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25 Jobs Found

Lead Technical Animator (f/m/d)

Düsseldorf - Full-time - 743999889486173

JOB DESCRIPTION

As our new Lead Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will lead, motivate and develop your team of Technical Animators and Technical Artists to push the visual and technical quality to the next level. You will be responsible for developing, supporting and documenting our animation systems, rigging, pipelines and techniques used by the Art, Technical Art and Animation teams. Additionally, you will collaborate closely with the Animation Director, Art Director and other leads to ensure high quality in-game animations that are in line with the artistic vision.

What you will do: 

  • Build a strong and versatile team of technical experts as part of a AAA development team
  • Design, implementation and improvement of our animation state machines and runtime solutions
  • Develop, test and maintain complex animation systems in conjunction with animators, gameplay programmers and other team members as required
  • Recognize inefficiencies and pipeline issues and identify solutions
  • Help improving the tools and pipeline that are used for animation, rigging and implementing of animations in collaboration with our internal engine programmers
  • Assist in the design, integration and validation of animation assets
  • Guide/Coordinate Animation teams on demanding tasks

Qualifications

What you bring:

  • 5 years of experience as senior or lead in a similar role during all stages of a video-game production and at least one shipped AAA title
  • Excellent practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
  • High level expertise of 3D engines and in game engine implementation of animation features, including ragdoll physics

* Experience with character action focused games is a plus

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. The portfolio should contain:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead Game Designer - [VR Team] (f/m/d)

Düsseldorf - Full-time - 743999931890693

JOB DESCRIPTION

At Ubisoft Düsseldorf, we are currently looking for a Creative Leader for our exceptional AAA VR Team.

As Lead Game Designer, you will work alongside the Creative and Game Directors, and be responsible for identifying and delivering genre leading experiences that push VR and the Assassin’s Creed franchise forward. You will be involved in implementing the vision for the game and will lead the game design team in delivering the game to highest quality standards. Your responsibilities will also include managing and mentoring the design team in Düsseldorf for even more amazing VR projects now and in the future.

Get in touch if you are intrigued by this rare opportunity to be part of one of the industry's biggest franchises!

What you will do:

  • Build and lead a strong team of game designers with versatile design skills and strong technical implementation skills
  • Work closely together with creative direction and other disciplines to anchor the game vision in immersive and deeply connected game mechanics.
  • Support your team members on solving complex design, technical and implementation issues
  • Introduce and maintain efficient design implementation pipelines and ensure overall design documentation standards within the design team
  • Be a safe guard of feature quality and collaborate with test departments and user research on defining test metrics and quality targets
  • Work as part of the Design team to design, redesign and balance features and mechanics of the game
  • Facilitate communication between designers, artists and programmers to ensure that the quality and implementation match the intended direction / vision
  • Define project vision and quality standards for our game mandate together with creative direction and other stakeholders
  • Promote agile design and development and push for short iteration cycles and result-driven continuous improvements of the game quality
  • Work within the game engine tools to add content to the game
  • Working closely with the team to ensure that the design specifications are meet the quality expectations of your project
  • Have a strong focus on UX/UI aspects of the design work and collaborate closely with the respective disciplines
  • Focusing on the player experience as the ultimate metric for the quality of any feature and content
  • Evaluate player feedback and improve features based on your analysis
  • Build a strong team of game designers, support recruitment of new talents and join and conduct interviews with applicants
  • Act as a servant leader to your team and lead by example to ensure a friendly, inclusive and welcoming environment for your team members

Qualifications

What you bring:

  • Experienced one full cycle of AAA development from conception to release as lead or senior designer
  • 5+ yrs years of industry experience in game development
  • Any degree in game design appreciated
  • Understanding of psychological mechanisms that keep players engaged
  • A strong sense of what makes gameplay experience compelling and fun
  • Solid theoretical and practical Game Design knowledge
  • Tools of the trade: MS Office, flowcharts, visual and level editing skills a plus
  • Intense creativity, a passion to innovate, and the drive to go beyond what is directly asked of you
  • Self-motivated and fast learning
  • Good communication skills
  • Be a team player
  • Fluent in English, both verbally and written

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
  • Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Realization Director (f/m/d)

Berlin - Full-time - 743999927031643

JOB DESCRIPTION

At Ubisoft, there’s creativity aplenty. Given the tremendous talent and expertise behind each of our projects, great ideas flow from every direction, and it takes a good artistic eye to make sense of them. 

As the Realization Director, guided by the instructions of the creative director and driven by a desire to make people dream, you will take the best from these inspirations to create a unique atmosphere and original tone for a game.

You will communicate this vision to all the teams working on the project so that it is reflected in their creations. Thanks to your insight, you will be the glue that holds all aspects of production (narration, visuals, gameplay, audio, etc.) together and the leader who ensures that everything related to the game evokes a compelling, engaging, and cohesive high-quality experience.

What you will do: 

  • Ensure that the creative director’s vision is applied by overseeing the elements that make up the tone, mood, and pace of the experience with the various production teams (narrative, world design, level design, gameplay, etc.).
  • Work closely with the other directors and team leads (creation, graphics, animation, narration, scriptwriting, etc.) to manage the overall realization of the narrative in the game.
  • Inspire teams with various tools (films, books, mood boards, etc.).
  • Set goals for the production team and ensure deadlines and quality expectations are met.
  • Act as a link between teams to put people in touch with the appropriate resources (other teams, external suppliers, etc.).
  • Direct and propose stagings for the game to amplify the emotions produced by the gameplay.
  • Support different teams (sound, music, editing, staging, etc.) according to their needs.
  • Ensure continuity of tone between the playable moments to ensure consistency between the game elements to avoid unevenness.
  • Balance technical constraints and ambitions to achieve a quality experience.
  • Provide feedback to and work with the production teams to achieve quality goals in a timely manner.

Qualifications

What you bring:

  • Extensive experience in games, multimedia, or filmmaking (or other relevant experience).
  • Familiarity with editing software (e.g., Premiere Pro, After Effects, DaVinci Resolve, etc.), motion capture fundamentals, and game engines.
  • Influence and positive leadership with the ability to get everyone on the same page.
  • Versatility so you can juggle several files at a time depending on priorities.
  • Excellent communication skills: you know how to inspire your team and adapt your message to the different departments.
  • Open-mindedness and a ton of creativity.
  • The ability to recognize and learn from talent.
  • A passion for filmmaking and a vast cinematographic culture (knowledge of the application of these fields in the video game world is an asset).

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects if applicable

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://berlin.ubisoft.com/en/.

Unity Games Developer (f/m/d)

Berlin - Full-time - 743999919405074

JOB DESCRIPTION

Unity Games Developer (f/m/d)

We are looking for a Unity Developer to join us and work with one of our games, which is played by millions of players.At Kolibri Games, we have a unique approach to development: we work in weekly sprints and release features/updates on a weekly basis. You would therefore actively contribute to the ongoing development of new features, directly impacting a hugely popular game.To achieve sustainable results, you will work in collaboration and report directly to the game’s Lead Developer in the following areas:

Responsibilities

  • Implement UI, game logic and new features in a fast and agile environment
  • Optimize game elements by incorporating player feedback
  • Write tests and robust code to be used by millions of users
  • Show ownership and be accountable for the development of new features
  • Assist game designers by contributing with new ideas
  • Contribute your expertise and skills in a cross-discipline team environment

Qualifications

Required skills

  • Experience with Unity3D
  • Software development experience in C#
  • Experience in non-gaming contexts is also relevant. We value your experiences and expertise, therefore do not hesitate to apply
  • Ability to quickly get up to speed with existing code and find solutions to technical problems as a team
  • Awareness of and ability to leverage industry best practices and solutions and apply the right solution for a given problem
  • Must be proactive, self-directed and organized

Desirable skills

  • An understanding of different game technology areas (e.g. gameplay, graphics, tools etc.)
  • Familiarity with reactive programming and dependency injection frameworks, e.g. UniRx or Zenject
  • Work experience on games with LiveOps features
  • experience writing automated tests
  • A passion for games

Additional information

Lead Animator (f/m/d)

Düsseldorf - Full-time - 743999889487153

JOB DESCRIPTION

As our new Lead Animator (f/m/d) at Ubisoft Düsseldorf, you will be responsible for leading and managing a projects’ Animation team, setting objectives for both short term and long term, driving quality standards, creating benchmarks, and collaborating with Directors and Technical Animators to deliver AAA game animations.

What you will do:

  • Build, develop, and nurture a strong, empowered team with a healthy, diverse, and supportive team culture
  • Define, prioritize, assign, and regularly follow up on tasks and the team’s progress together with the producers and production managers
  • Provide support, guidance, and feedback for the internal animation team
  • Establish animation standards and provide feedback for animations from external vendors
  • Be the main point of contact for other teams and act as a representative of the animation team

Qualifications

What you bring: 

  • 5+ years’ experience as an Animator in game development
  • Experience in leading, coaching, mentoring or training other team members 
  • Strong understanding of keyframe animation, motion capturing and procedural animation   
  • Proven experience on at least one shipped title
  • Being able to work with complex game animation systems and extensive animation state machines
  • Excellent knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages
  • Understand the technical workflows and tools in animation production for games with the ability to modify and improve them
  • Great communication skills and a positive attitude
  • You are Fluent in English, both verbally and written

* Experience with node-graphs and node-based engines is a plus 
* Ability to create custom tools and scripts with Python is a plus
* Rigging experience is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects (optional)
  • Examples of animation rigs and their functionality in a 3D package (optional)

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Technical Product Manager (f/m/d)

Berlin - Full-time - 743999925611372

JOB DESCRIPTION

Technical Product Manager (f/m/d)

If you love free-to-play games and would love to be part of a cross-functional team working on an idle game with millions of players every day, then this is the right job for you.

By reporting directly to the Product Director, you would be working on planning and managing the workload of a very agile team working on our live game “Idle Miner Tycoon”. 

Having the overview and ownership of the technical roadmap together with other departments, you will help us reach our goal of innovating the free-to-play mobile market. 

Responsibilities

  • Manage the daily workload of a cross-functional delivery team by planning the upcoming sprint content and organizing the running sprint
  • Enabling your cross-functional team to do their job in the best way possible
  • Research external requirements such as SDK or operating system updates as well as research and spearhead possible technical improvements
  • Planning and execution to tackle technical deadlines (tech replacement, SDK updates)
  • Advise stakeholders and other Product Managers about possibilities and limitations of the tech stack
  • Assist in the planning of the high-level product roadmap together with the Product Director, Head of Unity Development and other stakeholders
  • Make sure the game runs stable and smoothly by identifying technical problems and optimizing for performance

Qualifications

  • 3+ years experience working as a Product manager, ideally in the free-to-play market
  • Familiar with project management and process design
  • Familiarity with Tech Health and Improvements topics, such as Vitals, Crash reporting, monitoring and game version releases.
  • Experience working in agile development environment
  • A keen interest in technologies
  • Passionate about free-to-play mobile games

Desirable skills

  • Professional knowledge of Unity3D will be considered as asset 
  • Prior experience in mobile free to play games
  • Prior experience with third party SDKs is a big plus

Additional information

Associate Level Design Director (f/m/d)

Berlin - Full-time - 743999906761295

JOB DESCRIPTION

As an Assistant Level Design Director, you'll help plan a content-rich world, and guide a team of level designers in bringing its quests and locations to life. As the connection between the design vision and your team members, you’ll clearly communicate information that will allow each one to grasp the intended experience you’re collectively trying to achieve. Throughout production, your team will rely on your technical and creative expertise to navigate the level design process – and overcome any obstacles that come their way. While your designers focus on their areas of ownership, you’ll pay attention to the larger picture. You’ll ensure that every mission and place seamlessly combine to create an engaging journey for players to discover.

What you will do:

  • Collaborate with core team members to develop the overall design vision.
  • Brainstorm and research to plan the mission & world guidelines.
  • Help outline the gameplay experience (landmarks, encounters, flow, rhythm, tension, pacing, variety, etc.).
  • Participate in prototyping to experiment with designs & explore opportunities.
  • Meet with your team to reinforce the design vision, set benchmarks, tackle setbacks, etc. •
  • Review and provide feedback on integrated work and gameplay features to achieve quality.
  • Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
  • Keep the core team up to date on progress and feasibility.
  • Find solutions to issues uncovered by play testers and cross-functional teams (get to the root of problems to solve them).

Qualifications

What you bring:

  • A college diploma in Game Design or equivalent (undergraduate degree an asset).
  • At least 5 years of experience in the video game industry or other relevant experience + 2 years of leadership.
  • Knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush).
  • A highly collaborative, innovative, creative, and empathetic spirit.
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility.
  • Excellent problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills.
  • Ability to accept feedback and adapt to it.

What to send our way:

  • Your CV, highlighting your education, experience and skills and any games shipped.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.
  • Samples of your work or any supporting documentation you find relevant,

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal. 

For further information, please check https://berlin.ubisoft.com/en/.

Senior Unity Games Developer (f/m/d) - Kolibri Games

Berlin - Full-time - 743999882839262

JOB DESCRIPTION

Senior Unity Games Developer (f/m/d)

We are looking for a Senior Unity Developer to join us and work with one of our games, which is played by millions of players.At Kolibri Games, we have a unique approach to development: we work in weekly sprints and release features/updates on a weekly basis. You would therefore actively contribute to the ongoing development of new features, directly impacting a hugely popular game.To achieve sustainable results, you will work in collaboration and report directly to the game’s Lead Developer in the following areas:

Responsibilities

  • Implement UI, game logic and new features in a fast and agile environment
  • Optimize game elements by incorporating player feedback and improving technical quality
  • Work in a live game with dynamic events and scheduled content for millions of users
  • Show ownership and be accountable for the development of new features
  • Assist game designers by contributing with new ideas
  • Contribute your expertise and skills in a cross-discipline team environment
  • Support the growth of others by giving technical guidance

Qualifications

Required skills

  • Experience with Unity3D
  • (Ideally 5+ years of professional) Software development experience in C#
  • Experience in non-gaming contexts is also relevant. We value your experiences and expertise, therefore do not hesitate to apply
  • Ability to profile and optimize performance on Android and iOS
  • Ability to quickly get up to speed with existing code and find solutions to technical problems as a team
  • Awareness of and ability to leverage industry best practices and solutions and apply the right solution for a given problem
  • Must be capable of driving the implementation of a feature or fix with clear ways to communicate to other team members and areas of work, as GD, Art ,and PM

 

Desirable skills

  • An understanding of different game technology areas (e.g. gameplay, graphics, tools etc.)
  • A passion for games
  • Deep knowledge of a fundamental Unity pipeline or tool, such as Asset management, UI, or Networking
  • Understanding of mobile gaming industries and it’s main characteristics, like F2P and LiveOps
  • Familiarity with reactive programming and dependency injection frameworks, e.g. UniRx or Zenject

Additional information

Technical Animator (f/m/d)

Berlin - Full-time - 743999924738363

JOB DESCRIPTION

As a Technical Animator you will work on the animation pipeline, rigging of characters and props, and implement assets into the game. You will work closely with the animation team, character and prop artists, and engineers to support the animation production and to bring the characters to life in the game.

What you will do: 

  • Rigging and skinning of character assets and props
  • Provide technical support for the character artists and animators
    to optimize processes, eliminate roadblocks, and maintain a smooth production pipeline
  • Be a link between character artists, animators, and the game engine
    to ensure the highest possible quality of the assets in the game
  • Create and maintain documentation of workflows and tools for collaboration and reference

Qualifications

What you bring:

  • Excellent knowledge of artistic human anatomy and motion
  • Ability to create high quality skeletons and skinweights for complex character assets
  • Excellent understanding of rigging pipelines and game specific technical constraints
  • Experience with industry standard animation tools (Maya, Motionbuilder)
  • Experience with Game Engines and a good understanding of game animation systems
  • Ability to identify and solve bottlenecks within the animation pipeline
  • Ability to write clear and concise technical documentation for a technical and non-technical audience
  • Great communication skills, and a proactive and solution-oriented attitude Ability to communicate constructively with positivity and respect for others
  • Good English verbal skills, both orally and in writing
  • 2+ years as a Technical-Animator/Rigger or relevant experience with significant involvement with at least 1 published title

Nice-to-have

  • Animation experience Python scripting and programming skills Any artistic skills (e.g. life drawing)

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying (only for art roles etc.) 

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://berlin.ubisoft.com/en/.

Lead Narrative Designer [Anno] (f/m/d)

Mainz - Full-time - 743999922362129

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As our Lead Narrative Designer, you will guide a talented team of narrative designers and writers to craft a rich, captivating, and meaningful game world that fully immerses our players. As a leader and mentor, you possess the talent and expertise to motivate, inspire, and support your team in delivering narrative content in line with our creative vision and of AAA quality.
Leading by example, you champion autonomy, trust, and innovation, while also fostering a culture that allows creative ideas to flourish.
To excel in this role, you should showcase a proven track record in narrative design, coupled with strong leadership skills, effective communication, and the ability to balance creativity with organization. 

What you will do: 

  • Manage a team of writers and narrative designers
  • Work closely with the game and creative director to align on narrative goals
  • Collaborate with other departments on narrative and art content creation
  • Mentor team members and lead by example
  • Demonstrate an open mind towards ideas, feedback, and criticism and provide constructive feedback and criticism to your team and peers
  • Work with the production team to help ensure the smooth running of the development process
  • Help to build better, more efficient processes within the team

Qualifications

What you bring:

  • Minimum five years of experience in the games industry, working in a narrative or design capacity
  • Extensive understanding of the narrative design process, including storytelling narratology and dramaturgy, environmental storytelling, character creation, and writing
  • Strong verbal and written communication skills in English
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
  • Solid knowledge of the game production pipeline
  • Ability to learn and master new tools and techniques

* Familiarity with the Anno Franchise and strategy games is a plus 
 

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
    * A portfolio with examples of your previous work/projects is a plus

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers   

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://mainz.ubisoft.com/en/.

Narrative Designer [Anno] (f/m/d)

Mainz - Full-time - 743999933609117

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Narrative Designer on our team, you will design consistent and believable narrative content to enrich the world and fantasy of the game in line with the Lead Narrative Designer’s vision.

From concept phase to finalized content, you take part in creating, iterating and fine-tuning believable narrative designs to AAA quality that create an emotional impact on the players and accompany them through the game.

What you will do:

  • Implement the game’s narrative according to the principles established by the Lead Narrative Designer
  • Use the game’s internal tools to design, integrate and debug all narrative events and features.
  • Design quests and stories that embody the characters and help build the game world.
  • Work closely with art, design and programming teams, among others.
  • Create and iterate the projects’ world and story documentation
  • Participate in the development of specific features, audio or visual assets
  • Make necessary changes and iterate on narrative systems and designs

Qualifications

What you bring:

  • University Degree, ideally in Humanities or similar high level of general education
  • (preferred) 2+ years’ experience in game development, working with narrative aspects of the game, with at least 1 shipped title in a narrative design/writer position
  • (preferred) Experience working on a strategy or RTS title
  • Exceptionally good written and verbal English
  • Self-motivated, goal-oriented and a strong team player
  • A proven background in history or research
  • Strengths in game design or system design
  • Imagination, creativity and a talent for creating stories and characters
  • Positive attitude and strong communication skills

    * Familiarity with the Anno Franchise and strategy games is a plus 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Please feel free to send us samples of your work (attach files or leave us a link to your demo reel or online portfolio in your message)

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers   

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://mainz.ubisoft.com/en/.

Local IT Technician (f/m/d)

Düsseldorf - Full-time - 743999933764704

JOB DESCRIPTION

As our new Local IT Technician (f/m/d) at Ubisoft Düsseldorf, you are responsible for delivering support for the local site employees. You have a passion for simplifying things and support us in the continuous optimization of IT-supported processes.

What you will do: 

  • Offer on-site and remote support to end users within the local responsibility
  • Incidents and requests management
  • Manage local infrastructure (example, servers and network) where required
  • Ensure approved security best practices and policies are being applied
  • Provisioning and maintaining the employees work environment
  • Interact with external vendors regarding support requests
  • Provides support for events and meetings
  • Support employees during equipment moves
  • Maintain the IT asset inventory
  • Build and update documentation
  • Strive to continually improve IT policies and processes

Qualifications

What you bring:

  • Relevant education in Information Technology or equivalent experience
  • 2+ years of experience in technical support to end users (Workstations, Laptops, Smartphones)
  • Expertise in PC and laptop support and latest hardware news
  • Excellent knowledge of Microsoft operating systems
  • Excellent knowledge of the Microsoft Office Suite
  • Good knowledge of networking, cabling
  • Ability to work autonomously in a fast-paced changing environment
  • Good English skills (spoken and written)
  • Great sense of customer service
  • Good listening, communication, and organizational skills

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead Game Designer (f/m/d)

Düsseldorf - Full-time - 743999889486914

JOB DESCRIPTION

As our new Lead Game Designer (f/m/d) at Ubisoft Düsseldorf, you will build up and lead a strong team of game designers, and help them to create outstanding features and game experiences for our players. You translate the creative vision from directors into tangible game systems and create meaningful connections between features, content and narration. Providing game mechanics that are fun is your highest priority. To achieve this goal, you will be working closely with the art department, programmers and colleagues from multiple disciplines all around the world. 

What you will do: 

  • Create framework for detailed designs and identify requirements with co-leads, directors and production
  • Grow the design team and create an environment of constant learning
  • Support your team members on solving complex design, technical and implementation issues
  • Ensure technical quality and feasibility of designs as well as an equal approach across all game areas you are responsible for
  • Make player needs your focus and help your team deliver an engaging player experience
  • Look out for improvements on workflows, tools pipelines etc. to live the idea of continuous improvement
  • Act as a servant leader to your team and make sure, they have all resources they need and that they can work in a respectful and safe environment

Qualifications

What you bring:

  • Experienced one full cycle of AAA development from conception to release as lead or senior designer
  • 5+ years of industry experience in game development
  • Understanding of psychological mechanisms that keep players engaged
  • A strong sense of what makes gameplay experience compelling and fun
  • Solid theoretical and practical Game Design knowledge
  • Tools of the trade: Office, flowcharts, Photoshop, level editor
  • Intense creativity, a passion to innovate, and the drive to go beyond what is directly asked of you
  • Fluent in English, both verbally and written

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying 

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead VFX Artist - [VR Team] (f/m/d)

Düsseldorf - Full-time - 743999931888575

JOB DESCRIPTION

As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence. 

  • As lead you will inspire, manage and develop the VFX team 
  • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
  • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
  • Negotiating the needs of the team will be a challenge you are geared up for

Qualifications

What you’ll bring 

  • 5 years of VFX experience, having shipped at least 1 title
  • 2 years of experience in a leadership role 
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll build trust with your team and lead with integrity and high emotional intelligence 
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
  • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
  • You are a bold and intelligent negotiator 

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
  • Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/

Lead Producer [Rainbow Six Siege] (f/m/d)

Berlin - Full-time - 743999920843763

JOB DESCRIPTION

As a Lead Producer on Rainbow Six Siege you will develop key features for one of the biggest AAA live service games of Ubisoft with millions of concurrent players and a strong E-sport scene. Team-play, intense close quarter confrontations, tactics and explosive action are at the center of the experience for our players.

What you will do:

  • Manage multiple feature teams for the project across our German studios.
  • Define project planning (budget, resource planning, deliverables, etc.) and deliver the project. 
  • Act as a liaison between stakeholders, project management and international studios.
  • Build and shape your team, foster team building and commitment. 
  • Define the scope in collaboration with your team and present it to management.
  • Foster productivity, mobilize and inspire your team to reach targeted milestones. 
  • Challenge and support your team to develop the best possible product. 

Qualifications

  • Bachelor’s degree or equivalent game industry experience.
  • 8+ years of experience working on game development projects either in the producer branch or the project management branch.
  • Proven experience in project life-cycle management (start to finish) from multiple game projects, ideally AAA projects.
  • Proficient in state-of-the-art project management methods and techniques. 
  • Excellent knowledge of the games industry and the procedures involved. 
  • Very good communication skills.  
  • Ability to lead and motivate your team. 
  • Fluent English language skills.

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
  • Up to 350€ childcare support per child per month
  • Company Pension Scheme: We offer an attractive company pension scheme
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • English and German online lessons for free: Good to know: Our main language in the studio is English
  • 26 days paid vacation per year
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information about out studios in Germany, please check https://bluebyte.ubisoft.com/en/studios/

Financial Accountant / Bilanzbuchhalter (w/m/d)

Düsseldorf - Full-time - 743999928969123

JOB DESCRIPTION

Als unser neuer Financial Accountant / Bilanzbuchhalter (w/m/d) bist du neben den klassischen buchhalterischen Aufgaben auch für die Optimierung, Erstellung und Implementierung von Prozessen und Workflows zuständig. Mit deinem Know-how agierst du als Ansprechpartner für deine Teamkollegen (w/m/d) rund um bilanzielle Fragen und bezüglich HGB-Standards mit einem Fokus auf Anlagevermögen sowie Rückstellungen und Steuerrecht. Zudem bist du im engen Austausch mit Steuerberatern, Behörden und Wirtschaftsprüfern.

Was du machen wirst:

  • Erstellung von Monats-, Quartals- und Jahresabschlüssen
  • Abstimmung und Analyse der monatlichen Rohbilanz und GuV
  • Termingerechte Abwicklung und Abstimmung der Hauptbücher, sowie Überwachung der Nebenbücher (Anlagevermögen, Debitoren-, Kreditorenbuchhaltung)
  • Abwicklung von bilanziellen Sachverhalten, sowie Sicherstellung der Einhaltung gesetzlicher Vorgaben
  • Mitwirkung und Verantwortung für die Optimierung und Erarbeitung von Prozessen

Qualifications

Was du mitbringst:

  • Geprüfter Bilanzbuchhalter (w/m/d) IHK
  • 3 - 4 Jahre nachweisbare Berufserfahrung als Bilanzbuchhalter (w/m/d), idealerweise in einem internationalen Konzern
  • Sehr gutes und fundiertes buchhalterisches Fachwissen nach HGB
  • Sehr gute Deutsch- und gute Englischkenntnisse in Wort und Schrift

Was wir von dir benötigen:

  • Lebenslauf mit einem Überblick deiner Ausbildung, Erfahrungen und deiner Fähigkeiten 
  • Anschreiben mit Angaben deines frühestmöglichen Eintrittstermins, deiner Gehaltsvorstellung und deiner Motivation

Additional information

Deine Benefits:

  • Umzugsservice: Wir bieten finanzielle Unterstützung, Hilfe bei der Wohnungssuche sowie Visa-Support
  • Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeltumwandlung - mit hohen Zuschüssen on top. 
  • Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr
  • Rabatt auf Games: Wir bestellen regelmäßig Ubisoft-Spiele für unsere Mitarbeiter zu supergünstigen Preisen
  • Fitnessstudiozuschuss: Wir steuern bis zu 50% zu deiner Mitgliedschaft in Fitnessstudios bei
  • Mobilitäts-Budget: Dir stehen monatlich 80€ für das Leasen von Fahrrädern, Mieten von Parkplätzen und ÖPNV-Tickets zur Verfügung
  • Wir bieten 26 Tage bezahlten Urlaub pro Jahr
  • Ubisoft Blue Byte Academy: Entdecke dein Potential und bilde dich mit unserem umfassenden Lern- und Trainingsprogrammen weiter
  • Sprachkurse: Wir bieten kostenlose online Englisch- und Deutschstunden an

Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal.

Senior AI Programmer (f/m/d)

Berlin - Full-time - 743999927004131

JOB DESCRIPTION

PLEASE NOTE: THIS IS NOT A DATA SCIENCE POSITION

We are now accepting applications for Senior AI Programmers [Unannounced Project] (f/m/d) to be based at our studio in Berlin.

AI Programmers are responsible for designing and implementing the systems behinds NPCs and other elements in the game which are not controlled by the player.

What you will do: 

  • Implement and optimize existing AI systems, such as Behaviour Trees, Finite State Machine, Utility Systems, etc.
  • Communicate with designers to make sure the AI systems in the engine support their requirements.
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you bring:

  • Three or more years of experience in the game industry.
  • Experience working with AI systems (Behaviour Trees, Finite State Machine, GOAP, Pathfinding, etc)
  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying (if applicable)

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://berlin.ubisoft.com/en/.

Senior Tools Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999923274163

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior Tools Programmer you belong to Anno's Tools Department. It will be your mission to take ownership of our tool pipeline and to improve it in close collaboration with other departments. Thanks to your taking ownership and improvement of the pipeline you make everyone else's life easier and help us deliver an outstanding product and game experience.

Acting both as an experienced programmer and a direction-providing mentor for less experienced colleagues, you reduce overhead and support the team so they can focus on game development. You will be responsible to develop, design and maintain the tool stack  for all Anno products. These tools can vary from visual tools for the art department, game configuration tools for game designers to utilities for developers. The main technologies you will work with are C#, WPF, and C++/CLI. 

What you will do:

  • ​Develop, maintain and extend our core tools 
  • Coach and mentor other members of the Tools team, empowering them to innovate
  • Determine and correct tools-bugs identified by your colleagues 
  • Analyze existing functions in the engine and see how they could be enhanced to fulfill the intentions of the project - Suggest improvements by designing and implementing new systems 
  • Working on the Game Engine pipeline 

Tools development 

  • Ensuring the development, maintenance, documentation, and overall quality (including implementation, performance, stability and usability) of the tools and modules 
  • Follow and contribute to development standards and processes 
  • Participate in the development and maintenance of shared tools and components

Qualifications

What you bring:

  • Proficient in C# and C++/CLI  
  • Self-organized and structured attitude 
  • A good understanding of WPF, and the model to support it (MVVM) 
  • Excellent teamwork abilities 
  • Motivated to make designer's and artist's life easier
  • Great interpersonal and communication skills 
  • Fluent in English 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme: We offer an attractive salary exchange arrangement in which we match your contributions.
  • Up to 350€ childcare support per child per month: In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games: We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Technical Lead [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999927453642

JOB DESCRIPTION

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

As Technical Lead (f/m/d) you will collaborate closely with the Technical Architects and Producers to implement the technical vision for the project. You will oversee the team’s work from a technical perspective to maintain alignment with the technical stakeholders in different teams, as well as to ensure that the business goals are met, while also maintaining the integrity of the creative vision.

What you will do:

  • Drive the development and implementation of core tech features.
  • Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables.
  • Rather than acting as a direct manager for the team members, you will instead be responsible for mentoring and helping them improve their technical skills.
  • Represent the team in technical discussions and presentations.
  • Organize and lead team meetings.
  • Understand the Game Design, as well as the technical, creative and business constraints.
  • Anticipate potential technical issues during development and provide solutions to avoid or mitigate them.
  • Collaborate with the Developers and Producers to balance new development and bug fixing.
  • Work on setting up new technologies during the conception phase and enable the team to lead them to maturity.

Qualifications

What you bring:

  • Extensive experience in leading complex technical mandates (Architect or Principal Programmer).
  • Hands-on experience with several programming aspects of game development: gameplay, engine, tools and online are especially important.
  • Extensive knowledge of C++.
  • Awareness of trends, changes and industry standards for video games and programming.
  • Familiarity with movements like DevOps and Lean Software Development and their impact on programming, management and leadership.
  • Ability to communicate requirements and risk diplomatically and to be assertive when necessary.
  • Ideally you have shipped several AAA games.

*Knowledge of Online Services and Golang is a plus
*Experience working with Online infrastructure (AWS, Azure) is a plus
*Experience working on a Live Service game is a plus
*Experience working in CoDev is a plus

 

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://bluebyte.ubisoft.com/en/studios/

 

Technical Art Director (f/m/d)

Berlin - Full-time - 743999906759947

JOB DESCRIPTION

As a Technical Art Director at Ubisoft Berlin you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.

Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.

Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.

What you will do:

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility.
  • Identify and analyze risks (engine, data, features, etc.).
  • Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
  • Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc. 
  • Resolve specific, complex, escalated issues & approve technical specifications
  • Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
  • Participate in recruitment to build the technical art team & foster their growth.

Qualifications

What you bring:

  • Art, technical art, or programming experience, or other related experience + leadership experience
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • A highly innovative, collaborative, empathetic, and solution-oriented spirit   
  • Excellent communication, interpersonal, mentorship, and presentation skills
  • Critical thinking, time management, and organizational capabilities
  • Attention to detail, curiosity, resourcefulness, and plenty of flexibility

What to send our way:

  • Your CV highlighting your education, experience, skills, and games shipped.
  • Samples of your work or any supporting documentation you find relevant.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal. 

For further information, please check https://berlin.ubisoft.com/en/.

Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999925598700

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art, and design you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players-

What you will do:

  • Perform daily tests, report and monitor software errors (bugs) and game design problems in a bug database
  • Be responsible for quality and stability of new game content, new features and upcoming releases
  • Work alongside developers, artists and designers to perform according tests
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand

Qualifications

What you bring:

  • Experience on a similar position for at least 2 years
  • Good communication skills and interpersonal skills, with a proactive and independent work style
  • A strong understanding of development processes and the needs of different departments throughout a development cycle
  • Adapt easily to platform and workload variations
  • High expertise in writing test-cases and setting up test procedures
  • Knowledge of gaming platforms (PC, Consoles, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Experience with defect & test case management tools (e.g. JIRA, XRay)
  • Excellent knowledge of English both spoken and written

    Nice to have:
    *Any coding knowledge
    *Experience with automation test methods
    *ISTQB-Certification
    *Experience working in global teams
    *Familiarity with Ubisoft's line of products and services

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers   

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://mainz.ubisoft.com/en/.

3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999894136891

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance. Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

What you will do:

  • Write code customized to the hardware you’re working with
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it
     

    What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme: We offer an attractive salary exchange arrangement in which we match your contributions.
  • Up to 350€ childcare support per child per month: In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games: We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.

For further information, please check https://mainz.ubisoft.com/en/

Senior Technical Designer (f/m/d)

Berlin - Full-time - 743999872210957

JOB DESCRIPTION

The Role

A Senior Technical Designer is a solution finder and liaison between designers and other disciplines. They help with shaping the architecture of complex features and location ingredients; as well as, creating and implementing complex technical design elements into the game. They are advocates for production efficiency and product quality for system development and world creation by mentoring others and highlighting constraints.

What you will do:

  • Implement and take ownership for complex features and location setups
  • Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
  • Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned features and locations considering engine and toolset constraints
  • Review built locations and features to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
  • Create training materials and conduct workshops for designers and level artists working on locations or features to advocate best practices
  • Debug issues with features or locations and implement or suggest reliable solutions until production has ended
  • Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support game and level designers should they encounter issues
  • Mentor junior members of the technical design team and other designers interested in growing their technical expertise

Qualifications

What you bring:

  • Extensive experience and knowledge of:
  • (Visual) Scripting languages and programming concepts
  • Game editors and engines
  • Demonstrated understanding of design principles and the workflows needed to achieve them
  • Ability to work with complex logic and data structures which are reusable and modular
  • Strong organizational skills
  • Ability to write clear and concise technical documentation for technical and non-technical audience
  • Being creative (original and resourceful in finding solutions)
  • Great communication skills and desire to build strong ties with both technical and design departments on the project
  • Being proactive and solution-oriented
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Good English verbal skills, both orally and in writing

Relevant Experience

  • Ideally ~3-5 years of technical design experience with at least 1 shipped title and exposure to a full project life cycle or equivalent experiences

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying (only for art roles etc.) 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme.
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal. 

For further information, please check https://berlin.ubisoft.com/en/.

Lead Game Designer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999897869278

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is one of the largest commercially successful games of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 

  • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
  • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
  • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

Qualifications

What You Bring 

  • 5+ years of experience within game design; including shipping at least one AAA title
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Team player with a positive attitude and superior motivation to create high quality content
  • Strong verbal and written English skills; German skills are a plus

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
  • Up to 350€ childcare support per child per month
  • Company Pension Scheme: We offer an attractive company pension scheme
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • English and German online lessons for free: Good to know: Our main language in the studio is English
  • 26 days paid vacation per year
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.

For further information, please check https://duesseldorf.ubisoft.com/en/.

 

(Senior) Technical Artist (f/m/d) - Kolibri Games

Berlin - Full-time - 743999925610103

JOB DESCRIPTION

(Senior) Technical Artist (f/m/d)
We are looking for a Technical Artist to join us and work with one of our games, which is played by millions of players. You will be actively contributing to the ongoing development of new features, directly impacting hugely popular games and bringing the visual quality to the next level. Working in an agile and fast-paced environment, you will be supporting our teams by:

Responsibilities

  • Solve complex technical challenges to ensure both the quality and performance of our mobile games
  • Work alongside our Artists and developers, sharing knowledge and mentoring others
  • Create tooling and pipelines to define how art goes from creation to implementation in the game
  • Implement high-quality UI and Animations
  • Make decisive choices on technical constraints and look for effective solutions for the wider team
     

Qualifications

  • A minimum of 3 years experience in a Tech Art role working in Unity, on commercially released products
  • Expert-level knowledge of the Unity game engine, particularly optimization, VFX, shaders, and render pipelines.
  • Software development experience in C# and Python
  • Detailed knowledge of art creation packages, including Photoshop, Blender, and other industry-standard tools like Spine.
  • Experience creating Animations both in 3D and for UI

Additional information

Unsere Arbeitskultur

Unsere Arbeitskultur

Ein zielstrebiges Entwicklerstudio, genauso vielfältig und kreativ wie die deutsche Hauptstadt selbst

Wir haben uns der Co-Entwicklung von Ubisofts AAA-Marken verschrieben und stehen für Exzellenz. Wenn du unsere Vision von Eigenverantwortung und Selbständigkeit teilst, freuen wir uns darauf, von dir zu hören!

Benefits

Hier ist eine Auswahl unserer attraktiven Mitarbeiter-Benefits.

Umzugsservice - Wir bieten euch finanzielle Unterstützung, Hilfe bei der Wohnungssuche und Eingewöhnung sowie Visa-Support.

Flexible Arbeitszeiten - Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Ihr könnt den Rest der Arbeitsstunden selbst einteilen.

Ubisoft Blue Byte Academy - Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter.

Mobilitäts-Budget - Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung.

Betriebliche Altersvorsorge - Wir bieten ein attraktives Programm zur Entgeldumwandlung - mit hohen Zuschüssen obendrauf.

Kinderbetreuungszuschuss - Wir bieten bis zu 350€ monatlich pro Kind.

Rabatt auf Games - Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen.

Press Pause Sabbatical Programm - Nehmt euch ein paar Monate Zeit für euch und ladet eure Batterien auf.

Fitnesszuschuss - Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei.

Sprachkurse - Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an

Unsere Recruiter

Hallo, wir sind dein Ubisoft Berlin Recruiting Team. Wende dich vertrauensvoll an uns mit deinen Fragen zu einer Karriere in unserem Studio. Wir freuen uns, von dir zu hören!

Karolina Böhm

Karolina Böhm

RECRUITMENT MANAGER, UBISOFT BLUE BYTE - Bei Ubisoft Blue Byte suchen wir nach leidenschaftlichen Individuen, ambitioniert und mit einer offenen Grundhaltung. Tritt unserer internationalen Familie bei und entwickle AAA Spiele!

Kontaktiere Karolina
Natalia Santorek

Natalia Santorek

RECRUITER UBISOFT BERLIN - Eine selbständige Denkweise und viel Leidenschaft – Berlin ist das jüngste Studio der Ubisoft Blue Byte-Familie, aber wir wollen hoch hinaus! Trau dich und zeig uns deine Talente!

Kontaktiere Natalia
Informationen zu Praktika

Informationen zu Praktika

Wir bieten vergütete Praktika für Studierende an. Die Dauer eines studienbegleitenden Praktikums beträgt sechs Monate und bindet TeilnehmerInnen unmittelbar in unsere Projektteams und Abteilungen ein. Dabei hast Du die Gelegenheit, wertvolle Berufserfahrung zu sammeln, während Du aktiv zum Erfolg unserer Projekte beiträgst. Alle offenen Praktikumsstellen findest Du in der Job-Übersicht weiter oben auf der Seite.

Bitte beachte, dass wir abgesehen von den dort ausgeschriebenen Stellen keine Initativbewerbungen zu Praktika entgegennehmen. Bitte habe zudem Verständnis dafür, dass wir keine Praktikumsangebote für SchülerInnen anbieten können.