You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

    • Work closely together with architects and technical leads within Rainbow Six around the world.
    • Collaborate with artists and designers in delivering world-class user interface systems.
    • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
    • Work on a feature from conception, to research, to final implementation.
    • Design and implement UI screens and components in C++
    • Improving and extending existing game UI and UI framework
    • Setting up wireframes for UI Artists and Designers to work in
    • Design and implement client-side UI logic, working together with Online Programmers.

    Qualifications

    What you will bring

    • Strong C++ skills
    • 3+ years of professional experience.
    • Good understanding of the MVVM paradigm
    • Good understanding of modern Software Engineering
    • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
    • Self-direction and motivation
    • Excellent communication skills, and desire to work as a team-player
    • Fluent in English

    Additional information

    What we will bring

    • Relocation and Visa Support
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays
    • Company Pension Scheme.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Up to 350€ childcare support per child per month.
    • Discounted Games.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • German classes for free. Main language in the studio is English.
    • All Legal residents of Germany are entitled to free public healthcare

    For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com.

    Backend Web Developer [Ubisoft Connect] (f/m/d)

    Düsseldorf - Full-time - 743999749368951

    JOB DESCRIPTION

    About Ubisoft Connect  

    At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

    Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

    Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

    Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 

    What You'll do: 

    • Creating and evolving the Ubisoft Connects features and backend.
    • Database and  Web-services optimization
    • Developing and managing High LoadScalable, high performance, low latency, backend services 
    • RESTful API back-end development 
    • Database modeling
    • load testing

    Tech Environment

    • RESTful microservices
    • Client / Server architecture
    • Event driven architecture
    • .NET Core
    • XUnit
    • MongoDB
    • Redis
    • RabbitMQ
    • Docker& Docker Swarm
    • CI/CD (Git)
    • Open Stack
    • Prometheus
    • Elastic Search
    • Grafana & Kibana
    • Proficiency with Visual Studio or similar IDEs

    Qualifications

    What you bring

    • Experience in RESTful API back-end development
    • Experience in .NET and C#
    • Experience with high-load back-end development -10K cps;
    • Excellent capacity in database modeling;
    • Expertise in database and web-service optimizations;
    • Solid experience with load testing;
    • Able to proactively express ideas in person and in writing;
    • Autonomy in the organization of the work;
    • Comfortable in an environment where teamwork is essential.
    • A Bachelor’s degree in computer science or engineering;

    Nice to have

    • AWS hands-on experience
    • UML
    • NodeJS
    • Python

    Additional information

    What we Bring

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader.

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    For further information please check www.bluebyte.de

    Graphics Programmer - PES [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999750776878

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

    The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

    What You'll do
    As our new Graphics Programmer you will be working in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable graphics functionalities that bring Snowdrop and its various titles to an even higher visual and performance standard

    • Develop procedural generation modules for our procedural environmental systems (PES)
    • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
    • Improve the terrain and landscape rendering module
    • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
    • Collaborate with Programmers, Designers and other game teams

    Qualifications

    What you bring

    • Strong skills in C++
    • Very good knowledge of advanced mathematics
    • Good debugging and problem solving skills
    • Knowledge of graphics programming
    • Knowledge of pixel- and compute-shader programming
    • Ability & desire to work as a team player
    • Strong ability for analyzing and extending existing code
    • Ability to collaborate with artists on graphics techniques
    • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
    • Excellent communication and good English skills
    • Bachelor or Master degree in computer science or any other relevant experience

    Additional information

    What we Bring

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

    Lead Programmer [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999754221088

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As Lead Programmer, you guide a group of talented and inspired programmers in the development of key features for Beyond Good & Evil 2. By sharing your technical expertise and gaining a deep understanding of everyone’s skills and contributions, you effectively lead your team and encourage their growth.

    You take responsibility for the vision, design and implementation of gameplay, tools, UI and engine system by your team. As a manager you plan and prioritize their tasks, perform code reviews and help foster a climate of positivity, openness and cooperation. Your contribution will allow us to delivery cohesive, high quality systems and offer a rich and engaging experience to our players.

    What you will do:

    • ​Lead the design and development of architecture and features
    • Plan, prioritize and evaluate the work performed by team and analyze the impact on the project
    • Mentor, manage your team members and perform code reviews to establish a cohesive and effective team and foster your team members’ development and growth
    • Implement and optimize game and engine systems (primarily C++)
    • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality and support the production team with short-, midterm and long term planning
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems

    Qualifications

    What you bring:

    • Experience as a Senior Programmer and a strong desire to help mentor others 
    • Master, Bachelor or equivalent in computer science or engineering. 
    • 5+ years of development experience, with at least 1 title shipped 
    • Experience in development for PC and console
    • Strong programming skills in C++
    • Proficient in refactoring and optimizing existing systems
    • Excellent debugging and problem solving skills
    • Ability to work efficiently with a large, existing code base
    • Excellent communication skills and ability to work in a team
    • Comfortable planning tasks and dependencies for yourself and team members 

    Nice to have:

    • Experience leading a team or mentoring junior team members is a big plus
    • Understanding of multi-threaded principles is as an asset
    • C# skills are an additional asset

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • Any relevant code/work samples you can provide are highly appreciated 

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

    For further information, please check https://mainz.ubisoft.com/en/

    Azubi zum Kaufmann/ zur Kauffrau für Groß- und Außenhandel (m/w/d) (Fachrichtung: Großhandel)

    Düsseldorf - Full-time - 743999752037553

    JOB DESCRIPTION

    Komm zum 01. August 2021 an Bord als

    Azubi zum Kaufmann/ zur Kauffrau für Groß- und Außenhandel (m/w/d) (Fachrichtung: Großhandel)

    für unser Office in Düsseldorf.

     

    Dich erwarten spannende und abwechslungsreiche Aufgaben, wie zum Beispiel:

    Als Azubi für Groß- und Außenhandel erlernst du die gesamte Organisation aller Sales-Prozesse inner- und außerhalb des Unternehmens.

    Du berätst unsere Kunden, bestellst Waren und sorgst für eine termingerechte Lieferung an den richtigen Ort. Außerdem erstellst du Angebote, übernimmst die Abwicklung von Aufträgen, erstellst Rechnungen für den Wiederverkauf von Waren und bearbeitest Retouren. Kundenbesuche und Verkaufsgespräche wirst du persönlich miterleben!

    Während deiner Ausbildung kannst du außerdem Promotionen mitgestalten, dich im Trade Marketing Bereich kreativ einbringen und hast die Möglichkeit uns bei Events wie der Gamescom zu unterstützen.

    Qualifications

    Du passt perfekt zu uns, wenn du Folgendes mitbringst:  

    • Du hast einen guten Schulabschluss (Höhere Handelsschule, Fachabitur oder Abitur), möchtest dich nach einem begonnenen Hochschulstudium neu orientieren oder bist ein engagierter Quereinsteiger, der bereits erste Vertriebserfahrungen sammeln konnte
    • Deine Deutsch- und Englischkenntnisse sind sehr gut
    • Du bist kommunikativ und gehst gerne auf Menschen zu
    • Du bist ein Organisationstalent und kannst flexibel auf neue Situationen reagieren
    • Du verfügst über gute Kenntnisse in den gängigen MS-Office Anwendungen
    • Du interessierst dich für die Videospieleindustrie und die Entertainmentbranche

     

    Du erkennst dich darin wieder? Wunderbar, dann bist du richtig als Azubi bei Ubisoft!

     

     

    Additional information

    Wir bieten:

    • Verkürzung der Ausbildung auf 2 Jahre
    • Ein modernes und internationales Arbeitsumfeld, eine Teamorientierte Unternehmenskultur und flache Hierarchien
    • Ein nettes Team mit kompetenten und enthusiastischen Kolleginnen und Kollegen, mit denen man bei der Arbeit auch Spaß hat 
    • Die Möglichkeit, selbstständig und eigenverantwortlich im Team mitzuarbeiten und eine stetig steigende Lernkurve
    • Spannende Events
    • Kaffee, Tee, Mineralwasser und Obst sind kostenlos und es gibt vergünstigte Softgetränke
    • Produkte, mit denen Du Dich mühelos identifizieren kannst, wenn Du gerne am PC oder der Konsole spielst

    Neugierig geworden? Dann bewirb dich jetzt! Wir freuen uns auf deine vollständigen und aussagekräftigen Bewerbungsunterlagen.

    Ubisoft ist ein weltweit agierendes Unternehmen, in dem Menschen vieler unterschiedlicher Kulturen, Nationalitäten und persönlicher Hintergründe miteinander arbeiten. Wir suchen neue Teammitglieder, die diese Vielfalt als Bereicherung wahrnehmen.

    Wir freuen uns auf deine Bewerbung! 

    C++ Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999750772945

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

    The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

    What You'll do

    As our new C++ programmer your role is to create the technical backbone of the game and production pipeline.

    You provide the development teams with technical solutions to carry out their vision and intentions into the game. You will develop engines, tools and systems to ensure optimal and sustainable technical performance of the game and its pipeline.

    • Develop the engine, tools and systems used for production development
    • Analyze the production team's needs and create sustainable and reusable solutions
    • Develop systems to realize the game vision
      • Create generic systems to handle the game features (AI, physics, sound etc.)
      •  Supply the tools required to integrate the teams' work
    • Create and maintain the existing code base while following code guidelines
      • Write new systems in a clear and structured manner
      • Debug, repair and extend existing systems
    • Collaborate with other team members for transferring knowledge
      • Comment and document code
      • Formulate and accept criticism constructively during code and system reviews

    Qualifications

    What you bring

    • Good knowledge of and years of practical experience with C++
    • Demonstrate efficient analytical skills
    • Ability to work with large, existing code bases
    • Good English oral and written communication skills
    • At least 2 years of industry experience, a shipped title is a plus
    • Bachelor or Master degree in computer science or any other relevant discipline is a plus

    Additional information

    What we Bring

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

    Android Developer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999755624036

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

    The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

    What You'll Do

    As a part of the Snowdrop team you will be essential to help us develop the mobile pillar of Snowdrop. You will get the opportunity to create the technical backbone of the game and production pipeline. 

    Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

    You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

    • Focus on making our games shine on Android
    • Work on multiple areas such as memory management, asset loading and streaming, physics, audio and other platform specific systems
    • Research, design, implement and maintain graphics modules with a strong focus on reusability and Android platform characteristics
    • Maintain and extend the existing technology and frameworks, safeguarding and improving stability
    • Work on improving existing systems and identifying new opportunities
    • Provide technical foundation for features
    • Analyze and improve performance and memory footprint of engine and pipeline features for all target platforms
    • Work with the team on improving game stability and service reliability

    Qualifications

    What You bring

    Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and thrive in a innovate and creative work environment. 

    • Experience with native code: C/C++
    • Android architecture and systems knowledge
    • Knowledge of industry standard hardware architectures
    • Good knowledge of advanced mathematics
    • Ability to work with large, existing code bases
    • Good oral and written English  
    • Experience with current rendering APIs like Metal is a bonus 
    • Experience with graphic engines is a bonus

    Additional information

    What We Bring
    We offer a opportunity for you to create and improve a cutting edge game engine and join a industry leader. 

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare

    For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

    Lead Graphics Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999750776563

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

    The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

    What You'll do

    As our new Lead Graphics Programmer you will be working in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable graphics functionalities that bring Snowdrop and its various titles to an even higher visual and performance standard

    • Leading a team of other programmers
    • Consult projects on technology choices  
    • Develop procedural generation modules for our game engine       
    • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
    • Improve the terrain and landscape rendering module
    • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
    • Collaborate with Programmers, Designers and other game teams

    Qualifications

    What you bring

    • Strong skills in C++
    • Very good knowledge of advanced mathematics
    • Good debugging and problem solving skills
    • Knowledge of graphics programming
    • Knowledge of pixel- and compute-shader programming
    • Ability & desire to work as a team player
    • Strong ability for analyzing and extending existing code
    • Ability to collaborate with artists on graphics techniques
    • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
    • Excellent communication and good English skills
    • Self-direction and motivation
    • Bachelor or Master degree in computer science or any other relevant experience

    Additional information

    What we Bring

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    For further information please check www.bluebyte.ubisoft.com and www.ubisoft.com/snowdrop

    Lead VFX Artist - [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999752983215

    JOB DESCRIPTION

    As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence. 
     
     

    • As lead you will inspire, manage and develop the VFX team 
    • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
    • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
    • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
    • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
    • Negotiating the needs of the team will be a challenge you are geared up for

    Qualifications

    What you’ll bring 

    • 5 years of VFX experience, having shipped at least 1 title
    • 2 years of experience in a leadership role 
    • Experience with Unity 
    • Experience with Houdini 
    • Experience optimising VFX for mobile platform preferred 
    • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

    You as a person 

    • You’ll build trust with your team and lead with integrity and high emotional intelligence 
    • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
    • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
    • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
    • You are a bold and intelligent negotiator 

    Please include a link to your portfolio with your application and ensure the link is still valid.

    Additional information

    Studio Life

    Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

    Living in Düsseldorf

    Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

    Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

    For more information here: Studio Life & Düsseldorf 

    • Relocation Assistance provided
    • Flexible work hours
    • Monthly travel budget
    • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
    • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
    • Pension Scheme
    • Gym subsidy
    • Monthly childcare budget
    • Discounted games & more

    Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Lead Character Artist [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999752911798

    JOB DESCRIPTION

    We are looking for a Lead Character Artist (f/m/d)  to lead the Splinter Cell character artist team.

    As lead character artist you are responsible for managing the character artist team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participates in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.

    This is a full-time position based in Düsseldorf, Germany which requires working onsite; we cannot offer remote or freelance work.

    Your Impact:

    • The Lead Character Artist is responsible for managing and developing the character artist team.
    • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project.
    • Work with and mentor character artists to provide clear direction and set expectations character requirements.
    • Setting up and maintaining character production pipelines
    • Close collaboration with the Art Director to work within the visual style of the game
    • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
    • Ability to skillfully optimize characters to game-ready quality for a VR title
    • Be hands-on and willing to create characters
    • Cooperation with other Ubisoft teams globally on a daily basis

    Qualifications

    • A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and 3 years as a lead
    • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
    • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
    • Strong sculpting, texturing and painting skills
    • Ability to create highly realistic characters that meet AAA standards
    • Very good working knowledge with at least one AAA game engine
    • Being used to work on tasks autonomously and to deliver results in time
    • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
    • Great communication skills, a positive attitude and team player.

      BONUS
    • Having worked with scanned data is a plus.
    • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
    • Knowledge of Substance Designer / Painter and/or Marvelous Designer is a plus

    Additional information

    To apply for this opportunity you must include your resume, portfolio link and a cover letter detailing your earliest starting date, salary expectations and motivation.


    PORTFOLIO

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of realistic characters
    • Examples of high-quality materials and textures
    • Show both organic and hard surface works
    • Examples of style variety

    Tips:

    Ensure the links to your portfolio are easy to find and still working.

    Preferred portfolio platform: Artstation.

    Any shared drives portfolio should have access granted.

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free German Classes; The business language in the studio is English. No German is required to work with us, this class is an optional benefit.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Company Pension Scheme. 
    • 50% Health Insurance Contribution
    • Paid Sick Leave
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Software Developer (C#) [Enterprise Infrastructure Solutions Team] (f/m/d)

    Mainz - Full-time - 743999747142283

    JOB DESCRIPTION

    As a Software Developer on the Enterprise Infrastructure Solutions Team you will help us design and deploy technical solutions that support the activities of Ubisoft employees worldwide within an advanced IT environment.

    Continuous improvement and extensive functions and features will be part of your work in parallel to leverage technology and data for new features and use-cases. If your skills allow you to identify, analyze and implement possible solutions, then you are in the right place. You can expect a highly collaborative environment where knowledge is freely shared, and help is always available.

    What you will do:

    • Design, develop and establish advanced IT environment
    • Analyze the needs and develop solutions in coordination with your internal customers
    • Develop tools and services to automate and increase efficiency
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
    • Provide feedback for peers and team process to facilitate continuous improvement

    Qualifications

    What you bring:

      Training and relevant experience

      • Master, Bachelor, Fachinformatiker or equivalent degree in Software development
      • C# core skills and experience

      Knowledge and skills required

      • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills
      • Managing APIs
      • Experience in collaboration with DevOps
      • Experience with Source Control Management, preferably GIT
      • Good communication skills
      • Sense of humor, positive approach, a generous spirit, a desire to learn and grow, and a team-focus
      • Ability to complete duties on time whilst maintaining a high-quality service
      • Enthusiasm in learning and using new technologies
      • Good attention to details
      • Fluent in English

      Nice to have

      • Experience with Frontend Programming
      • IT Infrastructure Knowledge
      • Experience in Data Management

      What to send our way:

      • Your CV, highlighting your education, experience and skills
      • A cover letter including your earliest starting date, expected salary and why you would like to join us

      Additional information

      Your benefits: 

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
      • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
      • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
      • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
      • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
      • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
      • English and German classes for free. Main language in the studio is English.
      • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

      For further information, please check https://mainz.ubisoft.com/en/

      Lead Animator [Avatar Frontiers] (f/m/d)

      Düsseldorf - Full-time - 743999755956071

      JOB DESCRIPTION

      Avatar: Frontiers of Pandora 
      As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

      What You'll Do
      As our new Lead Animator you will be leading and managing the Animation and Technical Animation teams in our project, setting objectives for both short and long term, driving quality standards and collaborating with Directors to deliver AAA game experiences.

      • Collaborate with the Art Director, Technical Art Director and Animation Director to create animations that fit to the visual style of the project and set a new benchmark on animation quality for the team.
      • Set ambitious goals for your teams and help them to excel in their execution, while being a beacon of help for other artists, programmers and designers in our project
      • Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
      • Help the team to understand the artistic direction of the project and delivers top-notch quality on a constant level
      • You know the overall game development process and collaborate closely with production and help to set priorities, optimize workflows and processes.
      • You build, develop and nurture a strong, empowered team with a healthy, diverse and supportive team culture and act as coach for each team member.

      Qualifications

      What You Bring

      Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for animation. As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of the project and your team members. 

      • 5+ years’ experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation. You shipped at least 1 AAA title in a leadership role, ideally as lead animator or lead technical artist.
      • You are able to work with a complex animation system and complex animation state machines
      • You understand workflows and tools (e.g. MotionBuilder, Maya) in animation production for games with the ability to modify and improve them. 
      • You have a solid technical understanding of the animation pipeline and are motivated to constantly expand your knowledge and expertise in this area, so you can better assist your teams.
      • You are a strong communicator and can easily discuss and negotiate on a professional level with people up and down the hierarchy and are fluent in English, both verbally and written

      Bonus

      • We highly value additional experience and skills from  working with  Mocap Data working as rigger, modeler or texture artist or the ability to create custom tools and scripts
      • Being an avid gamer helps to make great games.

      Additional information

      What We Bring

      We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

      • Relocation and Visa Support 
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
      • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
      • German classes for free. Main language in the studio is English. 
      • Company Pension Scheme  
      • Up to 350€ childcare support per child per month.  
      • Discounted Games and all games on Ubisoft Connect for PC
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
      • Monthly Mobility Budget. 80€  
      • All Legal residents of Germany are entitled to free public healthcare 

      PORTFOLIO

      For us to review your application it would be great to see a portfolio of your work together with your application.

      It would be great if it contain:

      • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
      • Examples of character animation (full body motion, emotions etc.)
      • Examples of animation style variety
      • Examples of environment animation or visual effects
      • Examples of animation rigs and their functionality in a 3D package

      For further information please check: 

      • www.bluebyte.de  
      • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

      3D Programmer [Beyond Good And Evil 2] (f/m/d)

      Mainz - Full-time - 743999743438084

      JOB DESCRIPTION

      Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

      As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

      What you will do:

      • Write code customized to the hardware you’re working with
      • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
      • Improve existing graphical features and inspire the development of new ones
      • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
      • Explore new hardware and deal with the interesting challenges and opportunities it poses
      • Stay up to date on the latest tech trends and techniques + recommend our best practices

      Qualifications

      What you bring:

      • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
      • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
      • Proficiency in C++ 
      • Analytical and mathematical skills
      • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
      • A thorough grasp of memory management & multithreaded programming techniques
      • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
      • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
      • A collaborative and innovative spirit
      • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

      What to send our way:

      • Your CV, highlighting your education, experience, and skills
      • A cover letter including your earliest starting date, expected salary and why you would like to join us
      • Any relevant code/work samples you can provide are highly appreciated 

      Additional information

      Your benefits: 

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
      • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
      • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
      • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
      • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
      • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
      • English and German classes for free. Main language in the studio is English.
      • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

      We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

      For further information, please check https://mainz.ubisoft.com/en/

      Lead Game Designer [Anno] (f/m/d)

      Mainz - Full-time - 743999755831582

      JOB DESCRIPTION

      Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

      Being a Lead Game Designer on Anno, you will guide an experienced, talented and highly motivated team of designers towards greater efficiency, growth and design quality. You will support them in the creation of workflows, techniques and AAA game systems.

      Following the notion that comprehensible, consistent and elegant systems should form the foundation of how our games work, you help your designers adjust and balance their features, bringing them from concept to playability. You channel the talents of your team members, motivating them to meet their full potential and inspiring them to do their best work.

      Thanks to your expertise, leadership skills, and ability to make informed choices, not only can your own team look to you for information and direction, but so can others. You’re a go-to person for advice and a valuable resource for our studio.

      What you will do:

      • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
      • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
      • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
      • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
      • Create an environment which allows for open dialogue and encourage

      Qualifications

      What you bring:

      • At least 5 years of experience in game design or related experience; including shipping at least one AAA title
      • Experience managing and leading a team (in a Lead or Associate Lead capacity)
      • Strong game design skills and thorough understanding of overall game design processes
      • A highly innovative, empathetic, and collaborative spirit
      • Exceptional mentorship, communication, interpersonal, and presentation skills
      • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
      • Able to drive change and inspire others to generate new ideas
      • Strong verbal and written English skills  

        * RTS experience is a plus
        * German skills are a plus

      What to send our way:

      • Your CV, highlighting your education, experience, skills, and any games shipped
      • A cover letter including your earliest starting date, expected salary and why you would like to join us

      Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

      Additional information

      Your benefits: 

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
      • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
      • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
      • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
      • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
      • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
      • English and German classes for free. Main language in the studio is English.
      • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

      We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

      For further information, please check https://mainz.ubisoft.com/en/

      Automation Engineer (f/m/d)

      Düsseldorf - Full-time - 743999738559560

      JOB DESCRIPTION

      You will be building and establishing an automation test strategy for one of our unannounced game titles in collaboration with the team’s testing and Build & Release departments. This includes managing the close collaboration with the quality assurance team and developers for a successful implementation.

      You will also be responsible for reviewing existing solutions and providing feedback to the different stakeholders.

      You will also have the option to visit and work from collaborating studios.

      As an Automation Engineer, you contribute to create, build and improve an automated testing setup to guarantee a certain level of quality and decrease the manual testing efforts throughout the game’s development and deployment.

      The main and routine tasks of this position are to:

      • Create an automation test framework for internal games, applications, and services within the game and Ubisoft’s environments
      • Develop functional tests for multicomponent games and applications
      • Implement test solutions to the test workflow
      • Closely collaborate and exchange with testing, development and external teams
      • Engage and support when encountering issues in the process
      • Actively participate in the centralized discussions and efforts towards global automation strategy of Ubisoft

      Qualifications

      • 2+ years of experience in Quality Assurance in the area of automation
      • Broad knowledge on different programming and scripting languages like C#, C++, Python
      • Good knowledge of different test frameworks, like Selenium, Ranorex
      • Experience with different versioning systems, preferably Perforce
      • Experience with XML / JSON processing
      • Experience in the development of functional testing and test frameworks
      • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo
      • Good oral and written communication in English

      Bonus:

      • Knowledge of streaming technologies
      • Knowledge of Cloud solutions
      • Knowledge of Packaging Systems (zip, nu-get, chocolatey)
      • Experience of working with unit tests
      • Experience in REST API testing
      • Experience working in Linux
      • Experience with signing and fingerprinting

      Additional information

      Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

      Your Benefits

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
      • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
      • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
      • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
      • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
      • English and German classes for free. Main language in the studio is English.
      • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

      For further information please check www.bluebyte.de and www.ubisoft.com

      Lead UI Programmer [Rainbow Six Siege] (f/m/d)

      Düsseldorf - Full-time - 743999740460780

      JOB DESCRIPTION

      You will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

      You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

      • Work closely together with architects and technical leads within Rainbow Six around the world.
      • Collaborate with artists and designers in delivering world-class user interface systems.
      • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
      • Work on a feature from conception, to research, to final implementation.
      • Design and implement UI screens and components in C++
      • Improving and extending existing game UI and UI framework
      • Setting up wireframes for UI Artists and Designers to work in
      • Design and implement client-side UI logic, working together with Online Programmers.

      Qualifications

      • 5+ years of professional experience.
      • Strong C++ skills
      • Good understanding of the MVVM paradigm
      • Good understanding of modern Software Engineering
      • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
      • Excellent communication skills, and desire to work as a team-player
      • Self-direction and motivation
      • Fluent in English

      Additional information

      Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

      • Relocation Support including visa support
      • 26 days paid vacation per year and approximately 11 bank holidays
      • Health insurance
      • Company Pension Scheme
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library. 
      • Up to 350€ childcare support per child per month
      • Discounted Games
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice. 
      • Monthly Mobility Budget. 80€ 
      • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. 
      • English and German classes for free. Main language in the studio is English. 

      We are offering motivating challenges for true team players with a high level of self-initiative. If you are passionate about games and wish to become part of an innovative and diverse game development studio, please apply via our career portal.

      For further information, please check www.bluebyte.de and www.ubisoft.com.

      Tools Programmer [Unannounced Project] (f/m/d)

      Berlin - Full-time - 743999739681734

      JOB DESCRIPTION

      As a Tools Programmer, you will join our team to develop systems supporting artistic creation. You will work in close relation with artists and technical artists to improve  our tools to shape the future of Ubisoft asset pipelines & workflows.

      What you will do

      • Work closely with other programmers to build functional systems following existing and new technical designs
      • Develop and maintain tools’ backend and assist the development of frontends for it
      • Design efficient interfaces to better interconnect with existing and new systems
      • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

      Qualifications

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. Collaborating with multiple productions and teams across Ubisoft, the most important quality for us is to be a strong team player with a resilient and positive attitude.

      What you bring

      • Good understanding of modern C/C++
      • Some knowledge of Python
      • Good knowledge of mathematics and geometry
      • Ability to collaborate with the content teams to reach the highest possible visual quality
      • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
      • Excellent communication skills in general, as well as written and spoken English
      • Curiosity about cutting edge technology and the desire to expand and share new insights

      Bonus points for

      • Experience with tool development in close collaboration with artists
      • Experience working with digital content creator software (Maya, 3D Max, Houdini) and their APIs

      Additional information

      We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

      Your benefits:

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
      • Flexible Working Hours
      • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
      • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
      • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
      • English and German classes for free. Main language in the studio is English.

      If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
      For further information please check bluebyte.de and berlin.ubisoft.com

      Praktikanten (m/w/divers) im Bereich Kommunikation

      Düsseldorf - Intern - 743999745818976

      JOB DESCRIPTION

      Ubisoft sucht ab dem 01. September 2021 einen

      Praktikanten (m/w/divers) im Bereich Kommunikation

      in Vollzeit für den Standort Düsseldorf.

      Dich erwarten spannende und abwechslungsreiche Aufgaben, wie zum Beispiel:  

      • Eigenständige Erstellung von News, Produkt- und Presseinformationen
      • Übersetzungsarbeiten
      • Eigenständige Betreuung ausgewählter Titel und Projekte aus dem Ubisoft Portfolio
      • Unterstützung bei der Organisation und Vorbereitungen von (digitalen) Events
      • Regelmäßiger Kontakt zu ausgewählten Medien und Influencern
      • Eigenständige Organisation und Abwicklung von Gewinnspielen und Influencer-Kooperationen
      • Unterstützung bei Reportings auf nationaler und internationaler Ebene
      • Pflege der Pressedatenbank
      • Bearbeitung individueller Influencer- und Medienanfragen, sowie Unterstützung der Abteilung bei allen aufkommenden Tätigkeiten in der alltäglichen Arbeit

      Qualifications

      Du passt perfekt zu uns, wenn du folgendes mitbringst:  

      • Sehr gute Deutsch- und Englischkenntnisse
      • Dir fällt es leicht, auf Menschen zuzugehen und dich mündlich und schriftlich sicher und fehlerfrei auszudrücken
      • Sicherer Umgang mit dem PC und mit den gängigen Office-Anwendungen
      • Interesse an der Videospieleindustrie und der Entertainmentbranche

      Die Mindestdauer des Praktikums beträgt 6 Monate. Alternativ ist ein Praktikum für die Dauer von 12 Monaten möglich. Bitte gib die angestrebte Länge des Praktikums und den frühestmöglichen Eintrittstermin in deiner Bewerbung an.

      Additional information

      Wir bieten:

      • Ein modernes und internationales Arbeitsumfeld, eine mitarbeiterorientierte Unternehmenskultur und flache Hierarchien
      • Ein nettes Team mit kompetenten und enthusiastischen Kollegen, mit denen man bei der Arbeit auch Spaß hat 
      • Spannende Events
      • Kaffee, Tee, Mineralwasser und Obst sind kostenlos und es gibt vergünstigte Softgetränke
      • Produkte, mit denen Du dich mühelos identifizieren kannst, wenn Du gerne am PC oder der Konsole spielst

       

      Neugierig geworden? Dann bewirb dich jetzt! Wir freuen uns auf deine vollständigen und aussagekräftigen Bewerbungsunterlagen.

      Ubisoft ist ein weltweit agierendes Unternehmen, in dem Menschen vieler unterschiedlicher Kulturen, Nationalitäten und persönlicher Hintergründe miteinander arbeiten. Wir suchen neue Teammitglieder, die diese Vielfalt als Bereicherung wahrnehmen.

      Wir freuen uns auf deine Bewerbung! 

      Graphics Programmer [Skull & Bones and Unannounced Project] (f/m/d)

      Berlin - Full-time - 743999733180569

      JOB DESCRIPTION

      As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

      Further responsibilities include:

      • Develop, extend and manage the rendering technology for the game
      • Optimize existing rendering technology
      • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
      • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
      • Establish and maintain workflows that allows the content teams to use the developed systems

      Qualifications

      • Multiple years of professional experience as graphics programmer
      • Knowledge of a broad range of rendering algorithms, special effects and related technology
      • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
      • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
      • Strong skills in C/C++
      • Strong ability for analyzing and extending existing codebase
      • Very good debugging and problem solving skills
      • Ability to collaborate with the content teams to reach the highest possible visual quality
      • Being a team player by heart
      • Self-direction and motivation
      • Excellent communication and good English skills

      Nice to have:

      • Console experience
      • Worked on your own 3D engine
      • Knowledge of low-level graphics APIs(D3D12/Vulkan)
      • Interest in recent development in graphics (Async compute, RTX, …)

      Additional information

      What we want to offer you:

      We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

      • Flexible working hours 
      • External training, education in our in-house guilds and knowledge sharing with other project teams
      • Fresh fruit, discounted gym membership, support for child care, company pension scheme
      • Share ideas! = Working in an innovative and international company

      If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
      For further information please check bluebyte.de and berlin.ubisoft.com

       

      Senior Game Designer [Assassin's Creed VR] (f/m/d)

      Düsseldorf - Full-time - 743999750905044

      JOB DESCRIPTION

      The Project

      Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe.

      Your Impact

      We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

      Responsibilities

      • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
      • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
      • Create and maintain design documentation, including feature specification and implementation guidelines
      • Contribute to the handling, gameplay, mechanics and interface setup
      • Analyze and audit gameplay systems
      • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
      • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
      • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
      • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
      • Prepare testing/research environments, help test designs and iterate on the design

      Qualifications


      Necessary

      • Previous experience in VR design with a focus on Comfort and/or Accessibility
      • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
      • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
      • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
      • Demonstrated ability to effectively document and communicate ideas and concepts;
      • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
      • Proficient in English, both spoken and written.
      • Great communication skills, a positive attitude & team player
      • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

      Bonus (but optional)

      • Experience working with Unity
      • Experience conducting user-tests or collaborating with User research
      • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

      Additional information

      Your Benefits

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
      • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
      • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
      • Free English and German; The business language in the studio is English. No German is required to work with us.
      • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
         
      • Gym Subsidy
      • Monthly Travel Budget
      • Discounted Ubisoft Games
      • & more


      Living in Düsseldorf

      Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

      Applying

      If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

      The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

      For further information please check www.bluebyte.de and www.ubisoft.com.

      Ubisoft Blue Byte GmbH 
      Studio Düsseldorf
      Luise-Rainer Str. 7
      40235 Düsseldorf

      Geschäftsführer: Yves Guillemot
      Sitz der Gesellschaft: Düsseldorf
      Amtsgericht Düsseldorf HRB Nr. 51772

      Senior Game Designer [Anno] (f/m/d)

      Mainz - Full-time - 743999742185094

      JOB DESCRIPTION

      Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

      As a Senior Game Designer on our team, you'll be the creative energy behind our comprehensible, consistent and elegant systems for our game. Working as both, a hands-on designer and a direction-providing mentor for less experienced colleagues, you translate the project's vision into actual gameplay and enable our players to make meaningful and unique experiences within our game world.

      From concept phase to the final gameplay, you take part in creating, iterating and fine-tuning designs that are engaging, innovative and fun. You work on both, the tiny details that make for high quality design and the bigger picture where all pieces fall into place to create an overall outstanding player experience.


      What you will do:

      • Create intuitive, consistent, and elegant game systems and drive their development towards the vision laid out by the Game Director and Lead Game Designer while making sure to meet production directives
      • Organize and oversee feature creation processes and propose improvements where necessary
      • Develop prototypes and evaluate their quality and performance based on the agreed objectives for the game’s design
      • Standardize and communicate the systems to the dev team while maintaining clean design documentation
      • Mentor and manage team members to continue building a cohesive, effective and motivated team
      • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
      • Establish and maintain a healthy team spirit with open communication, constructive feedback culture

      Qualifications

      What you bring:

      • Minimum 4 years of experience within the game design or other relevant experience; with at least one AAA title shipped
      • Strong knowledge of systems, balancing, and gameplay fundamentals
      • Good communication, interpersonal, and organizational skills
      • Good awareness of market trends
      • Good understanding of content creation processes
      • Strong verbal and written English skills
      • Team player with a passion for game mechanics, a positive attitude, and a superior motivation to create high-quality content

      * Basic knowledge of scripting/coding is a plus
      * German skills are a plus

      What to send our way:

      • Your CV, highlighting your education, experience, and skills
      • A cover letter including your earliest starting date, expected salary and why you would like to join us
      • Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

      Additional information

      Your benefits: 

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
      • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
      • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
      • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
      • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
      • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
      • English and German classes for free. Main language in the studio is English.
      • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

      We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

      For further information, please check https://mainz.ubisoft.com/en/

      Lead UI Artist [Rainbow Six Siege] (f/m/d)

      Düsseldorf - Full-time - 743999733161196

      JOB DESCRIPTION

      As a Lead UI Artist, you will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for our games as well as managing, training and leading a team of UI artists, 3d Artists and Technical Artists.

      You will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

      • Help produce visual content, set best practices and benchmarks in AAA+ quality
      • Push the visual and technical quality of the Interface art to the next level
      • Create modern Interface Designs from conception to final quality
      • Translate high-level gameplay ideas into visual functional UI Designs
      • Establish logical, readable UI solutions and usability strategies
      • Ensure a productive and efficient workflow for the UI art team through excellent internal and external communication.
      • Close collaboration with the Art Director, Producers, Design and Code Leads to ensure the team works within the defined direction.
      • Establish a prospering art culture within the team to strive for exceptional quality.
      • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraint
      • Prioritize and manage the UI art team’s tasks to ensure delivery in time and quality.
      • Create briefs, guides and style documentation for internal and external art teams
      • Assist Engineers to ensure implementation reflects the Design Vision
      • Develop flexible designs that ensure extension and further development
      • Layout and implement HUD & Menu designs
      • Provide good Information Hierarchy that enhances the player experience
      • Create convincing UI animations to drive attention and offer guidance for players
      • Provide support and advice for artists
      • Give feedback on the realization of the game art and ensure its exceptional artistic quality

      Qualifications

      Skills

      • Expert in Photoshop, Illustrator, After Effects or Flash
      • Very good sense for Motion design / Motion graphics
      • Proficient in creating ideas, prototyping / wire-framing and final realization
      • Profound graphic design skills (design, layout, typography)
      • Think critically and conceptually
      • Be forward thinking and anticipate the needs of your project
      • Good ability to anticipate user behavior
      • Very good organizational skills and the ability to anticipate problems and find solutions fast

      Knowledge and Experience

      • Work experience of at least 5+ years in the Video Game industry, including shipping at least one AAA title
      • Great knowledge in Animation (2d or 3d)
      • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
      • Practical experience with data management software (perforce)
      • High degree of self-motivation and initiative
      • Proactive attitude and efficient work methods
      • Have high quality standards with the ability to communicate them to the team
      • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
      • Great communication skills, a positive attitude and experience in leading a team of artists
      • Fluent in English, both verbally and written

      Bonus

      • Experience working in an international multi-site production team
      • Cinematics and animation experience
      • Familiarity with 3D modeling processes 
      • Being an avid gamer

      Additional information

      PORTFOLIO

      Please submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      It would be great if your portfolio would contain a detailed shot breakdown of your work and clearly showcase what you are responsible for in your reel, portfolio, screenshots etc.

      The portfolio as an example could contain the following:

      • Relevant examples of your work (concept art, style guides, etc.)
      • Examples of modern UI layouts and screen design
      • Examples of icons and other UI elements

      Your Benefits

      • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
      • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
      • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
      • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
      • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
      • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
      • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
      • English and German classes for free. Main language in the studio is English.
      • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

      For further information please check www.bluebyte.de and www.ubisoft.com.

      Ubisoft Blue Byte GmbH
      Studio Düsseldorf
      Luise-Rainer Str. 7
      40235 Düsseldorf

      Producer [Rainbow Six Siege] (f/m/d)

      Düsseldorf - Full-time - 743999742144251

      JOB DESCRIPTION

      • You are the owner of a core feature of the project.
      • Own the vision of the feature you’re building. 
      • Define project planning (budget, resource plans, deliverables, etc.) & deliver the project. 
      • You are the liaison between stakeholders and project management and as such present and represent the core feature. 
      • Creation of the roadmap and responsible for delivery of promised deliverables. 
      • Build your team and foster team building and commitment. 
      • You define the scope in collaboration with your team and present it to management. 
      • Foster productivity, mobilize and inspire your team to reach targeted deliverables. 
      • Challenge and support your team to develop the best possible product. 

      Qualifications

      • Bachelor’s degree in a relevant subject or equivalent industry experience.
      • 4+ years of experience working on development projects  either in the producer branch or the project management branch. 
      • Proven experience of the project-life-cylces (start to finish) from multiple projects. 
      • Proficient in project management methods and techniques and feel comfortable to explain those terms and techniques to stakeholders. 
      • Good knowledge of the games industry and the procedures involved. 
      • Good oral and written communication skills.  
      • Able to lead and motivate your team. 
      • Fluent English language skills. 

      Additional information

      Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

      Your benefits:  

      • Relocation Support.
      • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
      • Company Pension Scheme
      • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library. 
      • Up to 350€ childcare support per child per month
      • Discounted Games
      • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice. 
      • Monthly Mobility Budget. 80€ 
      • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. 
      • English and German classes for free. Main language in the studio is English. 

      C++ Programmer [Ubisoft Connect PC & Access] (f/m/d)

      Düsseldorf - Full-time - 743999746527330

      JOB DESCRIPTION

      About Ubisoft Connect  

      At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

      Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

      Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

      Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 

      What you will do

      You will help us create the fundamental frameworks that we build our features on, by contributing to architectural decisions and developing base libraries, plugin frameworks, multithreading, message exchange system, process management, API programming and more.  

      You will be using a variety of technologies and programming languages, including but not limited to C++ 17/20, CEF, CMake, Conan, WinAPI.  

      • Work on the client-side codebase of Ubisoft Connect  
      • This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more. 
      • Write clear, modular and maintainable code. 
      • Helping us defining best practices 
      • Creating Design Patterns 
      • Working on technical designs, Architecture, new features as well as steady improvements of existing code 
      • Testing, debugging, profiling and maintaining existing code. 

      Qualifications

      What you bring  

      • Expert knowledge in a modern version of C++  
      • Experience with Multithreading  
      • Knowledge about API programming  
      • Knowledge in either Windows API